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− | {{FFCharDetail | + | {{FFCharDetail| |
− | |name=Tony 'Poco' Malloy
| + | CrewPosition=Tony 'Poco' Mallloy - Engineer| |
− | |image=Giamatti.jpg
| + | Image=[[Image:Giamatti.jpg|250x350px]]| |
− | |firstAppearance=Pilot Episode
| + | First=Pilot Episode| |
− | |themeSong= | + | Theme=| |
− | |actor=Paul Giamatti
| + | actor=Paul Giamatti| |
− | |fullName=Anthony Malloy
| + | Full Name= Anthony Malloy| |
− | |legalStatus=Core Citizen
| + | Identity= Core Citizen| |
− | |aliases= | + | Aliases= N/A| |
− | |age=35
| + | Age=35| |
− | |birthplace= | + | Birthplace=| |
− | |favoredWeapon= | + | FavoredWeapon=N/A| |
− | |abilities_physicalDie=8 | + | PhysicalDie= D8| |
− | |abilities_mentalDie=8
| + | MentalDie=D8| |
− | |abilities_socialDie=8 | + | SocialDie=D8| |
− | |distinctions_role_name=Career Criminal
| + | Role=Career Criminal| |
− | |distinctions_role_triggers@0_name=Friends in Low Places
| + | RoleTrigger=| |
− | |distinctions_role_triggers@0_text=When you create an Asset based on a seedy contact or underworld connection, step it up. | + | RoleTriggerText=| |
− | |distinctions_role_triggers@1_name=Hard Habit to Break
| + | Background=Intuitive Mechanic| |
− | |distinctions_role_triggers@1_text=When you make a deal 'outside the law' spend a plot point to create a stepped up asset related to the deal. Or, take on a complication related to the criminal activity and get a plot point. | + | BackgroundTrigger=Faster would be better| |
− | |distinctions_background_name=Intuitive Mechanic
| + | BackgroundTriggerText=Step back your FIX skill during a timed action and only advance the Time Die if you fail.| |
− | |distinctions_background_triggers@0_name=Talk to me Baby | + | Personality=Burned Too Many Times| |
− | |distinctions_background_triggers@0_text=When you encounter a mechanical failure for the first time, you may attempt to intuit the root cause with a Mental + Notice Action. Create a Here's Your Problem d8 Asset if you succeed or take a Stumped d8 Complication if you fail.
| + | PersonalityTrigger=Panic Mode| |
− | |distinctions_background_triggers@1_name= | + | PersonalityTriggerText=Step up or double your Physical die for one Action. After the roll, create or step up the Complication 'Panicked'.| |
− | |distinctions_background_triggers@1_text=
| + | SkillCraftDie=4| |
− | |distinctions_personality_name=Burned Too Many Times
| + | SkillCraftSpecial_0=| |
− | |distinctions_personality_triggers@0_name=Panic Mode
| + | SkillDriveDie=4| |
− | |distinctions_personality_triggers@0_text=Step up or double your Physical die for one Action. Spend a plot point to do both. After the roll, create or step up the Complication 'Panicked'.
| + | SkillDriveSpecial_0=| |
− | |distinctions_personality_triggers@1_name=Looking Out For Number One
| + | SkillFightDie=4| |
− | |distinctions_personality_triggers@1_text=Reroll all dice in a roll. | + | SkillFightSpecial_0=| |
− | On the reroll, all dice that roll 1s or 2s are considered
| + | SkillFixDie=12| |
− | Complications.
