Difference between revisions of "TORDOM:Broyan"

From RPGnet
Jump to: navigation, search
(Fatigue & Endurance)
 
(17 intermediate revisions by the same user not shown)
Line 1: Line 1:
;Broyan
+
==Attributes & Traits==
 
: '''Culture:''' Man of the Lake
 
: '''Culture:''' Man of the Lake
 
: '''Standard of Living:''' Prosperous
 
: '''Standard of Living:''' Prosperous
Line 9: Line 9:
 
: '''Body (favoured):''' 5 '''Heart (favoured)''': 9 '''Wits (favoured):''' 6
 
: '''Body (favoured):''' 5 '''Heart (favoured)''': 9 '''Wits (favoured):''' 6
  
-Common Skills-
+
==Common Skills==
 
;Personality
 
;Personality
 
: * Awe: 0  
 
: * Awe: 0  
 
: * Inspire: 1  
 
: * Inspire: 1  
 
: * ''Persuade:'' 3
 
: * ''Persuade:'' 3
;Movement
+
;Movement ••
 
: * Athletics: 2  
 
: * Athletics: 2  
 
: * Travel: 3  
 
: * Travel: 3  
Line 30: Line 30:
 
: * ''Courtesy:'' 3  
 
: * ''Courtesy:'' 3  
 
: * Riddle: 2
 
: * Riddle: 2
;Vocation
+
;Vocation ••
: * Craft: 2
+
: * Craft: 3
 
: * Battle: 3  
 
: * Battle: 3  
 
: * ''Lore:'' 1
 
: * ''Lore:'' 1
  
-Weapon Skills-
+
==Weapon Skills==
 
* ''Sword:'' 4
 
* ''Sword:'' 4
 
* Bow: 2
 
* Bow: 2
 
* Dagger: 1
 
* Dagger: 1
  
-Rewards-:
+
==Rewards==
 
* Serpent Scimitar
 
* Serpent Scimitar
 
* Brazen Armour (Mail Shirt - 4d vs. Swords/Axes/Clubs and 2d vs. Spears/Arrows)
 
* Brazen Armour (Mail Shirt - 4d vs. Swords/Axes/Clubs and 2d vs. Spears/Arrows)
  
-Virtues-:
+
==Virtues==
 
* Trader's Savvy (use Custom skill to raise Tolerance)
 
* Trader's Savvy (use Custom skill to raise Tolerance)
 
* Shield-Fighting (see below)
 
* Shield-Fighting (see below)
 
* Merchant Prince (choose one servant for each AP: Page, Physician, Porter, Scrivener)
 
* Merchant Prince (choose one servant for each AP: Page, Physician, Porter, Scrivener)
 +
::Erland, son of Will (Porter)
  
-Gear-
+
==Gear==
 
* Serpent Scimitar '''damage:''' 5 '''edge:''' 10 '''injury:''' 16 '''enc:''' 2 '''special:''' ignore Parry bonus due to shield
 
* Serpent Scimitar '''damage:''' 5 '''edge:''' 10 '''injury:''' 16 '''enc:''' 2 '''special:''' ignore Parry bonus due to shield
 
* Bow '''damage:''' 5 '''edge:''' 10 '''injury:''' 14 '''enc:''' 1
 
* Bow '''damage:''' 5 '''edge:''' 10 '''injury:''' 14 '''enc:''' 1
Line 59: Line 60:
 
* Fancy Outfit (prosperous travelling merchant style, +2 to Standing on first Encounter w/ new person)
 
* Fancy Outfit (prosperous travelling merchant style, +2 to Standing on first Encounter w/ new person)
  
;Fatigue & Endurance
+
==Fatigue & Endurance==
:'''Endurance:''' 28 '''Starting Endurance:''' 28
+
:'''Endurance:''' 21 '''Starting Endurance:''' 28
 
:'''Fatigue from Encumbrance:''' 19 '''Fatigue from Travel:''' 0 '''Total Fatigue:''' 19
 
:'''Fatigue from Encumbrance:''' 19 '''Fatigue from Travel:''' 0 '''Total Fatigue:''' 19
 
:'''Default Journey Role:''' Look-out
 
:'''Default Journey Role:''' Look-out
  
; Hope & Shadow
+
==Hope & Shadow==
: '''Hope:''' 10 '''Starting Hope:''' 14  
+
: '''Hope:''' 7 '''Starting Hope:''' 14  
: '''Temporary Shadow:''' 12 '''Permanent Shadow:''' 0 '''Total Shadow:''' 12 '''MISERABLE'''
+
: '''Temporary Shadow:''' 9 '''Permanent Shadow:''' 0 '''Total Shadow:''' 9 '''MISERABLE'''
 
: '''Fellowship Focus:''' Norori
 
: '''Fellowship Focus:''' Norori
: '''Eye Awareness:''' 10 '''Starting Eye Awareness:''' 7 '''Hunt Threshold:''' 16
+
: '''Eye Awareness:''' 7 '''Starting Eye Awareness:''' 7 '''Hunt Threshold:''' 16
  
; Protection & Damage
+
==Protection & Damage==
 
: '''Armour:''' 4d/2d '''Headgear:''' 0  
 
: '''Armour:''' 4d/2d '''Headgear:''' 0  
 
: '''Parry:''' 6 (4 without shield)  
 
