Difference between revisions of "TOTE:Hatakee"

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(Child Packages)
(Character Creation)
 
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=Character Creation=
 
=Character Creation=
  
(all attributes start at 1)
+
(all Totems start at 1)
  
 
==Child Packages==
 
==Child Packages==
Line 19: Line 19:
 
==Background Packages==
 
==Background Packages==
  
===Hunter===
+
===Artisan===
Wolf +2, Stag +2, Hawk +2, Owl +2 and
+
Coyote +2, Bear +2, Hawk +2, Owl +2
Hunting Lodges +1 (Craft)
+
:(any one of the following: Bonecarving, Clothing, Flintknapping, Longhouses, Pottery, Weaving) +2 (Craft)
Concealment +1 (Sneak)
+
:Trading +1 (Bargain)
Tracking +1 (Journey)
+
:Appraisals +1 (Persuade)
Bows +2 (Shoot) or Slings +2 (Shoot)
+
:Knives +1 (Strike)
  
 
===Fisher===
 
===Fisher===
Coyote +2, Bear +2, Hawk +2, Turtle +2 and
+
Coyote +2, Bear +2, Hawk +2, Turtle +2
Canoes +1 (Craft)
+
:Canoes +1 (Craft)
Search +1 (Move)
+
:Search +1 (Move)
Traps +1 (Sneak)
+
:Traps +1 (Sneak)
Nets +2 (Strike) or Spears +2 (Strike)
+
:Nets +2 (Strike) or Spears +2 (Strike)
  
 
===Gatherer===
 
===Gatherer===
Coyote +2, Stag +2, Hawk +2, Owl +2 and
+
Coyote +2, Stag +2, Hawk +2, Owl +2
Search +2 (Move)
+
:Search +2 (Move)
Forest Ways +1 (Journey)
+
:Forest Ways +1 (Journey)
Medicine +1 (Survive)
+
:Medicine +1 (Survive)
Knives +1 (Strike)
+
:Clubs +1 (Strike)
  
===Trader===
+
===Hunter===
Wolf +2, Stag +2, Hawk +2, Turtle +2
+
Wolf +2, Stag +2, Hawk +2, Owl +2
Appraisals +1 (Persuade)
+
:Hunting Lodges +1 (Craft)
(Any Language) +1 (Know)
+
:Concealment +1 (Sneak)
Trading +2 (Bargain)
+
:Tracking +1 (Guide)
Knives +1 (Strike)
+
:Bows +2 (Shoot) or Slings +2 (Shoot)
 
 
===Artisan===
 
Coyote +2, Bear +2, Hawk +2, Owl +2
 
(any one of the following: Bonecarving, Clothing, Flintknapping, Longhouses, Pottery, Weaving) +2 (Craft)
 
Trading +1 (Bargain)
 
Appraisals +1 (Persuade)
 
Knives +1 (Strike)
 
  
 
===Keeper of the Dead===
 
===Keeper of the Dead===
 
Coyote +2, Stag +2, Turtle +2, Owl +2
 
Coyote +2, Stag +2, Turtle +2, Owl +2
Pottery +1 (Craft)
+
:Pottery +1 (Craft)
Effigy Locations +1 (Know)
+
:Effigy Locations +1 (Know)
Knives +1 (Strike)
+
:Clubs +1 (Strike)
  
Special Ability: Ancestor Effigy Magic
+
:Special Ability: Ancestor Effigy Magic
  
 
===Shaman of the Hunt===
 
===Shaman of the Hunt===
 
Wolf +2, Bear +2, Hawk +2, Owl +2
 
Wolf +2, Bear +2, Hawk +2, Owl +2
Magic Lodges +1 (Craft)
+
:Magic Lodges +1 (Craft)
Tracking +1 (Journey)
+
:Tracking +1 (Guide)
Magic Lores +1 (Know)
+
:Magic Lores +1 (Know)
 +
 
 +
:Special Ability: Woodland Magic
  
Special Ability: Woodland Magic
+
===Trader===
 +
Wolf +2, Stag +2, Hawk +2, Turtle +2
 +
:Appraisals +1 (Persuade)
 +
:(Any Language) +1 (Know)
 +
:Trading +2 (Bargain)
 +
:Knives +1 (Strike)
  
===Special Abilities===
+
==Special Abilities==
 
'''Ancestor Effigy Magic''' - You know the rites, traditions and skills associated with the Keeping of the Dead. When you must travel, you take some of the most ancient and wise ancestors with you. Once per scene, you may consult with the ancestors... declare a specialization in any skill in the Turtle row; for the remainder of the scene you are treated as having a +2 to that specialization (this bonus cannot exceed the normal maximum of +5 for a specialization).
 
