Editing The Judges of Tehom: Defenders of Eiren - Hero Datafiles (MHR)

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'''Description (~150 words)'''
 
'''Description (~150 words)'''
  
*Vincent Kilroy was born frail and disabled, but he gained advanced degrees in cybernetics and criminology and became a self-made man. He chose a career in law enforcement over personal gain and rose through the ranks as Dynaton's top cyborg. After years of gradually paring away biological parts and adding mechanical ones, Vince has undergone extensive cyborg augmentation. His neurological augments mean that he has a massive crime database inside his head, and has effectively read the file on everyone, if they're known to law enforcement. Now codenamed Detective Dynamo, Vince has traveled the world hunting down evasive master criminals. He has recently become inappropriately interested in his quarries and the independent cape community.
+
*Vincent Street was born frail and disabled, but he gained advanced degrees in cybernetics and criminology and became a self-made man. He chose a career in law enforcement over personal gain and rose through the ranks as The Dynaton Initiative's top cyborg. After years of gradually removing biological parts and adding mechanical ones, Vince has undergone almost total cyborg restructuring. His neurological augments mean that he has a massive crime database inside his head, and has effectively read the file on everyone, if they're known to law enforcement. Now codenamed Detective Dynamo, Vince has traveled the world hunting down evasive master criminals. He has recently become inappropriately interested in his quarries and the independent cape community.
  
 
'''Origin:'''  
 
'''Origin:'''  
 
'''Distinctions:'''  
 
'''Distinctions:'''  
*Dynaton's Top Cyborg
+
*The Dynaton Initiative's Top Cyborg
 
*Self-Made Man
 
*Self-Made Man
 
*"I've read your file."
 
*"I've read your file."
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'''Powers'''
 
'''Powers'''
*Primary Power: Cyborg Augmentation
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*Primary Power: Cyborg Restructuring
 
**Superhuman Strength d10
 
**Superhuman Strength d10
 
**Stretching d10
 
**Stretching d10
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**10 XP when you either arrest and incarcerate a major criminal "by the book," or resign and go independent.
 
**10 XP when you either arrest and incarcerate a major criminal "by the book," or resign and go independent.
  
*REPLACING COG IN THE SYSTEM FOR THIS ARC: LIBERATE THUNDER
+
==Dr. Bright==
*Thunder Bolide is a hero who has turned away from the world. After an inexplicable killing, he has willing withdrawn into the Tower.
+
*Player: theh0rde
**1 XP when you find and introduce yourself to Thunder Bolide.
+
 
**3 XP when you convince the Thunder Bolide to act, whether it means leaving his cell or being a hero.
+
'''Description (~150 words)'''
**10 XP when you convince the Thunder Bolide to rejoin society, or convince him to remain locked up for the safety of the world.
+
 
 +
Samantha Brite is a woman who's body, after an accident where she was the TRAGIC LONE SURVIVOR, harnesses a unique energy, an energy that allows her to create solid light, a new category of Ultraviolet light. She also uses this energy to stretch her body (when she turns into light mode) as well as shape her body into other forms.
 +
 
 +
Driven by guilt, due to her mother's death in the lab accident, Samantha strives to make sure that her own life would mean something. She took responsibility of the new energy source, making sure that it would be used properly, becoming the Billionaire CEO of Brite Industries as a result. Many Technists claims that she is a goody two shoe Naive Optimist, based on the fact that she could've gotten even more money if she allowed them access to research the energy source. She refuses, however, based on the fear that it could be misused.
  