: '''Parry:''' 6 (4 without shield)  
Line 76: Line 77:
 
: * ''Feat die, 8+ means 7 damage (Body + Shield Enc) additional''
 
: * ''Feat die, 8+ means 7 damage (Body + Shield Enc) additional''
  
; Experience & Advancement
+
==Experience & Advancement==
 
: '''Wisdom:''' 4 '''Valour:''' 3  
 
: '''Wisdom:''' 4 '''Valour:''' 3  
: '''Experience:''' 9 '''Total Experience:''' 38
+
: '''Experience:''' 12 '''Total Experience:''' 43
: '''Fellowship:''' 9 '''Advancement:''' 6 '''Treasure:''' 8 '''Standing:''' 3  
+
: '''Fellowship:''' 9 '''Advancement:''' 0 '''Treasure:''' 8 '''Standing:''' 3  
  
'''Background'''
+
==Background==
 
If Broyan had been born to a different family, he might not be where he is now. His family want another respected craftsman, joining the family business, marrying well, and avoiding the dangers of travel. He wanted to see something more than Laketown, and always listened to the tales of the traders wishing that he could be one of them, seeing the palace of the Elf-King or other distant places. If only something would come along that would let him earn wealth and fame that way, his family might think better of him. And if the same events gave him a reason to wander, so much the better!
 
If Broyan had been born to a different family, he might not be where he is now. His family want another respected craftsman, joining the family business, marrying well, and avoiding the dangers of travel. He wanted to see something more than Laketown, and always listened to the tales of the traders wishing that he could be one of them, seeing the palace of the Elf-King or other distant places. If only something would come along that would let him earn wealth and fame that way, his family might think better of him. And if the same events gave him a reason to wander, so much the better!

Latest revision as of 17:38, 11 April 2016

Attributes & Traits[edit]

Culture: Man of the Lake
Standard of Living: Prosperous
Cultural blessing: Tenacious
Calling: Wanderer Shadow weakness: Wandering-madness
Specialties: Boating, Trading, Folk-lore
Distinctive features: Adventurous, Steadfast
Body: 4 Heart: 6 Wits: 4
Body (favoured): 5 Heart (favoured): 9 Wits (favoured): 6

Common Skills[edit]

Personality
* Awe: 0
* Inspire: 1
* Persuade: 3
Movement ••
* Athletics: 2
* Travel: 3
* Stealth: 0
Perception
* Awareness: 1
* Insight: 2
* Search: 0
Survival
* Explore: 1
* Healing: 2
* Hunting: 0
Custom
* Song: 2
* Courtesy: 3
* Riddle: 2
Vocation ••
* Craft: 3
* Battle: 3
* Lore: 1

Weapon Skills[edit]

  • Sword: 4
  • Bow: 2
  • Dagger: 1

Rewards[edit]

  • Serpent Scimitar
  • Brazen Armour (Mail Shirt - 4d vs. Swords/Axes/Clubs and 2d vs. Spears/Arrows)

Virtues[edit]

  • Trader's Savvy (use Custom skill to raise Tolerance)
  • Shield-Fighting (see below)
  • Merchant Prince (choose one servant for each AP: Page, Physician, Porter, Scrivener)
Erland, son of Will (Porter)

Gear[edit]

  • Serpent Scimitar damage: 5 edge: 10 injury: 16 enc: 2 special: ignore Parry bonus due to shield
  • Bow damage: 5 edge: 10 injury: 14 enc: 1
  • Dagger damage: 3 edge: G injury: 12 enc: 0
  • Brazen Armour protection: 4d6/2d6 enc: 12
  • Shield parry: +2 enc: 3
  • Tabor enc: 0
  • Pearl Necklace of Westernesse enc: 0
  • Fancy Outfit (prosperous travelling merchant style, +2 to Standing on first Encounter w/ new person)

Fatigue & Endurance[edit]

Endurance: 21 Starting Endurance: 28
Fatigue from Encumbrance: 19 Fatigue from Travel: 0 Total Fatigue: 19
Default Journey Role: Look-out

Hope & Shadow[edit]

Hope: 7 Starting Hope: 14
Temporary Shadow: 9 Permanent Shadow: 0 Total Shadow: 9 MISERABLE
Fellowship Focus: Norori
Eye Awareness: 7 Starting Eye Awareness: 7 Hunt Threshold: 16

Protection & Damage[edit]

Armour: 4d/2d Headgear: 0
Parry: 6 (4 without shield)
Damage: 5* (+4) Ranged: 5 (+4)
* Feat die, 8+ means 7 damage (Body + Shield Enc) additional

Experience & Advancement[edit]

Wisdom: 4 Valour: 3
Experience: 12 Total Experience: 43
Fellowship: 9 Advancement: 0 Treasure: 8 Standing: 3

Background[edit]

If Broyan had been born to a different family, he might not be where he is now. His family want another respected craftsman, joining the family business, marrying well, and avoiding the dangers of travel. He wanted to see something more than Laketown, and always listened to the tales of the traders wishing that he could be one of them, seeing the palace of the Elf-King or other distant places. If only something would come along that would let him earn wealth and fame that way, his family might think better of him. And if the same events gave him a reason to wander, so much the better!