Editing The Great Dragon Hunt

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 161: Line 161:
  
 
Every dragon has a unique Conjure skill, so the same exact flavor may not be reproduced among any two dragons. However, some dragons must mature in order to manifest their unique skill (in other words, do not put a skill in their initial skill pyramid). A dragon may also take more than one Conjure skill. A dragon must possess a skill at Average (+1) skill rank in order to utilize the skill. A dragon’s Nature is always a good compass for the types of magical powers they might possess.
 
Every dragon has a unique Conjure skill, so the same exact flavor may not be reproduced among any two dragons. However, some dragons must mature in order to manifest their unique skill (in other words, do not put a skill in their initial skill pyramid). A dragon may also take more than one Conjure skill. A dragon must possess a skill at Average (+1) skill rank in order to utilize the skill. A dragon’s Nature is always a good compass for the types of magical powers they might possess.
 
Note that there are many things dragons cannot do. They cannot speak to non-dragons, they cannot fashion things with tools using their own hands, write text, or create art. This skill will be the go-to for borrowing or creating abilities outside the confines of giant reptilian brutes, filling in gaps, or creating unheard of utilities.
 
  
 
The GM has the final word when it comes to specific Conjure skill abilities.
 
The GM has the final word when it comes to specific Conjure skill abilities.
Line 246: Line 244:
 
*'''Money Talks.''' You can use Hoard instead of Majesty in any situation where ostentatious displays of material wealth might aid your cause.
 
*'''Money Talks.''' You can use Hoard instead of Majesty in any situation where ostentatious displays of material wealth might aid your cause.
  
'''MAJESTY''' (Provoke/Rapport)
+
'''WISDOM''' (Empathy/Lore)
 
 
Majesty is for evoking powerful or subtle emotions in a target, or manipulating behaviors in others. Most often this is done in a big majestic way. Think dragons. Big ones. However, since by nature dragons cannot verbally communicate outside their kind, this limits the shape and form an action takes. On the other hand, 90% of all communication is non-verbal. A pernicious low growl or narrowed eyes can say a tremendous amount.
 
 
 
This skill requires that your target can feel emotions—zombies typically can’t be influenced socially or emotionally.
 
  
 
*'''Overcome:''' You can influence someone into doing what you want in a fit of emotional pique. You might intimidate them for information, scare them into running away, get them to venerate you as a god, or convince a rival to do a favor for you. This will often happen when you’re going up against nameless NPCs or it isn’t worthwhile to play out the particulars. Against PCs or important NPCs, you may need to win a contest. They oppose with Courage.
 
*'''Overcome:''' You can influence someone into doing what you want in a fit of emotional pique. You might intimidate them for information, scare them into running away, get them to venerate you as a god, or convince a rival to do a favor for you. This will often happen when you’re going up against nameless NPCs or it isn’t worthwhile to play out the particulars. Against PCs or important NPCs, you may need to win a contest. They oppose with Courage.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)