Difference between revisions of "The Gods of Polesia"

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'''The Brotherhood of the Rising Phoenix (LG):''' Formed by paladins and justicars that were unsatisfied by the moral ambiguity of the Erabisian clergy, they are technically heretics but they aren’t considered a threat and so are left more or less to themselves. Domains are Glory, Protection, and War
 
'''The Brotherhood of the Rising Phoenix (LG):''' Formed by paladins and justicars that were unsatisfied by the moral ambiguity of the Erabisian clergy, they are technically heretics but they aren’t considered a threat and so are left more or less to themselves. Domains are Glory, Protection, and War
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'''The Old Faith (N):''' The name given to the collective faiths of the barbarian tribes that can now be found mostly in the Freedlands, the old faith is the veneration of the earth and the forces of nature as well as a collection of powerful spirits and sometimes fey creatures. All druidic tradition stems from the Old Faith, but many have incorperated more modern deities or ideals into this ancient belief (and vice versa with  many clerics of the more naturally inclined gods like
  
 
'''The White Fox (NG):''' Unintentionally spread by the kitsune Shinta when she worked as travelling healer, her good example sparked the hearts of many who began venerating her as a messenger of the gods. Domains are Healing, Good, and Protection
 
'''The White Fox (NG):''' Unintentionally spread by the kitsune Shinta when she worked as travelling healer, her good example sparked the hearts of many who began venerating her as a messenger of the gods. Domains are Healing, Good, and Protection

Revision as of 13:15, 18 March 2015

The Primal Gods

Azathoth, OM, The Demon Sultan, Ultimate Chaos, The Maker and the Eater (CN): Progenitor of Entropy and Chaos and believed by most of the outer powers to be the first god. Domains are Chaos, Death, Destruction, Earth, Madness, Sun, and Void.

Shub-Niggurath, Damara, Magna Mater, The Black Ewe with a Thousand Young (CN): Progenitor of life, fertility goddess to the elves, orcs, goblins, and various races across the world, though her worship is considered lewd and unwholesome to most humans. Domains are Animal, Chaos, Healing, Madness, Plant, Strength, and War.

Yog-Sothoth, Umr at-Tawil, Aforgomon, Lurker at the Threshold, The Key and the Gate (CN): Progenitor of time and dimension, often prayed too by deviant wizards who want ultimate knowledge with no care to the cost. Domains are Darkness, Knowledge, Magic, Madness, Travel, and Void.


The Old Ones

Cthulhu, The Dreaming God, Lord of R’lyeh, The Highest Priest of the Outer Gods (CE): We all know who he is. Domains are Chaos, Destruction, Madness, and Void.

Cthugha, Fiery Vampire of the Stars, Elder Flame (CE): More of monster occasionally summoned by fools than a true deity, he’s made of fiery energy and sucks the life out of any he encounters. His domains are Chaos, Evil, Fire, and Destruction.

Chaugnar Faugn, Horror of the Hills, The Elephant God (CE): A regional “deity” worshiped mostly in Dhumarja’s less inhabited portion of the Ganju Forest, most of the time he looks like some horrific statue of an anthropomorphic elephant, until he needs to feed. Domains are Chaos, Evil, Death, and Destruction.

Eihort, Shub-Niggurath’s Handmaid, The Crawling Womb (CN): A monster who does not accept worship but rather hosts for her monstrous young, looks like a bloated sack on hundreds of insectile legs. Domains are Animal, Chaos, Destruction, and Madness.

Father Dagon, The Shadow in the Sea, The Fisher From Below (CE): The demon lord patron of the deep ones and many other aquatic races. Domains are Chaos, Evil, Destruction, and Water.

Hastur, He Who is Not Named, The King in Yellow, Master of Carcosa (NE): A great shapeless mass concealed mercifully beneath a tattered yellow cloak, said to be from a distant star. Domains are Destruction, Evil, Madness, and Rune.

Ithaqua, Wind Walker, Elder Wendigo (NE): The oldest known windego who haunts the far north of Antanides, though he can quickly go anywhere in the world that he wants. Domains are Air, Evil, Madness, and Weather.

M’har, Ethavos, The Thundering Fire, The Burning Heart (CN): A monstrous worm like creature that lurks in the heart of Mt. Keitos, but can also erupt from any mountain. Domains are Destruction, Earth, Fire, and Vengeance.

Nyarlathotep, Keltek, The Crawling Chaos, The Haunter in the Dark, The Black King, the Dark Protean, Larva of Azathoth, et al (CE): The Avatar/agent of Azathoth, he functions like the devil, trying to corrupt and destroy everything around him, never in the same form twice. Domains are Chaos, Darkness, Evil, Knowledge, Madness, Magic, and Trickery.

