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=Characters and Players=
 
=Characters and Players=
  
'''[[Ineya]]'''  Boat people girl. Played by Jarulf
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*[[Ineya]] Boat people girl, played by Jarulf
 
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*A Warrior from the high valleys of the Lees, [[played by Asen_G]]
'''[[Sithalkes, son of Teres]]''' A Warrior from the high valleys of the Lees, [[played by Asen_G]]
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*A man with no past, [[played by t@nya.]]
 
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*'''[[Malie Hinapouri]]''', 'Shark in the dark of the moon'. A spirit Warrior from the Islands, played by Bulya.
'''[[Logan the seaborne]]''' A man with no past, played by t@nya.
 
 
 
'''[[Malie Hinapouri]]''' 'Shark in the dark of the moon'. A spirit Warrior from the Islands==, played by Bulya.
 
 
 
 
*Chalkine
 
*Chalkine
 
*Max
 
*Max
  
'''Character creation'''
 
 
*[[Creating base characters]]
 
*[[Master skill List]]
 
*[[Motley Crew Character Sheet]]
 
 
=Equipment=
 
 
 
 
We are using [[Price Lists]]from Griffin Island.
 
 
for a more expanded list, use [http://www.dimacleod.co.uk/rpg/rq.htm],
 
Duncan Ianin MacLeod's excellent website. If prices clash, go with griffin mountain.
 
 
 
==Starting Gear==
 
 
Assuming an average level of wealth
 
  
*100silver +200silver in goods
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==A Character Sheet==
*An average outfitting of weapons and non metal armour.
 
*If your profession pushed you higher up the social scale, this increases.
 
  
For instance, Bulya's character was a spirit-warrior of the Shark, so will have access to to metal armour.
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[[Motley Crew Character Sheet]]
  
*Anyone can voluntarily up their social standing pre-game, as long as you can justify it. A crafter might have a small workshop in Odd...or be the head of a coral/pearl/shell trading empire and be living in one of the big houses near the citadel.
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==Character Creation==
  
Once you've set your status, though, you will need to support it. Being poor has its advantages for adventurers.
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[[Creating base characters]]
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[[Master skill List]]
  
 
=Setting =
 
=Setting =
  
==Languages==
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History
 
 
*There is a '''trade Argot''' , though it doesnt rise above 50% + mod.
 
 
 
*The base language for motley would be '''Gott''', with a lot of people speaking the '''elder tongue'''.
 
 
 
*'''Low and high Gault''' are the languages of the Empire - Low Gault and Gott are related (half chance to understand the other)
 
 
 
*'''Islander''' is totally unrelated to any other language nearby.
 
 
 
==The Shallow Seas Ocean Daughter==
 
 
 
The Mother Ocean has many daughters and they are the seas of the world. In the shallow seas they call her daughter The Rainbow Daughter. She is the mother of all the corals and creatures that call the place home.
 
 
 
There are many spirits within her realm, but they define themselves by their relationship to her. Deep ocean has other spirits. Islands each have a spirit and the people who llive there need to acknowledge them.
 
 
 
Rainbow Daughter has two lovers - the sun and the clouds. When she is with one, the other rages. Her many children are the animals and humans that live on or in her.
 
 
 
==History==
 
  
 
'''The Grand and Terrible Age'''
 
'''The Grand and Terrible Age'''
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Add the small but steady merchant ship traffic that ventures into Odd Arbage from the Border colonies or Manii to the west, and the place is fairly cosmopolitan for a village of 650 odd.
 
Add the small but steady merchant ship traffic that ventures into Odd Arbage from the Border colonies or Manii to the west, and the place is fairly cosmopolitan for a village of 650 odd.
  
=='''Technology:'''==
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'''Technology:'''
 
 
'''No Stirrups, no shipboard weapons.'''
 
  
'''Mature Bronze Age (Early Iron)'''.
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Mature Bronze Age (Early Iron).
  
 
The civilized nations of Land Ends (and a few less civil) have built themselves around Bronze. Both Tin and Copper can be found locally and traded for fairly easily.
 
The civilized nations of Land Ends (and a few less civil) have built themselves around Bronze. Both Tin and Copper can be found locally and traded for fairly easily.
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Some more primitive cultures don't use metal at all, especially ones isolated from general cultural contact.
 
Some more primitive cultures don't use metal at all, especially ones isolated from general cultural contact.
 
'''Ships'''
 
 
As far as ships go, you are looking at single masted square rigged galleys, smaller lateen rigged coastal traders and single mast fishing boats as your most advanced ships. No wheel and rudder mechanisms and oars rule for speed. You'd rarely spend more than a night away from shore and most ships beach or layover at night. well known trade routes are the exception to this.
 
  
  
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If you actually want to be talented in a magical skill, you need to use up two talents to do so - one to have magical talent, one to be talented in it.
 
If you actually want to be talented in a magical skill, you need to use up two talents to do so - one to have magical talent, one to be talented in it.
 
   
 
   
'''Low or Common Magic'''
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=='''Low or Common Magic'''==
  
 
Learned from particular Backgrounds and Professions.
 
Learned from particular Backgrounds and Professions.
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You may learn spells up to your Int in points. (Minus any Talents or gifted Attributes).
 
You may learn spells up to your Int in points. (Minus any Talents or gifted Attributes).
  
'''Divine'''
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=='''Divine'''==
  
 
Divine magic as per RQIII, but tied to Pantheons. Through sacrifice of permanent POW, you build a 'Divine reservoir' which you fill out from the pantheons spells.
 
Divine magic as per RQIII, but tied to Pantheons. Through sacrifice of permanent POW, you build a 'Divine reservoir' which you fill out from the pantheons spells.
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** These are semi divine orders, often with only a few divine spells.
 
** These are semi divine orders, often with only a few divine spells.
  
'''Sorcery'''
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=='''Sorcery'''==
  
 
Could be MRQII Sorcery or BRP/Basic fantasy magic.
 
Could be MRQII Sorcery or BRP/Basic fantasy magic.
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They often have great stamina and peculiar powers related to their life style, such as being able to hold their breath far longer than most people, swimming deeper into the ocean and so on. Some say they can even communicate with dolphins and sing with whales. Some reportedly have finely scaled skin and webbed hands and feet, though that may just be rumours.
 
They often have great stamina and peculiar powers related to their life style, such as being able to hold their breath far longer than most people, swimming deeper into the ocean and so on. Some say they can even communicate with dolphins and sing with whales. Some reportedly have finely scaled skin and webbed hands and feet, though that may just be rumours.
  
'''The Shallow seas'''
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The Shallow seas
(Ill have to put that back on the map) receive the full blast of the warm Western current. The reef shown is coral and the sheltered areas teem with tropical marine life. The sea should be dotted with tiny islands, reefs, atolls, giant kelp beds, etc. These people hunt sharks and giant crabs in the shallows and whales along the continental shelf.
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 +
(Ill have to put that back on the map) receive the full blast of the warm Western current. The reef shown is coral and the sheltered areas teem with tropical marine life. The sea should be dotted with tiny islands, reefs, atolls, giant kelp beds, etc. These people hunt sharks and giant crabs in the shallows and whales along the continental shelf.
  
 
'''The Folk of Seven Forms'''
 
'''The Folk of Seven Forms'''

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