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Old Odd is the centre of the village, despite being smaller. It is here you will find the market once a week, and the few buildings devoted to anything other than living and working.
 
Old Odd is the centre of the village, despite being smaller. It is here you will find the market once a week, and the few buildings devoted to anything other than living and working.
  
Families and clans: [on average, a family will be 5 people, a clan 10] total population is usually 675 or so.  
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Families and clans: [on average, a family will be 5 people, a clan 10] total population is usually 375 or so. You are currently missing about 20% of the population [70 people], mostly the fighting age men and women and their leaders.
  
* 24 clans of Local folk [Olive skinned, brown hair and eyes. The 'average' human]
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* 19 clans of Local folk [Olive skinned, brown hair and eyes. The 'average' human]
** 15 fishing clans, devoted to various aspects of gathereing ocean harvests.
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** 10 fishing clans, devoted to various aspects of gathereing ocean harvests.
 
** 8 farming clans, devoted to a mix of hillside and bottomland farming.
 
** 8 farming clans, devoted to a mix of hillside and bottomland farming.
 
** 1 Milling clan, devoted to the growth, grinding and baking of grains.
 
** 1 Milling clan, devoted to the growth, grinding and baking of grains.
  
* 6 clans of Mountain folk [Fairer skinned, tending to blondes and redheads] From the North and the Lee Plateaus.
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* 3 clans of Mountain folk [Fairer skinned, tending to blondes and redheads] From the North and the Lee Plateaus.
**4 Herding clans, devoted to cattle, sheep and goats, the production of dairy, and butchering.
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**2 Herding clans, devoted to cattle, sheep and goats, the production of dairy, and butchering.
**2 Orcharding clans, devoted to the growth of cooler fruits, Olives, and oil production.
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**1 Orcharding clan, devoted to the growth of cooler fruits, Olives, and oil production.
  
 
*3 clans of Elderfolk [smaller, nore nimble]. Originally from the Great Sylan Lords parklands.
 
*3 clans of Elderfolk [smaller, nore nimble]. Originally from the Great Sylan Lords parklands.
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**1 Farming/gathering clan, devoted to the gathering of wild growth foods, herbs and spices.
 
**1 Farming/gathering clan, devoted to the gathering of wild growth foods, herbs and spices.
  
* 2 Families of Underfolk. [from the Fells]
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* 2 Families of High Goblins. [from the Fells]
 
**1 Ponyriders clan, Devoted to the breeding, training and use of forest ponies, donkeys and Mules.
 
**1 Ponyriders clan, Devoted to the breeding, training and use of forest ponies, donkeys and Mules.
 
**1 farming/fishing clan, devoted to subsistance living and labour for hire.
 
**1 farming/fishing clan, devoted to subsistance living and labour for hire.
  
* 8 clans of Andermen [short, rounder, healthy] Originally from the Fells.
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* 4 clans of Andermen [short, rounder, healthy] Originally from the Fells.
 
**1 Ponyriders/Houndbreeders clan, devoted to the breeding, raising and selling of ponies and hounds.
 
**1 Ponyriders/Houndbreeders clan, devoted to the breeding, raising and selling of ponies and hounds.
 
**3 Fishing clans, devoted mainly to shoreline and river/pond/lake fishing and the finding of exotic water foods.
 
**3 Fishing clans, devoted mainly to shoreline and river/pond/lake fishing and the finding of exotic water foods.
**4 Crafting clans, mainly in timbers and ropes.
 
  
* 1 Family of Undersea folk [from the Fells]
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* 1 Family of Water Goblins [from the Fells]
 
**Fishing clan, devoted to deep sea fishing and working with Dolphins.
 
**Fishing clan, devoted to deep sea fishing and working with Dolphins.
  
* 6 Families of Old Northerner Folk.
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* 2 Families of Old Northerner Folk.
 
**1 Crafters family, working in Iron and Wood, leather and other, more exotic goods.
 
**1 Crafters family, working in Iron and Wood, leather and other, more exotic goods.
 
**1 Archers clan, devoted to the making of bows and accessories, their instruction, use and hunting skills.
 
**1 Archers clan, devoted to the making of bows and accessories, their instruction, use and hunting skills.
  
* 2 clans of Islanders [big,strong]
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* 2 clans of Northerners [big,strong]
 
**1 fishing clan, devoted to deep water runs and whale hunting.
 
**1 fishing clan, devoted to deep water runs and whale hunting.
 
**1 Herding clan, devoted to goats and high mountain sheep.
 
**1 Herding clan, devoted to goats and high mountain sheep.
  
* 1 clan of Otter Folk.[small, nimble,semi-aquatic]
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* 1 clan of WaterGoblins.[small, nimble,semi-aquatic]
 
**Devoted to deep diving and pearl of shell gathering.
 
**Devoted to deep diving and pearl of shell gathering.
  
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**Devoted to the production of wines and ciders, the growing and grafting of grapes and apples.
 
**Devoted to the production of wines and ciders, the growing and grafting of grapes and apples.
  
* 9 'Mixed' clans - open to joining by outsiders without marriage or blood ties, unlike a normal clan or family. Vitally important to the social fabric of Motley and the whole Lee Kingdoms, these 'mixed' clans gave the homeless and lost a sense of place and belonging in the days after the moons tear.
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* 9 'Mixed' clans - open to joining by outsiders without marriage or blood ties, unlike a normal clan or family. vitally important to the social fabric of Motley and the whole Lee Kingdoms, these 'mixed' clans gave the homeless and lost a sense of place and belonging in the days after the moons tear. 120 years of tradition have cemented them into the social fabric alongside family or 'blood' clans.  
120 years of tradition have cemented them into the social fabric alongside family or 'blood' clans.  
 
 
**The workers clan. a collection of small families who work mainly for others.
 
**The workers clan. a collection of small families who work mainly for others.
 
**The fishers clan. a collection of small families who make their living from the sea.
 
**The fishers clan. a collection of small families who make their living from the sea.
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**The Militia clan. Maintains and supports the watchtowers, their gardens and foodstores, weapons and provisions.
 
**The Militia clan. Maintains and supports the watchtowers, their gardens and foodstores, weapons and provisions.
 
**The Crafters clan. An unofficial clan made up of all practicing craftmasters without immediate clan ties, and their families.
 
**The Crafters clan. An unofficial clan made up of all practicing craftmasters without immediate clan ties, and their families.
**The Citadel clan. Another unofficial clan. Composed of the knight, his family and entourage, their families and hangers on.
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**The Manor clan. Another unofficial clan. Composed of the knight, his family and entourage, their families and hangers on.
 
**The Temple. All the associated folk who run and maintain the Temple of the Rude Pantheon.
 
**The Temple. All the associated folk who run and maintain the Temple of the Rude Pantheon.
 
**The New Temple. All the folk who are associated with the Temple of the Child of Light.
 
**The New Temple. All the folk who are associated with the Temple of the Child of Light.
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**The Clan Marine. A local version of the Militia clans common to the kingdom.The local version requires decent boating skills.  
 
**The Clan Marine. A local version of the Militia clans common to the kingdom.The local version requires decent boating skills.  
  
The citadel is made of logs. Here is a map of sorts.
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The manor is made of logs. Here is a map of sorts.
  
 
==A map of Odd Manor==
 
==A map of Odd Manor==

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