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|abilities_socialDie=8
 
|abilities_socialDie=8
 
|distinctions_role_name=Career Criminal
 
|distinctions_role_name=Career Criminal
|distinctions_role_triggers@0_name=Friends in Low Places
+
|distinctions_role_triggers@0_name=
|distinctions_role_triggers@0_text=When you create an Asset based on a seedy contact or underworld connection, step it up.
+
|distinctions_role_triggers@0_text=
|distinctions_role_triggers@1_name=Hard Habit to Break
 
|distinctions_role_triggers@1_text=When you make a deal 'outside the law' spend a plot point to create a stepped up asset related to the deal. Or, take on a complication related to the criminal activity and get a plot point.
 
 
|distinctions_background_name=Intuitive Mechanic
 
|distinctions_background_name=Intuitive Mechanic
|distinctions_background_triggers@0_name=Talk to me Baby
+
|distinctions_background_triggers@0_name=Faster would be better
|distinctions_background_triggers@0_text=When you encounter a mechanical failure for the first time, you may attempt to intuit the root cause with a Mental + Notice Action. Create a Here's Your Problem d8 Asset if you succeed or take a Stumped d8 Complication if you fail.
+
|distinctions_background_triggers@0_text=Step back your FIX skill during a timed action and only advance the Time Die if you fail.
|distinctions_background_triggers@1_name=
 
|distinctions_background_triggers@1_text=
 
 
|distinctions_personality_name=Burned Too Many Times
 
|distinctions_personality_name=Burned Too Many Times
 
|distinctions_personality_triggers@0_name=Panic Mode
 
|distinctions_personality_triggers@0_name=Panic Mode
|distinctions_personality_triggers@0_text=Step up or double your Physical die for one Action. Spend a plot point to do both. After the roll, create or step up the Complication 'Panicked'.
+
|distinctions_personality_triggers@0_text=Step up or double your Physical die for one Action. After the roll, create or step up the Complication 'Panicked'.
|distinctions_personality_triggers@1_name=Looking Out For Number One
 
|distinctions_personality_triggers@1_text=Reroll all dice in a roll.
 
On the reroll, all dice that roll 1s or 2s are considered
 
Complications.
 
 
|skills@0_name:Craft_die=4
 
|skills@0_name:Craft_die=4
 
|skills@0_name:Craft_specializations@0=
 
|skills@0_name:Craft_specializations@0=
Line 51: Line 43:
 
|skills@6_name:Influence_die=10
 
|skills@6_name:Influence_die=10
 
|skills@6_name:Influence_specializations@0=Bureaucratic
 
|skills@6_name:Influence_specializations@0=Bureaucratic
|skills@6_name:Influence_specializations@1=Negotiate
+
|skills@6_name:Influence_specializations@1=
|skills@6_name:Influence_specializations@2=
 
 
|skills@7_name:Know_die=4
 
|skills@7_name:Know_die=4
 
|skills@7_name:Know_specializations@0=
 
|skills@7_name:Know_specializations@0=
Line 65: Line 56:
 
|skills@10_name:Notice_specializations@0=
 
|skills@10_name:Notice_specializations@0=
 
|skills@10_name:Notice_specializations@1=
 
|skills@10_name:Notice_specializations@1=
|skills@11_name:Operate_die=8
+
|skills@11_name:Operate_die=6
 
|skills@11_name:Operate_specializations@0=
 
|skills@11_name:Operate_specializations@0=
 
|skills@11_name:Operate_specializations@1=
 
|skills@11_name:Operate_specializations@1=
Line 71: Line 62:
 
|skills@12_name:Perform_specializations@0=
 
|skills@12_name:Perform_specializations@0=
 
|skills@12_name:Perform_specializations@1=
 
|skills@12_name:Perform_specializations@1=
|skills@13_name:Shoot_die=8
+
|skills@13_name:Shoot_die=6
 
|skills@13_name:Shoot_specializations@0=
 
|skills@13_name:Shoot_specializations@0=
 
|skills@13_name:Shoot_specializations@1=
 
|skills@13_name:Shoot_specializations@1=
 
|skills@14_name:Sneak_die=6
 
|skills@14_name:Sneak_die=6
|skills@14_name:Sneak_specializations@0=Breaking & Entering
+
|skills@14_name:Sneak_specializations@0=
 
|skills@14_name:Sneak_specializations@1=
 
|skills@14_name:Sneak_specializations@1=
 
|skills@15_name:Survive_die=10
 
|skills@15_name:Survive_die=10
Line 91: Line 82:
 
|sigAssets@0_name=Multi-tool
 
|sigAssets@0_name=Multi-tool
 
|sigAssets@0_die=8
 
|sigAssets@0_die=8
|sigAssets@0_triggers@0_name=
+
|sigAssets@1_name=
|sigAssets@0_triggers@0_description=
+
|sigAssets@1_die=
|sigAssets@0_triggers@1_name=
+
|sigAssets@2_name=
|sigAssets@0_triggers@1_description=
+
|sigAssets@2_die=
|sigAssets@1_name=The Baron
 
|sigAssets@1_die=8
 
|sigAssets@1_triggers@0_name=
 
|sigAssets@1_triggers@0_description=
 
|sigAssets@1_triggers@1_name=
 
|sigAssets@1_triggers@1_description=
 
|sigAssets@2_name=Blue Sun Cigarettes
 
|sigAssets@2_die=6
 
|sigAssets@2_triggers@0_name=Soothing Menthol
 
|sigAssets@2_triggers@0_description=Spend 1 plot point at the beginning of a scene to step back all of your physical or mental-based Complications.
 
|sigAssets@2_triggers@1_name=
 
|sigAssets@2_triggers@1_description=
 
|bdhd_d4=1
 
|bdhd_d6=
 
|bdhd_d8=
 
|bdhd_d10=
 
|bdhd_d12=
 
|spent_s01e01=Trigger (Looking out for Number One)
 
|spent_s01e02=Signature Asset (The Baron)
 
|spent_s01e03=Delilah Ability (Systems)
 
|spent_s01e04=Trigger (Talk to Me Baby)
 
|spent_s01e05=Trigger (Looking out for Number One)
 
|spent_s01e06=Trigger (Talk to Me Baby)
 
|spent_s01e07=Absent
 
|spent_s01e08=Step Up (The Baron)
 
|spent_s01e09=Signature Asset (Blue Sun Cigarettes)
 
|spent_s01e10=Trigger (Hard Habit to Break)
 
|spent_s01e11=Trigger (Hard Habit to Break)
 
|spent_s01e12=Step Up (The Baron)
 
|spent_s01e13=Step Up (Shoot d8)
 
|spent_s01e14=Signature Asset Trigger (Blue Sun Cigarettes: Soothing Menthol)
 
|spent_s02e01=Influence Specialization (Negotiate)
 
|spent_s02e02=Step Up (Shoot d8)
 
|spent_s02e03=Absent
 
|spent_s02e04=Step Up (Shoot d8)
 
|spent_s02e05=Influence Specialization (Negotiate)
 
|spent_s02e06=Step Up (Operate d8)
 
|spent_s02e07=Step Up (Operate d8)
 
|spent_s02e08=Step Up (Operate d8)
 
|spent_s02e09=Absent
 
|spent_s02e10=
 
|spent_s02e11=
 
|spent_s02e12=
 
|spent_s02e13=
 
|spent_s02e14=
 
|spent_s02e15=
 
|spent_s02e16=
 
|spent_s02e17=
 
|spent_s02e18=
 
|spent_s02e19=
 
|spent_s02e20=
 
 
}}
 
}}

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