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==Attributes & Traits==
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;Broyan
 
: '''Culture:''' Man of the Lake
 
: '''Culture:''' Man of the Lake
 
: '''Standard of Living:''' Prosperous
 
: '''Standard of Living:''' Prosperous
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: '''Body (favoured):''' 5 '''Heart (favoured)''': 9 '''Wits (favoured):''' 6
 
: '''Body (favoured):''' 5 '''Heart (favoured)''': 9 '''Wits (favoured):''' 6
  
==Common Skills==
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-Common Skills-
 
;Personality
 
;Personality
 
: * Awe: 0  
 
: * Awe: 0  
 
: * Inspire: 1  
 
: * Inspire: 1  
 
: * ''Persuade:'' 3
 
: * ''Persuade:'' 3
;Movement ••
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;Movement  
 
: * Athletics: 2  
 
: * Athletics: 2  
 
: * Travel: 3  
 
: * Travel: 3  
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: * ''Courtesy:'' 3  
 
: * ''Courtesy:'' 3  
 
: * Riddle: 2
 
: * Riddle: 2
;Vocation ••
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;Vocation
: * Craft: 3
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: * Craft: 2
 
: * Battle: 3  
 
: * Battle: 3  
 
: * ''Lore:'' 1
 
: * ''Lore:'' 1
  
==Weapon Skills==
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-Weapon Skills-
 
* ''Sword:'' 4
 
* ''Sword:'' 4
 
* Bow: 2
 
* Bow: 2
 
* Dagger: 1
 
* Dagger: 1
  
==Rewards==
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-Rewards-:
 
* Serpent Scimitar
 
* Serpent Scimitar
 
* Brazen Armour (Mail Shirt - 4d vs. Swords/Axes/Clubs and 2d vs. Spears/Arrows)
 
* Brazen Armour (Mail Shirt - 4d vs. Swords/Axes/Clubs and 2d vs. Spears/Arrows)
  
==Virtues==
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-Virtues-:
 
* Trader's Savvy (use Custom skill to raise Tolerance)
 
* Trader's Savvy (use Custom skill to raise Tolerance)
 
* Shield-Fighting (see below)
 
* Shield-Fighting (see below)
 
* Merchant Prince (choose one servant for each AP: Page, Physician, Porter, Scrivener)
 
* Merchant Prince (choose one servant for each AP: Page, Physician, Porter, Scrivener)
::Erland, son of Will (Porter)
 
  
==Gear==
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-Gear-
 
* Serpent Scimitar '''damage:''' 5 '''edge:''' 10 '''injury:''' 16 '''enc:''' 2 '''special:''' ignore Parry bonus due to shield
 
* Serpent Scimitar '''damage:''' 5 '''edge:''' 10 '''injury:''' 16 '''enc:''' 2 '''special:''' ignore Parry bonus due to shield
 
* Bow '''damage:''' 5 '''edge:''' 10 '''injury:''' 14 '''enc:''' 1
 
* Bow '''damage:''' 5 '''edge:''' 10 '''injury:''' 14 '''enc:''' 1
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* Fancy Outfit (prosperous travelling merchant style, +2 to Standing on first Encounter w/ new person)
 
* Fancy Outfit (prosperous travelling merchant style, +2 to Standing on first Encounter w/ new person)
  
==Fatigue & Endurance==
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;Fatigue & Endurance
:'''Endurance:''' 21 '''Starting Endurance:''' 28
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:'''Endurance:''' 23 '''Starting Endurance:''' 28
:'''Fatigue from Encumbrance:''' 19 '''Fatigue from Travel:''' 0 '''Total Fatigue:''' 19
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:'''Fatigue from Encumbrance:''' 19 '''Fatigue from Travel:''' 8 '''Total Fatigue:''' 27
 
:'''Default Journey Role:''' Look-out
 
:'''Default Journey Role:''' Look-out
  
==Hope & Shadow==
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; Hope & Shadow
: '''Hope:''' 7 '''Starting Hope:''' 14  
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: '''Hope:''' 12 '''Starting Hope:''' 14  
: '''Temporary Shadow:''' 9 '''Permanent Shadow:''' 0 '''Total Shadow:''' 9 '''MISERABLE'''
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: '''Temporary Shadow:''' 7 '''Permanent Shadow:''' 0 '''Total Shadow:''' 7
 
: '''Fellowship Focus:''' Norori
 
: '''Fellowship Focus:''' Norori
 
: '''Eye Awareness:''' 7 '''Starting Eye Awareness:''' 7 '''Hunt Threshold:''' 16
 
: '''Eye Awareness:''' 7 '''Starting Eye Awareness:''' 7 '''Hunt Threshold:''' 16
  
==Protection & Damage==
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; Protection & Damage
 
: '''Armour:''' 4d/2d '''Headgear:''' 0  
 
: '''Armour:''' 4d/2d '''Headgear:''' 0  
 
: '''Parry:''' 6 (4 without shield)  
 
: '''Parry:''' 6 (4 without shield)  
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: * ''Feat die, 8+ means 7 damage (Body + Shield Enc) additional''
 
: * ''Feat die, 8+ means 7 damage (Body + Shield Enc) additional''
  
==Experience & Advancement==
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; Experience & Advancement
 
: '''Wisdom:''' 4 '''Valour:''' 3  
 
: '''Wisdom:''' 4 '''Valour:''' 3  
: '''Experience:''' 12 '''Total Experience:''' 43
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: '''Experience:''' 9 '''Total Experience:''' 38
: '''Fellowship:''' 9 '''Advancement:''' 0 '''Treasure:''' 8 '''Standing:''' 3  
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: '''Fellowship:''' 9 '''Advancement:''' 6 '''Treasure:''' 8 '''Standing:''' 3  
  
==Background==
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'''Background'''
 
If Broyan had been born to a different family, he might not be where he is now. His family want another respected craftsman, joining the family business, marrying well, and avoiding the dangers of travel. He wanted to see something more than Laketown, and always listened to the tales of the traders wishing that he could be one of them, seeing the palace of the Elf-King or other distant places. If only something would come along that would let him earn wealth and fame that way, his family might think better of him. And if the same events gave him a reason to wander, so much the better!
 
If Broyan had been born to a different family, he might not be where he is now. His family want another respected craftsman, joining the family business, marrying well, and avoiding the dangers of travel. He wanted to see something more than Laketown, and always listened to the tales of the traders wishing that he could be one of them, seeing the palace of the Elf-King or other distant places. If only something would come along that would let him earn wealth and fame that way, his family might think better of him. And if the same events gave him a reason to wander, so much the better!

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