Editing The Judges of Tehom: Defenders of Eiren - Hero Datafiles (MHR)
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'''Description (~150 words)''' | '''Description (~150 words)''' | ||
− | *Vincent | + | *Vincent Street was born frail and disabled, but he gained advanced degrees in cybernetics and criminology and became a self-made man. He chose a career in law enforcement over personal gain and rose through the ranks as The Dynaton Initiative's top cyborg. After years of gradually removing biological parts and adding mechanical ones, Vince has undergone almost total cyborg restructuring. His neurological augments mean that he has a massive crime database inside his head, and has effectively read the file on everyone, if they're known to law enforcement. Now codenamed Detective Dynamo, Vince has traveled the world hunting down evasive master criminals. He has recently become inappropriately interested in his quarries and the independent cape community. |
'''Origin:''' | '''Origin:''' | ||
'''Distinctions:''' | '''Distinctions:''' | ||
− | *Dynaton's Top Cyborg | + | *The Dynaton Initiative's Top Cyborg |
*Self-Made Man | *Self-Made Man | ||
*"I've read your file." | *"I've read your file." | ||
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'''Powers''' | '''Powers''' | ||
− | *Primary Power: Cyborg | + | *Primary Power: Cyborg Restructuring |
**Superhuman Strength d10 | **Superhuman Strength d10 | ||
**Stretching d10 | **Stretching d10 | ||
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**10 XP when you either arrest and incarcerate a major criminal "by the book," or resign and go independent. | **10 XP when you either arrest and incarcerate a major criminal "by the book," or resign and go independent. | ||
− | * | + | ==Dr. Bright== |
− | * | + | *Player: theh0rde |
− | * | + | |
− | * | + | '''Description (~150 words)''' |
− | * | + | |
+ | *Write here. | ||
+ | |||
+ | '''Origin:''' | ||
+ | Altered Human | ||
+ | |||
+ | '''Distinctions:''' | ||
+ | *Tragic Lone Survivor | ||
+ | *Billionare CEO | ||
+ | *Naive Optimist | ||
+ | '''Affiliation:''' | ||
+ | *Solo: d8 | ||
+ | *Buddy: d10 | ||
+ | *Team: d6 | ||
+ | |||
+ | '''Powers''' | ||
+ | *Brite Synthesis: | ||
+ | **Brite Synthesis (Light) Control d10 | ||
+ | **Stretching d10 | ||
+ | **Shapeshifting d8 | ||
+ | **Plant Control d8 | ||
+ | **SFX: Afflict | ||
+ | **Limit: Conscious Activation | ||
+ | *Life Support: | ||
+ | **Durability d10 | ||
+ | **SFX: Full Power. By Shutting down Life Support, Bright can immediatly gain a D10 Asset [Powered Up]. | ||
+ | **Limit: Tapped Out. When Dr. Bright takes stress while Durability is inactive (either by stress out or through the use of Full Power SFX), Dr. Bright gains d6 Emotional Stress (Troubled Breathing, Heart Slowing Down, Blurred Vision). An action against the doom pool (or spending a pp) will negate the damage, but will also place the d6 into the Doom Pool. Tapped Out is inactive when [Powered up] is shut down. | ||
+ | |||
+ | '''Specialties:''' | ||
+ | *Vehicle Expert d8 | ||
+ | *Science Expert d8 | ||
+ | *Medical Expert d8 | ||
+ | *Business Master d10 | ||
+ | |||
+ | '''Milestones:''' | ||
+ | *What is happening to me? | ||
+ | **1xp-When Dr. Brite recovers from Tapped Out during a transition scene. | ||
+ | **3xp-Whenever Dr. Brite is stressed out due to the Tapped out limit | ||
+ | **10xp- When Dr. Bright finds out what the core of the disease is and either chooses to find answers to the problem beyond 'legal' means, or she decides to give up on finding the cure and face whatever consequences come with it. | ||
+ | *PTSD | ||
+ | **1xp-Whenever Dr. Brite uses TRAGIC LONE SURVIVOR as a negative distinction during a Team affiliated action. | ||
+ | **3xp-Whenever Sam inflicts emotional stress on someone else, or she suffers emotional stress due to a conversation, discussion, or implication of the Lab Accident | ||
+ | **10xp-Overcomes her PTSD, changing that distinction, or surrenders to it, retiring from the heroic life | ||
==Impossible Girl== | ==Impossible Girl== | ||
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'''Description (~150 words)''' | '''Description (~150 words)''' | ||
− | * | + | *Most people in her college '''technical''' courses just know Esther Nguyen as <u>That Spooky Girl</u> – not Impossible Girl. But she carries a legacy of worrisomely unknown origin, which caused her cells to undergo an '''n-Dimensional Mutation''', twisting her across non-spatial dimensions at ''all the wrong angles''. She can reach across unnatural distances, disappear from visible dimensions, and twist space-time into her reference frame. This dimensional smearing allows her mind to exist in a '''Cognitive Superposition''', sharing thoughts with others and hijacking primitive brains. Since her initial, traumatic manifestation of powers, she has managed to keep '''covert''' and wrap herself in a mask of ''eerie beauty''. Even with practice, she rarely manages to avoid instilling a feeling of '''menace''' in others. Despite her desire to hide, as a good citizen of Eiren she ''must'' act, ''because she can''; and perhaps, despite her unsettling and suspicious legacy, she can <u>earn some respect</u>. |
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'''Origin: Mutant (Uncertain Legacy)''' | '''Origin: Mutant (Uncertain Legacy)''' | ||
