Talk:TROS in the Hammer:Characters ThundersRumble

From RPGnet
Revision as of 20:52, 28 August 2006 by Silentdaikyu (talk | contribs) (Added comment about forging brands.)
Jump to: navigation, search

Finished first version...future major changes should be accompanied by notes here. Skalchemist 19:33, 21 August 2006 (PDT)

Ok, time to start adding some more details about "Thunder Rumble" (I will have a suitable Amrindian sounding name for him as well once game starts).

Background. Thunder Rumble was born the youngest of 4 siblings. there were 2 other brothers and a sister, in which only 1 brother remains alive. During child birth, his mother died, and the cries of anguish from his father were drowned out due to the tempest storm overhead - hence the name. As the youngest, Thunder was oft neglected and forced to fend for himself while the others worked the land or tended choirs. the expectation was that Thunder would eventually join his family as a farmer and herdsman. Temperament wise, thunder was a jovial kid though with darker tendencies. His peers seemed to naturally gravitate to him and he always seemed to be in the middle of any scheme afoot in the village. a few years before his name day, Thunders father remarried and now also has several half-brothers and sisters from his "near mother".

Hans, I need your ok on this part - it would be pretty cool IMO if the shaman for example was the wife of my father (or some kind of close relation) and that my secret love of the daughter has the added angle of being a 'bit' genetically close - not only is the love hidden, but there is also a bit of a social taboo in this
Two years past his name day, while idling about the village the press gang for the Empire arrived. Being a strong and burly boy, Thunder was quickly grabbed and though he struggled mightily, was subdued and bound in chains to be sent to the large training forts to the west.

The promise of the Empire is explicit - you serve 20 years in the armed services and you get released with honours, you receive a plot of land to call your own, and you become a full citizen. The unspoken promise was also explicit, the people were always used as the shock troops for every war, skirmish or battle ever fought. Few, very few people ever made it to 20 years service, the Empire made sure of that. turns out that the people are not loyal or docile and having all the strong males sent elsewhere and hopefully die, only serves to keep the peace better than any number of battalions stations in the peoples land.

Through years of hard training, hard fighting and hard living, the captains and generals of the Empires armies began to see leadership qualities in Thunder. Firstly he survived where most others didn't. He seemed to show genuine care for the men in his unit and on several occasions risked his body to save another, or do drag a wounded comrade to safety. But most importantly, the couple of times when his squad leader fell in combat, Thunder would continue the attack and succeed. Proposing that Thunder be raised to the officer ranks, he had to demonstrate loyalty towards the empire, had to give an extra 5 years of service, and was required to follow any order he was given by his superiors. Knowing that life as an officer meant more privileges, but more importantly gave him the opportunity to save more of his people when other officers just saw them as meat to throw at the grinder, Thunder grabbed the opportunity, made the necessary oaths and agreed to a five year extension.

rising quickly from squad leader, to platoon leader to company leader, rumours abounded that he was being groomed to become a possible district commander - possibly even the land where the people lived (though he never realized this promise would never be fulfilled, it just doesn't make business sense for a local commander to command a district. too much room for rebellion with that setup). all the soldiers serving under him loved him not because he was an easy commander, but because he was a fair commander, and was a superior tactician. You simply had a better chance to live when commanded by Thunder than with any other commander.

The Proverbial straw that broke the camels back came during the campaign to suppress the northern rebellion. Leading 500 men, Thunder was ordered to take a heavily fortified town at all cost, and then execute all women and children as retribution for an ambush on a pilgrim caravan that happened a fortnight earlier. rumours abounded that the ambush was staged, that neither pilgrim nor rebels were involved and that this was just a pretext to commit genocide on a national level. Tactically assessing the fortified town, Thunder also realized that 500 men, while theoretically sufficient to take the town, the cost to his own men was too high, estimated at 90% losses. Seeing that his men empathized with these rebels, knowing that this "ambush" was just a pretext for legal genocide and disgusted in his leaderships lack of regard for his men’s welfare, Thunder decided at that point to desert en-mass with his men, lead them back to the land to be free. Knowing that he would put everyone in jeopardy with this plan, he asked his men if this was what they wanted. With a rousing cry, it was settled - free at last, but outlaw, deserter, and wanted.

Quietly returning to his village, Thunder discovered that much had changed during his years away. [Edit: removed much excess verbage which can be better role played] The scope of these changes Thunder is only just starting to realize.