| + | SkillFixSpecial_0=Engines| |
− | |skills@0_name:Craft_die=4
| + | SkillFixSpecial_1=| |
− | |skills@0_name:Craft_specializations@0=
| + | SkillFlyDie=4| |
− | |skills@0_name:Craft_specializations@1= | + | SkillFlySpecial_0=| |
− | |skills@1_name:Drive_die=4
| + | SkillFocusDie=4| |
− | |skills@1_name:Drive_specializations@0=
| + | SkillFocusSpecial_0=| |
− | |skills@1_name:Drive_specializations@1= | + | SkillInfluenceDie=10| |
− | |skills@2_name:Fight_die=4
| + | SkillInfluenceSpecial_0=Bureaucratic| |
− | |skills@2_name:Fight_specializations@0=
| + | SkillInfluenceSpecial_1=| |
− | |skills@2_name:Fight_specializations@1=
| + | SkillKnowDie=4| |
− | |skills@3_name:Fix_die=12 | + | SkillKnowSpecial_0=| |
− | |skills@3_name:Fix_specializations@0=Engines
| + | SkillLaborDie=4| |
− | |skills@3_name:Fix_specializations@1= | + | SkillLaborSpecial_0=| |
− | |skills@4_name:Fly_die=4
| + | SkillMoveDie=4| |
− | |skills@4_name:Fly_specializations@0= | + | SkillMoveSpecial_0=| |
− | |skills@4_name:Fly_specializations@1=
| + | SkillNoticeDie=8| |
− | |skills@5_name:Focus_die=4 | + | SkillNoticeSpecial_0=| |
− | |skills@5_name:Focus_specializations@0=
| + | SkillOperateDie=6| |
− | |skills@5_name:Focus_specializations@1= | + | SkillOperateSpecial_0=| |
− | |skills@6_name:Influence_die=10
| + | SkillPerformDie=4| |
− | |skills@6_name:Influence_specializations@0=Bureaucratic | + | SkillPerformSpecial_0=| |
− | |skills@6_name:Influence_specializations@1=Negotiate
| + | SkillShootDie=6| |
− | |skills@6_name:Influence_specializations@2= | + | SkillShootSpecial_0=| |
− | |skills@7_name:Know_die=4
| + | SkillSneakDie=6| |
− | |skills@7_name:Know_specializations@0=
| + | SkillSneakSpecial_0=Breaking & Entering| |
− | |skills@7_name:Know_specializations@1=
| + | SkillSneakSpecial_1=| |
− | |skills@8_name:Labor_die=4
| + | SkillSurviveDie=10| |
− | |skills@8_name:Labor_specializations@0=
| + | SkillSurviveSpecial_0=| |
− | |skills@8_name:Labor_specializations@1=
| + | SkillThrowDie=4| |
− | |skills@9_name:Move_die=4
| + | SkillThrowSpecial_0=| |
− | |skills@9_name:Move_specializations@0=
| + | SkillTreatDie=4| |
− | |skills@9_name:Move_specializations@1=
| + | SkillTreatSpecial_0=| |
− | |skills@10_name:Notice_die=8
| + | SkillTrickDie=8| |
− | |skills@10_name:Notice_specializations@0=
| + | SkillTrickSpecial_0=| |
− | |skills@10_name:Notice_specializations@1=
| + | SigAssetName_0=Multi-Tool| |
− | |skills@11_name:Operate_die=8 | + | SigAssetDie_0=D8| |
− | |skills@11_name:Operate_specializations@0=
| + | SigAssetName_1=| |
− | |skills@11_name:Operate_specializations@1= | + | SigAssetDie_1=| |
− | |skills@12_name:Perform_die=4
| |
− | |skills@12_name:Perform_specializations@0=
| |
− | |skills@12_name:Perform_specializations@1=
| |
− | |skills@13_name:Shoot_die=8 | |
− | |skills@13_name:Shoot_specializations@0=
| |
− | |skills@13_name:Shoot_specializations@1=
| |
− | |skills@14_name:Sneak_die=6 | |