Xamen-Dor, The Star Seed, The Fallen Messiah (NE): This monster fell from space millions of years ago amidst some remote mountain range where it has bided its time, though with the rise of the mortal races it has become strangely active, creating a cult of undead-like creatures. Death, Evil, Plant, Trickery



The Elder Gods

Asmodeus, Azhatahn, Slaver of Souls, Lord of Lies, Prince of Perdition, Hierophant of Hell (LE): Evil, Fire, Law, Magic, Travel, Trickery

Hypnos, Olthahîr, Lord of Dreams, Eternity’s Edge, Keeper of the Stairs (CN): While often included in the more modern pantheon of Thesian gods that spread throughout the world, he was actually around long before them with various guises and names but always the god of dreams, prophecy, and nightmares. Domains are Knowledge, Liberation, Madness, and Trickery.

Kashtet, Mother of Cats, Mnath’s Familiar (LN): A protection deity from Shahar-Khet, depicted as a human with the head and claws of a lioness. Domains are Destruction, Law, Protection, Strength, and War.

Karakagdh, Lord of the Sidhe, The Fey King, The Shifting Element (CN): An older elven god of the seasons and the deeper woods, he is more intoned in small personal prayers than any actual rituals. Domains are Animal, Madness Magic, Plant, are Protection.

Mordiggian, The Charnel God, The Warrior’s Last Breath, The Great Vulture (N): One of the most ancient interpretations of the god of death, he is worshiped highly in Eshtora and even Dhumarja. Domains are Death, Destruction, Repose, and War.

Mnath, The Great Examiner, The Answer in the Dark, Lord of Riddles (LN): An ancient Shahar-Khet god of scholars and arcanology, he is viewed as an elderly man with the shrewd piercing gaze of an eagle. Knowledge, Magic, Law, Travel, Trickery, Protection

Nodens, Nuada Silverhand, The Lord of the Wild Hunt, Stalker of the Abyss (N): Possibly one of the few mortals that ascended to godhood through unknown means, Nodens was once the Lataneran interpretation of the elven hunting deity Nuada. He is largely not worshiped by humans anymore but the elves still venerate him with sacrifice during high summer. Domains are Animal, Destruction, Luck, Strength, Trickery, and War.

Oryx, Fiery Gullet, Light in the Void, The Last Star (N): A god imagined by the ancient Thesians to be in charge of the movement of stars across the sky. Domains are Fire, Death, Destruction, Sun, and Void.


The Worldly Gods

Ashtra, Spirit Mother, Spinner of Fate (N): One of the oldest of the modern gods still held in esteem by most of civilization. Everyone who worships the gods has said at least one prayer to her during their lives, as she is recognized as the chief goddess of fate. Domains are Death, Healing, Knowledge, Luck, Repose, and Rune.

Atalos, The Warlord, General of the Red Star (N): A god of soldiers, mercenaries and the generals that drive them into often dishonorable combat. Aside from the officers that might prefer to pray to Erabis, almost no soldier goes into battle without saying at least some small prayer to Atalos. Destruction, Glory, Trickery, Strength, War

Ekosis, Our Lord of Morning, Standard of the Gods, Father of Light (NG): Possibly a derivative of the Shahar-Khet deity Ekebesh, he is the god of the sun and glory, and is worshiped in concert with Epka by farmers and many others. Domains are Good, Glory, Healing, Weather, and Sun.

Epka, Lady of Harvest, Grain Mother, The Shifting Season (CG): One of the most popular goddesses to the common people, especially farmers who venerate her every autumn with a great feast. Domains are Animal, Earth, Good, Healing, and Plant.

Erabis, The Father of Heaven, Lord of Lords, King of Courts, the Great Judge (LN): Without question Erabis is the prime god of northern, human civilization, venerated by judicial personnel rulers and law enforcement as well as those that depend on them, one of the Triumvirates. Community, Glory, Law, Nobility, War

Hessa, Queen of the Gods, The First Enchantress, Keeper of the Great Mystery (N): Seen as the heart of communal civilization, she is worshiped primarily by women but is often venerated by poets and bards of both genders, one of the Triumvarates. Domains are Community, Magic, Knowledge, Protection, Trickery

Kalaedes, Master of Roads, Trader King, Messenger of the Gods (N): A beloved god of many bards, rogues, rangers, messengers and merchants who live their lives on the road, no real clergy per se, though there are numerous shrines to him at crossroads and in inns dedicated to him and he is often called upon before important trades or business negotiations. Domains are Charm, Knowledge, Luck, Protection, and Travel.

Kaleros, Lord of Rogues, The Red Revolutionist, Freedom’s Call (CN): A newer god of conspiracy and dedicated to the downfall of tyrants who ironically has a temple next to and is said to be the son of Erabis, one of the Triumvarates. He is a sort of check on the ruling powers while at the same time conveniently allowing them to see who views their rule with dissatisfaction. Domains are Chaos, Community, Liberation, Luck, and Trickery.