Recently, Thunder has quietly began thinking and plotting about the day when the Empire was no longer ruling over the people. His plans are not yet formulated, but he does know that the people can care for themselves much better than the empire can, that to break the yoke, a firm hand will be needed - but firstly, the people must know they are in the hands of a true leader, one who is looking after only their best wishes and is not secretly a dog of the empire - self serving their own interests in wealth over the suffrage of the people. Thunder took the ancient 'peoples oath' to demonstrate his intentions, and has only just begun traveling throughout his tribes lands, speaking to the villagers and farmers and letting the people know that there is someone who is starting to do something...

He is currently traveling, between farms, away from the village... --Jman5000 08:11, 25 August 2006 (PDT)

Awesome, awesome stuff! a few comments...
  • Please don't change the name, I like it just the way it is.
Not changing the name, just adding his amairindian 'real name' to it --Jman5000 09:59, 25 August 2006 (PDT)
  • The press gang's offer should be phrased more like this: Either you become an employee soldier for us, or we send you to the slave pits as property. Serve us willingly and we pay you or serve us unwillingly and we won't, but either way you WILL serve us. The standard "employment contract" would be 20 years, but it would be renewable at the discretion of the Authority. Membership in the Authority (the equivalent of citzenship) I'm thinking should not be explicitly on the table, but COULD be possible, more of a carrot for good service; maybe the Chairman-Dictator can hand out a small number of memberships each year. The Authority probably does this to all the surrounding groups, forming "Employee Regiments" from all over the place, and probably mixes them up; Thunder would have served with fellow soldiers from a number of different cultures, not just the People. In fact, the only caveat on Employee Regiments is that they NEVER serve in their own home lands; they only serve elsewhere. This also allows the Authority to fight a rebellion in one place with the possible rebels from another place, and commit few of their own people to the actual fight. This is like the British using troops from India to fight in the Boxer Rebellion in China.
  • I'm thinking the desertion en-masse is a bit much, given the mixture of cultures. The Authority does not encourage sympathy among its employee regiments. But more importantly, what happened to the other soldiers? I suggest the following alternative; faced with the possible destruction of his entire unit in the process of genocide, Thunder led a mutiny against the senior officers, with the intent of leading the men into the wilderness to the North of the Authority (perhaps eventually returning to his own lands). The mutiny was successful, briefly, but then the Authority moved in several Banner regiments, who crushed the mutiny (the Authority carefully makes sure its member troops are better equipped than the employees), and Thunder barely escaped with his own life.
I was sort of playing on the idea that I was commanded to lead a contingent of people from my land. my leadership meant that there were fewer problems with them following orders, and killing captains etc.. I didn't think that Thunder was leading a ragtag band of multi-ethnic soldiers but more like a unified group from the same region. Makes business sense - we know each others customs, can work together, and be more efficient that way, no communication issues etc... Don't mind if it's different, I'll just change things and have him desert/stage a rebellion against his commanding officers with most of his troup getting wiped out as a result. --Jman5000 09:59, 25 August 2006 (PDT)
Makes sense that there would be at least SOME of the People in your unit. I want to keep the multi-ethnic feel to the employee troops, but if you want to have led JUST the People in a mutiny, thats fine by me and makes sense. Some others from other cultures could have come along for the ride, based on their trust in your leadership.Skalchemist 10:17, 25 August 2006 (PDT)
  • An interesting modification; you have the brand of an employee soldier, but not the brand of a PENSIONED or DISCHARGED employee soldier. Therefore, if you are ever captured and someone from the Authority gets a good look at your (name a body part), it will be obvious you are a deserter. You COULD forge the discharge brand, I suppose but I'm going to make you play that out and not let it be in the back story. :)
I was thinking about that myself, given that forgery is one of Peregrines best skills.:)Silentdaikyu 20:52, 28 August 2006 (PDT)
I really like this, because branding connotates ownership, thus you think you are free, but they still own you, because they can brand you... neat! I say the brands should be around ones neck, as a sort of flesh necklace. each quadrant of ones neck has a signifigance, and it's outlawed to conceal one's branding --Jman5000 09:59, 25 August 2006 (PDT)
Done, exactly as you say it.Skalchemist 10:17, 25 August 2006 (PDT)
  • I'd like to put as much of the last two paragraphs as possible into the game instead of backstory. In other words, instead of saying "Thunder discovered much had changed", I think it would be fun to PLAY OUT Thunder discovering just how much has changed. Backstory isn't as much fun as play. Does that make sense?Skalchemist 09:27, 25 August 2006 (PDT)
makes sense. I've modified the last couple of paragraphs slightly... more edits to come to incorporate the more corporate feel of the empire, and to slightly change the desertion. --Jman5000 09:59, 25 August 2006 (PDT)

Jman5000 - Once you have the backstory right, copy and paste it to the main page. Probably not in the little box, not enough space; make a new section at the top or bottom.Skalchemist 10:20, 25 August 2006 (PDT)