 +
But 'why' was she alive. That has been troubling her...
 +
 +
'''Origin:'''
 +
Altered Human
 +
 +
'''Distinctions:'''
 +
*Tragic Lone Survivor
 +
*Billionare CEO
 +
*Naive Optimist
 +
 +
'''Affiliation:'''
 +
*Solo: d8
 +
*Buddy: d10
 +
*Team: d6
 +
 +
'''Powers'''
 +
*Brite Synthesis:
 +
**Brite Synthesis (Light) Control d10
 +
**Stretching d10
 +
**Shapeshifting d8
 +
**Plant Control d8
 +
**SFX: Afflict
 +
**Limit: Conscious Activation
 +
*Life Support:
 +
**Durability d10
 +
**SFX: Full Power. By Shutting down Life Support, Bright can immediatly gain a D10 Asset [Powered Up].
 +
**Limit: Tapped Out. When Dr. Bright takes stress while Durability is inactive (either by stress out or through the use of Full Power SFX), Dr. Bright gains d6 Emotional Stress (Troubled Breathing, Heart Slowing Down, Blurred Vision). An action against the doom pool (or spending a pp) will negate the damage, but will also place the d6 into the Doom Pool. Tapped Out is inactive when [Powered up] is shut down.
 +
 +
'''Specialties:'''
 +
*Vehicle Expert d8
 +
*Science Expert d8
 +
*Medical Expert d8
 +
*Business Master d10
 +
 +
'''Milestones:'''
 +
*What is happening to me?
 +
**1xp-When Dr. Brite recovers from Tapped Out during a transition scene.
 +
**3xp-Whenever Dr. Brite is stressed out due to the Tapped out limit
 +
**10xp- When Dr. Bright finds out what the core of the disease is and either chooses to find answers to the problem beyond 'legal' means, or she decides to give up on finding the cure and face whatever consequences come with it.
 +
*PTSD
 +
**1xp-Whenever Dr. Brite uses TRAGIC LONE SURVIVOR as a negative distinction during a Team affiliated action.
 +
**3xp-Whenever Sam inflicts emotional stress on someone else, or she suffers emotional stress due to a conversation, discussion, or implication of the Lab Accident
 +
**10xp-Overcomes her PTSD, changing that distinction, or surrenders to it, retiring from the heroic life
  
 
==Impossible Girl==
 
==Impossible Girl==
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**3xp-when she uses her Power Sets to create an asset for an ally or aid an ally in an Action Scene in order to prove her loyalty and worth.
 
**3xp-when she uses her Power Sets to create an asset for an ally or aid an ally in an Action Scene in order to prove her loyalty and worth.
 
**10xp-when she defeats a mighty Hadelian monster or member of a renegade Legacy in solo combat and is witnessed by a more experienced member of the team.
 
**10xp-when she defeats a mighty Hadelian monster or member of a renegade Legacy in solo combat and is witnessed by a more experienced member of the team.
*That Spooky Girl? (temporarily inactive in favor of Round Up the Fuguitives)
+
*That Spooky Girl?
 
**1xp-when she scares someone away with her true powers (unintentionally) or dallies due to attention from fans
 
**1xp-when she scares someone away with her true powers (unintentionally) or dallies due to attention from fans
 
**3xp-when she has to convince someone that she’s not part of a Hadelian-corrupted Legacy or the Mad Legion; or when she limits herself to using Glitterstar's supposed powerset to maintain her ruse
 
**3xp-when she has to convince someone that she’s not part of a Hadelian-corrupted Legacy or the Mad Legion; or when she limits herself to using Glitterstar's supposed powerset to maintain her ruse
 
**10xp-if she abandons maintaining her Glitterstar identity and embraces a life of isolating darkness, or if she goes public with her dual personas and claims her true place among the Few despite the troubles of her Legacy
 
**10xp-if she abandons maintaining her Glitterstar identity and embraces a life of isolating darkness, or if she goes public with her dual personas and claims her true place among the Few despite the troubles of her Legacy
 
*ROUND UP THE FUGITIVES
 
**1 XP when you defeat and capture a fugitive from the Raft.
 
**3 XP when you choose to let a fugitive go in order to help an innocent bystander or an ally.
 
**10 XP when you track down the group behind the breakout and either turn them in to the authorities or join them.
 
  
 
==Mind Games==
 
==Mind Games==
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'''Description (~150 words)'''
 
'''Description (~150 words)'''
  
*Uriah Stone's '''natural psychic power''' allowed him to be nothing more than a punk '''telepathic manipulator''' of tourists' minds. He was picked up because of his believed '''Mutant''' status by a shadowy organization who put him (and a number of other "promising youths") through something called "'''Project Illumination'''." A part of his testing was to read the mind of a supposed enemy of the state. The mind scan went awry, the target's memories and aspects of his personality are now inside him, and he wonders '''who is really in charge'''. He is now being used as an agent of the same organization if only to find out what exactly happened to him while at the same time hoping the rest of the supers community '''can accept him for what he is'''.
+
*Uriah's '''natural psychic power''' allowed him to be nothing more than a punk '''telepathic manipulator''' of tourists' minds. He was picked up because of his believed '''Mutant''' status by a shadowy organization who put him (and a number of other "promising youths") through something called "'''Project Illumination'''." A part of his testing was to read the mind of a supposed enemy of the state. The mind scan went awry, the target's memories and aspects of his personality are now inside him, and he wonders '''who is really in charge'''. He is now being used as an agent of the same organization if only to find out what exactly happened to him while at the same time hoping the rest of the supers community '''can accept him for what he is'''.
  