'''Ancestor Effigy Magic''' - You know the rites, traditions and skills associated with the Keeping of the Dead. When you must travel, you take some of the most ancient and wise ancestors with you. Once per scene, you may consult with the ancestors... declare a specialization in any skill in the Turtle row; for the remainder of the scene you are treated as having a +2 to that specialization (this bonus cannot exceed the normal maximum of +5 for a specialization).
  
 
'''Woodland Magic''' - You are a shaman of the hunt, well versed in the ways of the forest. Once per scene you may reroll the Paragon die, if you are in a wooded environment and making a relevant skill test. Tests in combat do count as relevant for the purposes of this ability.
 
'''Woodland Magic''' - You are a shaman of the hunt, well versed in the ways of the forest. Once per scene you may reroll the Paragon die, if you are in a wooded environment and making a relevant skill test. Tests in combat do count as relevant for the purposes of this ability.

Latest revision as of 11:22, 27 November 2015

Character Creation[edit]

(all Totems start at 1)

Child Packages[edit]

All children receive:

Fire-making +1 (Survive), Direction-sense +1 (Guide), Forest-lands +1 (Journey), Knives +1 (Strike)

Choose one of the following:

Patient Watcher - Stag +1, Bear +1, Hawk +1, Owl +1, Useful Plants +1 (Know)

Eager Explorer - Wolf +1, Bear +1, Bison +1, Hawk +1, Forest Creatures +1 (Hunt)

Muddy Feet - Coyote +1, Stag +1, Turtle +1, Owl +1, Language: Andinoc +1 (Know)

Background Packages[edit]

Artisan[edit]

Coyote +2, Bear +2, Hawk +2, Owl +2

(any one of the following: Bonecarving, Clothing, Flintknapping, Longhouses, Pottery, Weaving) +2 (Craft)
Trading +1 (Bargain)
Appraisals +1 (Persuade)
Knives +1 (Strike)

Fisher[edit]

Coyote +2, Bear +2, Hawk +2, Turtle +2

Canoes +1 (Craft)
Search +1 (Move)
Traps +1 (Sneak)
Nets +2 (Strike) or Spears +2 (Strike)

Gatherer[edit]

Coyote +2, Stag +2, Hawk +2, Owl +2

Search +2 (Move)
Forest Ways +1 (Journey)
Medicine +1 (Survive)
Clubs +1 (Strike)

Hunter[edit]

Wolf +2, Stag +2, Hawk +2, Owl +2

Hunting Lodges +1 (Craft)
Concealment +1 (Sneak)
Tracking +1 (Guide)
Bows +2 (Shoot) or Slings +2 (Shoot)

Keeper of the Dead[edit]

Coyote +2, Stag +2, Turtle +2, Owl +2

Pottery +1 (Craft)
Effigy Locations +1 (Know)
Clubs +1 (Strike)
Special Ability: Ancestor Effigy Magic

Shaman of the Hunt[edit]

Wolf +2, Bear +2, Hawk +2, Owl +2

Magic Lodges +1 (Craft)
Tracking +1 (Guide)
Magic Lores +1 (Know)
Special Ability: Woodland Magic

Trader[edit]

Wolf +2, Stag +2, Hawk +2, Turtle +2

Appraisals +1 (Persuade)
(Any Language) +1 (Know)
Trading +2 (Bargain)
Knives +1 (Strike)

Special Abilities[edit]

Ancestor Effigy Magic - You know the rites, traditions and skills associated with the Keeping of the Dead. When you must travel, you take some of the most ancient and wise ancestors with you. Once per scene, you may consult with the ancestors... declare a specialization in any skill in the Turtle row; for the remainder of the scene you are treated as having a +2 to that specialization (this bonus cannot exceed the normal maximum of +5 for a specialization).

Woodland Magic - You are a shaman of the hunt, well versed in the ways of the forest. Once per scene you may reroll the Paragon die, if you are in a wooded environment and making a relevant skill test. Tests in combat do count as relevant for the purposes of this ability.