− | |skills@14_name:Sneak_specializations@0=Breaking & Entering
| |
− | |skills@14_name:Sneak_specializations@1=
| |
− | |skills@15_name:Survive_die=10
| |
− | |skills@15_name:Survive_specializations@0= | |
− | |skills@15_name:Survive_specializations@1=
| |
− | |skills@16_name:Throw_die=4 | |
− | |skills@16_name:Throw_specializations@0=
| |
− | |skills@16_name:Throw_specializations@1= | |
− | |skills@17_name:Treat_die=4
| |
− | |skills@17_name:Treat_specializations@0= | |
− | |skills@17_name:Treat_specializations@1=
| |
− | |skills@18_name:Trick_die=8 | |
− | |skills@18_name:Trick_specializations@0=
| |
− | |skills@18_name:Trick_specializations@1= | |
− | |sigAssets@0_name=Multi-tool
| |
− | |sigAssets@0_die=8 | |
− | |sigAssets@0_triggers@0_name=
| |
− | |sigAssets@0_triggers@0_description= | |
− | |sigAssets@0_triggers@1_name=
| |
− | |sigAssets@0_triggers@1_description=
| |
− | |sigAssets@1_name=The Baron | |
− | |sigAssets@1_die=8
| |
− | |sigAssets@1_triggers@0_name=
| |
− | |sigAssets@1_triggers@0_description=
| |
− | |sigAssets@1_triggers@1_name= | |
− | |sigAssets@1_triggers@1_description=
| |
− | |sigAssets@2_name=Blue Sun Cigarettes | |
− | |sigAssets@2_die=6
| |
− | |sigAssets@2_triggers@0_name=Soothing Menthol | |
− | |sigAssets@2_triggers@0_description=Spend 1 plot point at the beginning of a scene to step back all of your physical or mental-based Complications.
| |
− | |sigAssets@2_triggers@1_name= | |
− | |sigAssets@2_triggers@1_description=
| |
− | |bdhd_d4=1 | |
− | |bdhd_d6=
| |
− | |bdhd_d8= | |
− | |bdhd_d10=
| |
− | |bdhd_d12= | |
− | |spent_s01e01=Trigger (Looking out for Number One)
| |
− | |spent_s01e02=Signature Asset (The Baron) | |
− | |spent_s01e03=Delilah Ability (Systems)
| |
− | |spent_s01e04=Trigger (Talk to Me Baby) | |
− | |spent_s01e05=Trigger (Looking out for Number One)
| |
− | |spent_s01e06=Trigger (Talk to Me Baby) | |
− | |spent_s01e07=Absent
| |
− | |spent_s01e08=Step Up (The Baron) | |
− | |spent_s01e09=Signature Asset (Blue Sun Cigarettes)
| |
− | |spent_s01e10=Trigger (Hard Habit to Break) | |
− | |spent_s01e11=Trigger (Hard Habit to Break)
| |
− | |spent_s01e12=Step Up (The Baron) | |
− | |spent_s01e13=Step Up (Shoot d8)
| |
− | |spent_s01e14=Signature Asset Trigger (Blue Sun Cigarettes: Soothing Menthol) | |
− | |spent_s02e01=Influence Specialization (Negotiate)
| |
− | |spent_s02e02=Step Up (Shoot d8) | |
− | |spent_s02e03=Absent
| |
− | |spent_s02e04=Step Up (Shoot d8) | |
− | |spent_s02e05=Influence Specialization (Negotiate)
| |
− | |spent_s02e06=Step Up (Operate d8) | |
− | |spent_s02e07=Step Up (Operate d8)
| |
− | |spent_s02e08=Step Up (Operate d8) | |
− | |spent_s02e09=Absent
| |
− | |spent_s02e10= | |
− | |spent_s02e11=
| |
− | |spent_s02e12= | |
− | |spent_s02e13=
| |
− | |spent_s02e14= | |
− | |spent_s02e15=
| |
− | |spent_s02e16= | |
− | |spent_s02e17=
| |
− | |spent_s02e18= | |
− | |spent_s02e19=
| |
− | |spent_s02e20=
| |
| }} | | }} |