Editing The Great Dragon Hunt
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Every dragon has a unique Conjure skill, so the same exact flavor may not be reproduced among any two dragons. However, some dragons must mature in order to manifest their unique skill (in other words, do not put a skill in their initial skill pyramid). A dragon may also take more than one Conjure skill. A dragon must possess a skill at Average (+1) skill rank in order to utilize the skill. A dragon’s Nature is always a good compass for the types of magical powers they might possess. | Every dragon has a unique Conjure skill, so the same exact flavor may not be reproduced among any two dragons. However, some dragons must mature in order to manifest their unique skill (in other words, do not put a skill in their initial skill pyramid). A dragon may also take more than one Conjure skill. A dragon must possess a skill at Average (+1) skill rank in order to utilize the skill. A dragon’s Nature is always a good compass for the types of magical powers they might possess. | ||
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The GM has the final word when it comes to specific Conjure skill abilities. | The GM has the final word when it comes to specific Conjure skill abilities. | ||
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*'''Money Talks.''' You can use Hoard instead of Majesty in any situation where ostentatious displays of material wealth might aid your cause. | *'''Money Talks.''' You can use Hoard instead of Majesty in any situation where ostentatious displays of material wealth might aid your cause. | ||
− | ''' | + | '''WISDOM''' (Empathy/Lore) |
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*'''Overcome:''' You can influence someone into doing what you want in a fit of emotional pique. You might intimidate them for information, scare them into running away, get them to venerate you as a god, or convince a rival to do a favor for you. This will often happen when you’re going up against nameless NPCs or it isn’t worthwhile to play out the particulars. Against PCs or important NPCs, you may need to win a contest. They oppose with Courage. | *'''Overcome:''' You can influence someone into doing what you want in a fit of emotional pique. You might intimidate them for information, scare them into running away, get them to venerate you as a god, or convince a rival to do a favor for you. This will often happen when you’re going up against nameless NPCs or it isn’t worthwhile to play out the particulars. Against PCs or important NPCs, you may need to win a contest. They oppose with Courage. |