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| =Equipment= | | =Equipment= |
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| We are using [[Price Lists]]from Griffin Island. | | We are using [[Price Lists]]from Griffin Island. |
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− | ==Starting Gear==
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− | Assuming an average level of wealth
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− | *100silver +200silver in goods
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− | *An average outfitting of weapons and non metal armour.
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− | *If your profession pushed you higher up the social scale, this increases.
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− | For instance, Bulya's character was a spirit-warrior of the Shark, so will have access to to metal armour.
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− | *Anyone can voluntarily up their social standing pre-game, as long as you can justify it. A crafter might have a small workshop in Odd...or be the head of a coral/pearl/shell trading empire and be living in one of the big houses near the citadel.
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− | Once you've set your status, though, you will need to support it. Being poor has its advantages for adventurers.
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| =Setting = | | =Setting = |