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{{FFCharDetail
+
{{FFCharDetail|
|name=Tony 'Poco' Malloy
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CrewPosition=Tony 'Poco' Mallloy  - Engineer|
|image=Giamatti.jpg
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Image=[[Image:Giamatti.jpg|250x350px]]|
|firstAppearance=Pilot Episode
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First=Pilot Episode|
|themeSong=
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Theme=|
|actor=Paul Giamatti
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actor=Paul Giamatti|
|fullName=Anthony Malloy
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Full Name= Anthony Malloy|               
|legalStatus=Core Citizen
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Identity= Core Citizen|
|aliases=
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Aliases= N/A|
|age=35
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Age=35|
|birthplace=
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Birthplace=|
|favoredWeapon=
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FavoredWeapon=N/A|
|abilities_physicalDie=8
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PhysicalDie= D8|
|abilities_mentalDie=8
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MentalDie=D8|
|abilities_socialDie=8
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SocialDie=D8|
|distinctions_role_name=Career Criminal
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Role=Career Criminal|
|distinctions_role_triggers@0_name=Friends in Low Places
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RoleTrigger=|
|distinctions_role_triggers@0_text=When you create an Asset based on a seedy contact or underworld connection, step it up.
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RoleTriggerText=|
|distinctions_role_triggers@1_name=Hard Habit to Break
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Background=Intuitive Mechanic|
|distinctions_role_triggers@1_text=When you make a deal 'outside the law' spend a plot point to create a stepped up asset related to the deal. Or, take on a complication related to the criminal activity and get a plot point.
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BackgroundTrigger=Faster would be better|
|distinctions_background_name=Intuitive Mechanic
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BackgroundTriggerText=Step back your FIX skill during a timed action and only advance the Time Die if you fail.|
|distinctions_background_triggers@0_name=Talk to me Baby
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Personality=Burned Too Many Times|
|distinctions_background_triggers@0_text=When you encounter a mechanical failure for the first time, you may attempt to intuit the root cause with a Mental + Notice Action. Create a Here's Your Problem d8 Asset if you succeed or take a Stumped d8 Complication if you fail.
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PersonalityTrigger=Panic Mode|
|distinctions_background_triggers@1_name=
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PersonalityTriggerText=Step up or double your Physical die for one Action. After the roll, create or step up the Complication 'Panicked'.|
|distinctions_background_triggers@1_text=
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SkillCraftDie=4|
|distinctions_personality_name=Burned Too Many Times
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SkillCraftSpecial_0=|
|distinctions_personality_triggers@0_name=Panic Mode
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SkillDriveDie=4|
|distinctions_personality_triggers@0_text=Step up or double your Physical die for one Action. Spend a plot point to do both. After the roll, create or step up the Complication 'Panicked'.  
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SkillDriveSpecial_0=|
|distinctions_personality_triggers@1_name=Looking Out For Number One
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SkillFightDie=4|
|distinctions_personality_triggers@1_text=Reroll all dice in a roll.
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SkillFightSpecial_0=|
On the reroll, all dice that roll 1s or 2s are considered
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SkillFixDie=12|
Complications.
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SkillFixSpecial_0=Engines|
|skills@0_name:Craft_die=4
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SkillFixSpecial_1=|
|skills@0_name:Craft_specializations@0=
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SkillFlyDie=4|
|skills@0_name:Craft_specializations@1=
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SkillFlySpecial_0=|
|skills@1_name:Drive_die=4
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SkillFocusDie=4|
|skills@1_name:Drive_specializations@0=
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SkillFocusSpecial_0=|
|skills@1_name:Drive_specializations@1=
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SkillInfluenceDie=10|
|skills@2_name:Fight_die=4
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SkillInfluenceSpecial_0=Bureaucratic|
|skills@2_name:Fight_specializations@0=
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SkillInfluenceSpecial_1=|
|skills@2_name:Fight_specializations@1=
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SkillKnowDie=4|
|skills@3_name:Fix_die=12
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SkillKnowSpecial_0=|
|skills@3_name:Fix_specializations@0=Engines
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SkillLaborDie=4|
|skills@3_name:Fix_specializations@1=
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SkillLaborSpecial_0=|
|skills@4_name:Fly_die=4
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SkillMoveDie=4|
|skills@4_name:Fly_specializations@0=
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SkillMoveSpecial_0=|
|skills@4_name:Fly_specializations@1=
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SkillNoticeDie=8|
|skills@5_name:Focus_die=4
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SkillNoticeSpecial_0=|
|skills@5_name:Focus_specializations@0=
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SkillOperateDie=6|
|skills@5_name:Focus_specializations@1=
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SkillOperateSpecial_0=|
|skills@6_name:Influence_die=10
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SkillPerformDie=4|
|skills@6_name:Influence_specializations@0=Bureaucratic
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SkillPerformSpecial_0=|
|skills@6_name:Influence_specializations@1=Negotiate
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SkillShootDie=6|
|skills@6_name:Influence_specializations@2=
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SkillShootSpecial_0=|
|skills@7_name:Know_die=4
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SkillSneakDie=6|
|skills@7_name:Know_specializations@0=
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SkillSneakSpecial_0=Breaking & Entering|
|skills@7_name:Know_specializations@1=
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SkillSneakSpecial_1=|
|skills@8_name:Labor_die=4
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SkillSurviveDie=10|
|skills@8_name:Labor_specializations@0=
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SkillSurviveSpecial_0=|
|skills@8_name:Labor_specializations@1=
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SkillThrowDie=4|
|skills@9_name:Move_die=4
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SkillThrowSpecial_0=|
|skills@9_name:Move_specializations@0=
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SkillTreatDie=4|
|skills@9_name:Move_specializations@1=
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SkillTreatSpecial_0=|
|skills@10_name:Notice_die=8
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SkillTrickDie=8|
|skills@10_name:Notice_specializations@0=
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SkillTrickSpecial_0=|
|skills@10_name:Notice_specializations@1=
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SigAssetName_0=Multi-Tool|
|skills@11_name:Operate_die=8
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SigAssetDie_0=D8|
|skills@11_name:Operate_specializations@0=
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SigAssetName_1=|
|skills@11_name:Operate_specializations@1=
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SigAssetDie_1=|
|skills@12_name:Perform_die=4
 