 
'''Origin: Mutant'''  
 
'''Origin: Mutant'''  
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*Medical Master
 
*Medical Master
 
*Mystic Expert
 
*Mystic Expert
 
'''XP:'''
 
1
 
  
 
'''Milestones:'''
 
'''Milestones:'''
ACTIVE:
 
 
 
*Hippocratic Oath
 
*Hippocratic Oath
 
**1xp- when you heal someone by using both your Medical Specialty and Sorcery in the same pool
 
**1xp- when you heal someone by using both your Medical Specialty and Sorcery in the same pool
 
**3xp- when you engage in a coverup of the fact that you healed someone with magic.
 
**3xp- when you engage in a coverup of the fact that you healed someone with magic.
 
**10xp- when you either let someone die when you could have used magic to save them or publicly reveal your magic powers.
 
**10xp- when you either let someone die when you could have used magic to save them or publicly reveal your magic powers.
*Round up the fugitives
 
**1 XP when you defeat and capture a fugitive from the Raft.
 
**3 XP when you choose to let a fugitive go in order to help an innocent bystander or an ally.
 
**10 XP when you track down the group behind the breakout and either turn them in to the authorities or join them.
 
OTHER:
 
 
*Whiteblade's mantle
 
*Whiteblade's mantle
 
**1xp- when you use your Combat or Mystic Specialties to aid another hero
 
**1xp- when you use your Combat or Mystic Specialties to aid another hero
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=Inactive Characters=
 
=Inactive Characters=
==Dr. Bright==
 
*Player: theh0rde
 
 
'''Description (~150 words)'''
 
 
Samantha Brite is a woman who's body, after an accident where she was the TRAGIC LONE SURVIVOR, harnesses a unique energy, an energy that allows her to create solid light, a new category of Ultraviolet light. She also uses this energy to stretch her body (when she turns into light mode) as well as shape her body into other forms.
 
 
Driven by guilt, due to her mother's death in the lab accident, Samantha strives to make sure that her own life would mean something. She took responsibility of the new energy source, making sure that it would be used properly, becoming the Billionaire CEO of Brite Industries as a result. Many Technists claims that she is a goody two shoe Naive Optimist, based on the fact that she could've gotten even more money if she allowed them access to research the energy source. She refuses, however, based on the fear that it could be misused.
 
 
But 'why' was she alive. That has been troubling her...
 
 
'''Origin:'''
 
Altered Human
 
 
'''Distinctions:'''
 
*Tragic Lone Survivor
 
*Billionare CEO
 
*Naive Optimist
 
 
'''Affiliation:'''
 
*Solo: d8
 
*Buddy: d10
 
*Team: d6
 
 
'''Powers'''
 
*Brite Synthesis:
 
**Brite Synthesis (Light) Control d10
 
**Stretching d10
 
**Shapeshifting d8
 
**Plant Control d8
 
**SFX: Afflict
 
**Limit: Conscious Activation
 
*Life Support:
 
**Durability d10
 
**SFX: Full Power. By Shutting down Life Support, Bright can immediatly gain a D10 Asset [Powered Up].
 
**Limit: Tapped Out. When Dr. Bright takes stress while Durability is inactive (either by stress out or through the use of Full Power SFX), Dr. Bright gains d6 Emotional Stress (Troubled Breathing, Heart Slowing Down, Blurred Vision). An action against the doom pool (or spending a pp) will negate the damage, but will also place the d6 into the Doom Pool. Tapped Out is inactive when [Powered up] is shut down.
 
 
'''Specialties:'''
 
*Vehicle Expert d8
 
*Science Expert d8
 
*Medical Expert d8
 
*Business Master d10
 
 
'''Milestones:'''
 
*What is happening to me?
 
**1xp-When Dr. Brite recovers from Tapped Out during a transition scene.
 
**3xp-Whenever Dr. Brite is stressed out due to the Tapped out limit
 
**10xp- When Dr. Bright finds out what the core of the disease is and either chooses to find answers to the problem beyond 'legal' means, or she decides to give up on finding the cure and face whatever consequences come with it.
 
*PTSD
 
**1xp-Whenever Dr. Brite uses TRAGIC LONE SURVIVOR as a negative distinction during a Team affiliated action.
 
**3xp-Whenever Sam inflicts emotional stress on someone else, or she suffers emotional stress due to a conversation, discussion, or implication of the Lab Accident
 
**10xp-Overcomes her PTSD, changing that distinction, or surrenders to it, retiring from the heroic life
 

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