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**Cosmic Mastery d10 | **Cosmic Mastery d10 | ||
**Enhanced Shapeshifting d8 | **Enhanced Shapeshifting d8 | ||
− | **Enhanced Invisibility d8 | + | **Enhanced Invisibility d8 |
− | **Light Influence d6 | + | **Light Influence d6 |
**SFX: Area Effect: Add 1d6 and keep an extra effect die for each additional target | **SFX: Area Effect: Add 1d6 and keep an extra effect die for each additional target | ||
**Limit: Mutant: Take 1 PP whenever affected by mutant-specific tech or other complications | **Limit: Mutant: Take 1 PP whenever affected by mutant-specific tech or other complications | ||
*Secondary Power: Cognitive Superposition | *Secondary Power: Cognitive Superposition | ||
**Superhuman Telepathy d10 | **Superhuman Telepathy d10 | ||
− | **Superhuman Animal Control d10 | + | **Superhuman Animal Control d10 |
**SFX: Unleashed: Step up or double a Cognitive Superposition power; add the power’s normal die to the doom pool if the roll fails | **SFX: Unleashed: Step up or double a Cognitive Superposition power; add the power’s normal die to the doom pool if the roll fails | ||
**Limit: Growing Dread: 1's and 2's count as Opportunities | **Limit: Growing Dread: 1's and 2's count as Opportunities | ||
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'''Specialties:''' | '''Specialties:''' | ||
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*Earn some respect! | *Earn some respect! | ||
**1xp-when she insists on rushing to the front lines against the orders of her team leader. | **1xp-when she insists on rushing to the front lines against the orders of her team leader. | ||
− | **3xp-when she uses her Power Sets to create an asset for an ally or aid an ally in an Action Scene in order to prove her | + | **3xp-when she uses her Power Sets to create an asset for an ally or aid an ally in an Action Scene in order to prove her worth. |
− | **10xp-when she defeats | + | **10xp-when she defeats an enemy in solo combat and is witnessed by a more experienced member of the team. |
− | *That Spooky Girl | + | *That Spooky Girl |
− | **1xp-when she scares someone away with her | + | **1xp-when she scares someone away with her powers (unintentionally), or scares someone off ‘for their own good' |
− | **3xp-when she has to convince someone that she’s not part of a Hadelian-corrupted Legacy or the Mad Legion; or when she | + | **3xp-when she has to convince someone that she’s not part of a Hadelian-corrupted Legacy or the Mad Legion; or when she plays along with such an assumption to suit her needs |
− | **10xp-if she abandons maintaining her | + | **10xp-if she abandons maintaining her secret identity among The Many or if she goes public with her identity |
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==Mind Games== | ==Mind Games== | ||
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'''Description (~150 words)''' | '''Description (~150 words)''' | ||
− | *Uriah | + | *Uriah's '''natural psychic power''' allowed him to be nothing more than a punk '''telepathic manipulator''' of tourists' minds. He was picked up because of his believed '''Mutant''' status by a shadowy organization who put him (and a number of other "promising youths") through something called "'''Project Illumination'''." A part of his testing was to read the mind of a supposed enemy of the state. The mind scan went awry, the target's memories and aspects of his personality are now inside him, and he wonders '''who is really in charge'''. He is now being used as an agent of the same organization if only to find out what exactly happened to him while at the same time hoping the rest of the supers community '''can accept him for what he is'''. |
'''Origin: Mutant''' | '''Origin: Mutant''' | ||
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'''Distinctions:''' | '''Distinctions:''' | ||
*I'm Already in Your Head | *I'm Already in Your Head | ||
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*Medical Master | *Medical Master | ||
*Mystic Expert | *Mystic Expert | ||
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'''Milestones:''' | '''Milestones:''' | ||
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*Hippocratic Oath | *Hippocratic Oath | ||
**1xp- when you heal someone by using both your Medical Specialty and Sorcery in the same pool | **1xp- when you heal someone by using both your Medical Specialty and Sorcery in the same pool | ||
**3xp- when you engage in a coverup of the fact that you healed someone with magic. | **3xp- when you engage in a coverup of the fact that you healed someone with magic. | ||
**10xp- when you either let someone die when you could have used magic to save them or publicly reveal your magic powers. | **10xp- when you either let someone die when you could have used magic to save them or publicly reveal your magic powers. | ||
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*Whiteblade's mantle | *Whiteblade's mantle | ||
**1xp- when you use your Combat or Mystic Specialties to aid another hero | **1xp- when you use your Combat or Mystic Specialties to aid another hero | ||
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=Inactive Characters= | =Inactive Characters= | ||
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