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=An Introduction to the World of Tehom=
 
=An Introduction to the World of Tehom=
'''''Full Article: [https://docs.google.com/document/d/1o33Ccp3L75Wy3Vusjnv9ub86LdpOgExzOANL8bm0NkQ/edit?usp=sharing Judges of Tehom: Thematic Essays]'''''
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'''''Full Article: [[Judges of Tehom: Thematic Essays]]'''''
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Judges of Tehom is a setting where '''''superhuman celebrity-aristocrats use their public personas for public and personal benefit while potentially becoming consumed by fame and conflict'''''.  These superhumans are called '''the Few''', a generic term for people with superhuman abilities.  They rule independent city states in a type of neo-feudalism.  Distinct from the Few are '''the Many''', or baseline humanity.  The vast majority of the population, the Many simply go about their lives, though they occasionally experience awe, wonder, and terror from the actions of the Few.
  
 
Think of the legends and myths from Ancient Greece.  In these stories, great cities were rules by greater leaders, leaders who were capable of feats beyond that of normal men and women.  These were heroes in the sense that they pinnacles of excellence, though their actual moral standing was highly variable. Now imagine what a world would be like if those ancient Greek cities had a technological level just beyond our own.  Hector defending the industrial power Troy against Agamemnon’s battleships and aircraft.  A live news feed documents Bellerophon killing Chimera.  Fans of Hercules argue in chat rooms about which feat was the best.  A documentary claims to expose who really killed the Calydonian boar. This is Tehom. As a setting, it is primarily "epic": a sweeping tale of heroism (by at least the Greek definition), against a backdrop of great historical events.
 
Think of the legends and myths from Ancient Greece.  In these stories, great cities were rules by greater leaders, leaders who were capable of feats beyond that of normal men and women.  These were heroes in the sense that they pinnacles of excellence, though their actual moral standing was highly variable. Now imagine what a world would be like if those ancient Greek cities had a technological level just beyond our own.  Hector defending the industrial power Troy against Agamemnon’s battleships and aircraft.  A live news feed documents Bellerophon killing Chimera.  Fans of Hercules argue in chat rooms about which feat was the best.  A documentary claims to expose who really killed the Calydonian boar. This is Tehom. As a setting, it is primarily "epic": a sweeping tale of heroism (by at least the Greek definition), against a backdrop of great historical events.
 
In the Judges of Tehom, '''''superhuman aristocrat-celebrities use their power and fame for public and personal benefit'''''.  These superhumans are called the Few, a generic term for people with superhuman abilities, and they rule independent, neo-feudal city states.  The Many, or baseline humanity, are the vast majority of the population, and they simply go about their lives until they experience awe, wonder, and terror from the actions of the Few.
 
  
 
=History & Geographic Description=
 
=History & Geographic Description=
'''''Full Article: [https://docs.google.com/document/d/16gjYgNwQxAHn4z6FiVM2PCnWTdfj5KB_P6ezvegQ9_M/edit?usp=sharing History & Geography of Tehom]'''''
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'''''Full Article: [[Judges of Tehom: History and Geography]]'''''
  
 
Tehom is a planet hospitable to human life with an average temperature slightly colder than Earth that is dominated by large oceans (roughly 87% of the surface is covered by water). It is roughly the size of Mars, though its gravity is slightly greater.  The majority of dry land can be found in a large equatorial archipelago called the '''Set Islands'''. Within the Set, one finds more or less earth-like conditions. However, the farther one goes from the Set, the more strange and alien the flora and fauna of the planet become.  '''The Course''' is the name of the most populated, and prosperous region of the Set. Human society on Tehom is highly industrialized and developed, and a vast information network links the cosmopoli together, ensuring a highly integrated culture.  Even the Duidainian Anarchy is easily identified as Tehomin in style and culture.  The technology level of Tehom is comparable to contemporary Earth, with the occasional superscience creation from one of the Few.
 
Tehom is a planet hospitable to human life with an average temperature slightly colder than Earth that is dominated by large oceans (roughly 87% of the surface is covered by water). It is roughly the size of Mars, though its gravity is slightly greater.  The majority of dry land can be found in a large equatorial archipelago called the '''Set Islands'''. Within the Set, one finds more or less earth-like conditions. However, the farther one goes from the Set, the more strange and alien the flora and fauna of the planet become.  '''The Course''' is the name of the most populated, and prosperous region of the Set. Human society on Tehom is highly industrialized and developed, and a vast information network links the cosmopoli together, ensuring a highly integrated culture.  Even the Duidainian Anarchy is easily identified as Tehomin in style and culture.  The technology level of Tehom is comparable to contemporary Earth, with the occasional superscience creation from one of the Few.
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=The Few of Tehom=
 
=The Few of Tehom=
'''''Full Article: [https://docs.google.com/document/d/1fv1eIKbbHg5a0k_1RzrIYQyJfp59qdrJSzyIwIhUyV8/edit?usp=sharing Judges of Tehom: The Superhuman Few]'''''
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'''''Full Article: [[Judges of Tehom: The Superhuman Few]]'''''
  
 
The powers of the Few are incredibly diverse, both in their capabilities (super strength, flying, casting spells, etc.) and their origin (some of the Few are born with their traits, some train, some are altered, etc.).  Some do not even have inherent powers, but rather wield items of power that are somehow connected them.  The unifying characteristic of being of the Few is that fate twists around them in improbable and implausible ways.  Coincidence seems to constantly conspire in the lives of the Few.  They survive the impossible, meet one another by random accident, etc.  These coincidences are not always beneficial, and they are not necessarily harmful.  Happenstance conspires to ensure the Few have glory or “kleos,” actions & experiences that inspire awe in others.   
 
