Editing The Judges of Tehom

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The cosmopoli of Tehom are dominated by the Few – superhumans with powers and abilities fantastic in their scope.  These powers may be something they were born with, developed later in life during a stressful event, the product of scientific experiments, or based on super-scientific items in the individual’s possession.  Powers are exceedingly diverse, and many seem to defy the laws of science as understood by mortal humans.  When one of the Few has a leadership position, he or she is known as an Archon, though many use the terms "Archon" and "the Few" interchangeable.  Adoring fans follow the every move of the Archons, and this fixation is woven into the political structure of the cities as well.
 
The cosmopoli of Tehom are dominated by the Few – superhumans with powers and abilities fantastic in their scope.  These powers may be something they were born with, developed later in life during a stressful event, the product of scientific experiments, or based on super-scientific items in the individual’s possession.  Powers are exceedingly diverse, and many seem to defy the laws of science as understood by mortal humans.  When one of the Few has a leadership position, he or she is known as an Archon, though many use the terms "Archon" and "the Few" interchangeable.  Adoring fans follow the every move of the Archons, and this fixation is woven into the political structure of the cities as well.
  
This social order grounded in fascination in the Few is called '''kleocracy''', the rule of the glorious.  A form of neo-feudalism, Kleocracy emphasizes the celebrity of the Few, noblesse oblige of the Few toward the many, and large scale monumentality to demonstrate the glory of the city state.  Additionally, kleocracy is built on the idea of '''Archonic War''', or the idea that it is better to have superheroic champions defend a city-state and its interests rather than full-scale military actions.  Equal parts diplomacy, spectator sport, and ritualized duel, archonic war is part of life in Tehom.  The smallest settlements will have at least one defender, while larger city states will have a large group of champions.  Some cosmopoli, such as Pinnacle, have a specialized class of warriors, while other city states, such as Patience, expect anyone with power will have the ability to fight.
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This social order grounded in fascination in the Few is called '''kleocracy''', the rule of the glorious.  Kleocracy is a form of neo-feudalismKleocracy emphasizes the celebrity of the Few, noblesse oblige of the Few toward the many, and large scale monumentality to demonstrate the glory of the city state.  Additionally, kleocracy is built on the idea of '''Archonic War''', or the idea that it is better to have superheroic champions defend a city-state and its interests rather than full-scale military actions.
  
 
The primary exception to the rule of kleocracy is the '''Dundainian Anarchy''', which is an island run without superhuman rulers.  While they are culturally still quite similar to the cosmopoli of Tehom, their government and revolutionary ideals terrify many throughout the Set.
 
The primary exception to the rule of kleocracy is the '''Dundainian Anarchy''', which is an island run without superhuman rulers.  While they are culturally still quite similar to the cosmopoli of Tehom, their government and revolutionary ideals terrify many throughout the Set.

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