Klepio-The High Physician, Reliever of Ailments (NG): The god of health and wellbeing, worshiped by physicians who study with his priests to gain a better understanding of medicine and the healing arts. Domains are Community, Healing, Magic, Nobility, and Repose.

Melixia, Maiden’s Sigh, Maiden of Congress, Secret Desire (N): A scandalous goddess of love, pain, and delirium, her cult has more or less displaced Shub-Niggurath’s Magna Mater cult in Lattanis. Her worshipers are of all races and genders, any who appreciate the power of unrestrained and open minded love. This has however engendered the ascension of a new sect in recent years, a secret society that venerates her as the Maiden of Shadows. Known as the Maiden’s Shadows, these typically rich and powerful cultists see Melixia as a force of dominion and power, using love, pain, and sometimes madness (while the Maiden’s Shadows are never CE, some of their followers, or rather victims, are) to gain control as well as darker pleasures. Domains are Charm, Knowledge, Luck, Madness, and Trickery.

Nikandros, The Muse, Faeglîr (Song of the Soul), Light of the World (N): Nikandros is the humanized version of the elven deity Faeglîr, a deity of art and music. When the Lattanerans incorperated him into their pantheon he was also portrayed as a god of victory and glory. While thought of as one of the more mercurial gods, Nikandros supports disciplined art (such as architecture and poetry) as well as the more free spirited art. He is also considered the inspiration of great invention and new ideas, which in some cases is starting to put him in contention with the Triumvirate as the patron of human civilization. While his worshipers are generally looked upon as being upstanding and a boon to their people, strictly speaking Nikandros also supports the darker side of human innovation and art as well. Some mystery cults actually venerate this side of him (Musaskio) as the consort of Melixia’s Maiden of Shadows. Domains are Air, Charm, Glory, Luck, Protection.

Ramna, Vengeance’s Double-edged Sword, the Adversary, Inescapable Retribution (CN): Like Kaleros, Ramnos is against injustice but she is not interested with personal freedoms of her worshipers as much as the destruction of those who wronged them. Her worship is not an acceptable one in mainstream society, but many at one point in time or another have made sacrifices that her visage might fall on their enemies. Death, Destruction, Magic, Strength, Trickery

Typhera, Lady of Storms, Cycle of the Sea (N): A goddess of the high seas who is worshiped by sailors and merchants, she’s also venerated alongside Kalaedes as the goddess of trade. Domains are Animal, Luck, Travel, Water, and Weather

Regional Gods/Heroes/Ideals

Dwarven Ancestors (LN): The dwarves long ago spurned the worship of outsiders or monsters as gods and instead turned their veneration to the collective spirits of the dead, not in a necromantic sort of way but rather revering their long gone strength, wisdom, and power. The Ancestors simultaneously protect the dwarven people and their specific families and are generally called upon by priests, though any dwarf can pray to them or call out to them in their time of need. It is believed that the further into the earth a dwarf is the closer he is to the ancestors and therefore the easier it is for them to hear his call and come to his aid. Domains are Artificer, Community, Glory, Protection, and Repose (Ancestor Subdomain), War.

Pharizon, The Last God-King (CN): Almost more like an old one at this point, Pharizon was the last of Shahar-Khet’s sorcerer kings that made a pact with Nyarlathotep for immortality, it backfired and he became a monster unable to hold his shape, but some still seek his wisdom amongst the ashes of his kingdom. Domains are Magic, Knowledge, and Glory

Snjór and Logi (NE): A dualistic faith that reveres two legendary giants that are said to be infused with the powers of snow (Snjór) and flame (Logi). Both are said to dwell in the most inhospitable parts of the north and while they are said to be at odds with each other they are usually worshiped in tandem by their giant (and occasionally human) cultists. Domains are Fire, Destruction, Rune, and Water.

St. Archelon (LG): A justicar of Lacaeta who had such piety that the priests of Erabis declared him consecrated upon his death, and legend held that his spirit along with those of his chosen champions guard the city still. Community, Law, Protection

The Brotherhood of the Rising Phoenix (LG): Formed by paladins and justicars that were unsatisfied by the moral ambiguity of the Erabisian clergy, they are technically heretics but they aren’t considered a threat and so are left more or less to themselves. Domains are Glory, Protection, and War

The Old Faith (N): The name given to the collective faiths of the barbarian tribes that can now be found mostly in the Freedlands, the old faith is the veneration of the earth and the forces of nature as well as a collection of powerful spirits and sometimes fey creatures. All druidic tradition stems from the Old Faith, but many have incorperated more modern deities or ideals into this ancient belief (and vice versa with many clerics of the more naturally inclined gods like

The White Fox (NG): Unintentionally spread by the kitsune Shinta when she worked as travelling healer, her good example sparked the hearts of many who began venerating her as a messenger of the gods. Domains are Healing, Good, and Protection