The powers of the Few are incredibly diverse, both in their capabilities (super strength, flying, casting spells, etc.) and their origin (some of the Few are born with their traits, some train, some are altered, etc.).  Some do not even have inherent powers, but rather wield items of power that are somehow connected them.  The unifying characteristic of being of the Few is that fate twists around them in improbable and implausible ways.  Coincidence seems to constantly conspire in the lives of the Few.  They survive the impossible, meet one another by random accident, etc.  These coincidences are not always beneficial, and they are not necessarily harmful.  Happenstance conspires to ensure the Few have glory or “kleos,” actions & experiences that inspire awe in others.   
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=Tehomin Society and Kleocracy=
 
=Tehomin Society and Kleocracy=
'''''Full Article: [https://docs.google.com/document/d/1_mY0VFmCFPuBD6i8DsEw0jSuMBL5qGKOPZ55JrjNaV4/edit?usp=sharing Judges of Tehom: Tehomin Society and Kleocracy]'''''
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'''''Full Article: [[Jedges of Tehom: Tehomin Society and Kleocracy]]'''''
  
 
The human population of Tehom is heavily concentrated in large mega-cities called '''cosmopoli''', the largest of which measure several million people (Pinnacle, the largest cosmopolis, has an urban population of roughly 8 million). Generally, each cosmopolis is an autonomous political entity that controls several less populated nearby islands that are used for agricultural production and other natural resources. Human society on Tehom is highly industrialized and developed, and a vast information network links the cosmopoli together, ensuring a highly integrated culture.
 
The human population of Tehom is heavily concentrated in large mega-cities called '''cosmopoli''', the largest of which measure several million people (Pinnacle, the largest cosmopolis, has an urban population of roughly 8 million). Generally, each cosmopolis is an autonomous political entity that controls several less populated nearby islands that are used for agricultural production and other natural resources. Human society on Tehom is highly industrialized and developed, and a vast information network links the cosmopoli together, ensuring a highly integrated culture.
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=Things to do on Tehom when you're Glorious=
 
=Things to do on Tehom when you're Glorious=
  
For campaign ideas, please visit the page '''''[https://docs.google.com/document/d/15cC2caAQt23LasUwOa3Uz996rX4j-xxRFYPioaeXyWA/edit?usp=sharing Judges of Tehom: Things to do when you're Glorious]'''''
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For commentary on the themes and tropes of this setting, please visit the page '''''[[Judges of Tehom: Things to do when you're Glorious]]'''''
  
 
=Specific Setting Pages=
 
=Specific Setting Pages=
* '''[https://docs.google.com/document/d/1-_sNxyYa6oJdJyJ7-NwXaZ08jNDduICY4zTwLrgopjI/edit?usp=sharing Eiren Bay]''' is moderately sized cosmopolis known for being a culturally diverse location due to its location as the headquarters for the Kairos Covenant.  It is also one of the less "alien" cities on Tehom, allowing it to be a potential start place for a campaign.
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* [[Eiren Bay]] is moderately sized cosmopolis known for being a culturally diverse location due to its location as the headquarters for the Kairos Covenant.  It is also one of the less "alien" cities on Tehom, allowing it to be a potential start place for a campaign.
* '''[https://docs.google.com/document/d/1UR7VLOg63MlEVRzWEzT6URAtDpOd_6bm1HeP5qOWdec/edit?usp=sharing The Dundainian Anarchy]''' is a description of the Dundainian Anarchy, the political boogeyman of Tehom where the Many rule themselves without the Guidance of the Few, who were ousted from power in a revolution years ago.
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* [[Judges of Tehom: The Dundainian Anarchy|The Dundainian Anarchy]] is a description of the Dundainian Anarchy, the political boogeyman of Tehom where the Many rule themselves without the Guidance of the Few, who were ousted from power in a revolution years ago.
  
 
=Campaigns=
 
=Campaigns=
 
*[[Defenders of Eiren]] is a campaign set in the democratic free city of Eiren Bay and follows the exploits of the city's heroes.
 
*[[Defenders of Eiren]] is a campaign set in the democratic free city of Eiren Bay and follows the exploits of the city's heroes.
** Campaign ended.
 
  
 
=A Brief Glossary=
 
=A Brief Glossary=
  
'''''Full Glossary Here: [https://docs.google.com/document/d/1jfBr2000PQw3k_L4FXh8bpJgpkN0vEzTRk-DU-p0I3c/edit?usp=sharing Full Glossary for the Judges of Tehom]'''''
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'''''Full Glossary Here: [[Judges of Tehom: Things to do when you're Glorious]]'''''
  
 
* '''Archonic War'''.  The preferred form of violent conflict between Tehomin city states.  Rather than having a conflict between militaries, the city states of Tehom often will have a duel between champions to determine the outcome.
 
* '''Archonic War'''.  The preferred form of violent conflict between Tehomin city states.  Rather than having a conflict between militaries, the city states of Tehom often will have a duel between champions to determine the outcome.

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