Editing The Motley Crew
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=Characters and Players= | =Characters and Players= | ||
− | + | *[[Ineya]] Boat people girl, played by Jarulf | |
− | + | *A Warrior from the high valleys of the Lees, [[played by Asen_G]] | |
− | + | *A man with no past, [[played by t@nya.]] | |
− | + | *'''[[Malie Hinapouri]]''', 'Shark in the dark of the moon'. A spirit Warrior from the Islands, played by Bulya. | |
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− | '''[[Malie Hinapouri]]''' 'Shark in the dark of the moon'. A spirit Warrior from the Islands | ||
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*Chalkine | *Chalkine | ||
*Max | *Max | ||
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− | + | ==A Character Sheet== | |
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− | + | [[Motley Crew Character Sheet]] | |
− | + | ==Character Creation== | |
− | + | [[Creating base characters]] | |
+ | [[Master skill List]] | ||
=Setting = | =Setting = | ||
− | + | History | |
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'''The Grand and Terrible Age''' | '''The Grand and Terrible Age''' | ||
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Add the small but steady merchant ship traffic that ventures into Odd Arbage from the Border colonies or Manii to the west, and the place is fairly cosmopolitan for a village of 650 odd. | Add the small but steady merchant ship traffic that ventures into Odd Arbage from the Border colonies or Manii to the west, and the place is fairly cosmopolitan for a village of 650 odd. | ||
− | + | '''Technology:''' | |
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− | + | Mature Bronze Age (Early Iron). | |
The civilized nations of Land Ends (and a few less civil) have built themselves around Bronze. Both Tin and Copper can be found locally and traded for fairly easily. | The civilized nations of Land Ends (and a few less civil) have built themselves around Bronze. Both Tin and Copper can be found locally and traded for fairly easily. | ||
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Some more primitive cultures don't use metal at all, especially ones isolated from general cultural contact. | Some more primitive cultures don't use metal at all, especially ones isolated from general cultural contact. | ||
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If you actually want to be talented in a magical skill, you need to use up two talents to do so - one to have magical talent, one to be talented in it. | If you actually want to be talented in a magical skill, you need to use up two talents to do so - one to have magical talent, one to be talented in it. | ||
− | '''Low or Common Magic''' | + | =='''Low or Common Magic'''== |
Learned from particular Backgrounds and Professions. | Learned from particular Backgrounds and Professions. | ||
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You may learn spells up to your Int in points. (Minus any Talents or gifted Attributes). | You may learn spells up to your Int in points. (Minus any Talents or gifted Attributes). | ||
− | '''Divine''' | + | =='''Divine'''== |
Divine magic as per RQIII, but tied to Pantheons. Through sacrifice of permanent POW, you build a 'Divine reservoir' which you fill out from the pantheons spells. | Divine magic as per RQIII, but tied to Pantheons. Through sacrifice of permanent POW, you build a 'Divine reservoir' which you fill out from the pantheons spells. | ||
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** These are semi divine orders, often with only a few divine spells. | ** These are semi divine orders, often with only a few divine spells. | ||
− | '''Sorcery''' | + | =='''Sorcery'''== |
Could be MRQII Sorcery or BRP/Basic fantasy magic. | Could be MRQII Sorcery or BRP/Basic fantasy magic. | ||
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They often have great stamina and peculiar powers related to their life style, such as being able to hold their breath far longer than most people, swimming deeper into the ocean and so on. Some say they can even communicate with dolphins and sing with whales. Some reportedly have finely scaled skin and webbed hands and feet, though that may just be rumours. | They often have great stamina and peculiar powers related to their life style, such as being able to hold their breath far longer than most people, swimming deeper into the ocean and so on. Some say they can even communicate with dolphins and sing with whales. Some reportedly have finely scaled skin and webbed hands and feet, though that may just be rumours. | ||
− | + | The Shallow seas | |
− | (Ill have to put that back on the map) receive the full blast of the warm Western current. The reef shown is coral and the sheltered areas teem with tropical marine life. The sea should be dotted with tiny islands, reefs, atolls, giant kelp beds, etc. These people hunt sharks and giant crabs in the shallows and whales along the continental shelf. | + | |
+ | (Ill have to put that back on the map) receive the full blast of the warm Western current. The reef shown is coral and the sheltered areas teem with tropical marine life. The sea should be dotted with tiny islands, reefs, atolls, giant kelp beds, etc. These people hunt sharks and giant crabs in the shallows and whales along the continental shelf. | ||
'''The Folk of Seven Forms''' | '''The Folk of Seven Forms''' |