|skills@12_name:Perform_specializations@0=
 
|skills@12_name:Perform_specializations@1=
 
|skills@13_name:Shoot_die=8
 
|skills@13_name:Shoot_specializations@0=
 
|skills@13_name:Shoot_specializations@1=
 
|skills@14_name:Sneak_die=6
 
|skills@14_name:Sneak_specializations@0=Breaking & Entering
 
|skills@14_name:Sneak_specializations@1=
 
|skills@15_name:Survive_die=10
 
|skills@15_name:Survive_specializations@0=
 
|skills@15_name:Survive_specializations@1=
 
|skills@16_name:Throw_die=4
 
|skills@16_name:Throw_specializations@0=
 
|skills@16_name:Throw_specializations@1=
 
|skills@17_name:Treat_die=4
 
|skills@17_name:Treat_specializations@0=
 
|skills@17_name:Treat_specializations@1=
 
|skills@18_name:Trick_die=8
 
|skills@18_name:Trick_specializations@0=
 
|skills@18_name:Trick_specializations@1=
 
|sigAssets@0_name=Multi-tool
 
|sigAssets@0_die=8
 
|sigAssets@0_triggers@0_name=
 
|sigAssets@0_triggers@0_description=
 
|sigAssets@0_triggers@1_name=
 
|sigAssets@0_triggers@1_description=
 
|sigAssets@1_name=The Baron
 
|sigAssets@1_die=8
 
|sigAssets@1_triggers@0_name=
 
|sigAssets@1_triggers@0_description=
 
|sigAssets@1_triggers@1_name=
 
|sigAssets@1_triggers@1_description=
 
|sigAssets@2_name=Blue Sun Cigarettes
 
|sigAssets@2_die=6
 
|sigAssets@2_triggers@0_name=Soothing Menthol
 
|sigAssets@2_triggers@0_description=Spend 1 plot point at the beginning of a scene to step back all of your physical or mental-based Complications.
 
|sigAssets@2_triggers@1_name=
 
|sigAssets@2_triggers@1_description=
 
|bdhd_d4=1
 
|bdhd_d6=
 
|bdhd_d8=
 
|bdhd_d10=
 
|bdhd_d12=
 
|spent_s01e01=Trigger (Looking out for Number One)
 
|spent_s01e02=Signature Asset (The Baron)
 
|spent_s01e03=Delilah Ability (Systems)
 
|spent_s01e04=Trigger (Talk to Me Baby)
 
|spent_s01e05=Trigger (Looking out for Number One)
 
|spent_s01e06=Trigger (Talk to Me Baby)
 
|spent_s01e07=Absent
 
|spent_s01e08=Step Up (The Baron)
 
|spent_s01e09=Signature Asset (Blue Sun Cigarettes)
 
|spent_s01e10=Trigger (Hard Habit to Break)
 
|spent_s01e11=Trigger (Hard Habit to Break)
 
|spent_s01e12=Step Up (The Baron)
 
|spent_s01e13=Step Up (Shoot d8)
 
|spent_s01e14=Signature Asset Trigger (Blue Sun Cigarettes: Soothing Menthol)
 
|spent_s02e01=Influence Specialization (Negotiate)
 
|spent_s02e02=Step Up (Shoot d8)
 
|spent_s02e03=Absent
 
|spent_s02e04=Step Up (Shoot d8)
 
|spent_s02e05=Influence Specialization (Negotiate)
 
|spent_s02e06=Step Up (Operate d8)
 
|spent_s02e07=Step Up (Operate d8)
 
|spent_s02e08=Step Up (Operate d8)
 
|spent_s02e09=Absent
 
|spent_s02e10=
 
|spent_s02e11=
 
|spent_s02e12=
 
|spent_s02e13=
 
|spent_s02e14=
 
|spent_s02e15=
 
|spent_s02e16=
 
|spent_s02e17=
 
|spent_s02e18=
 
|spent_s02e19=
 
|spent_s02e20=
 
 
}}
 
}}

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