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In the assessment round, note what information about your opponent you hope to discover. Remember that for every raise, you can learn an extra piece of information (see p. 87 of the core rules). Then we will do the focus and strike rounds simultaneously if neither side decides to concede, so make both your Focus / Void roll and your Iaijutsu / Reflexes rolls. Unless you state that you will attack if you strike second, if your opponent strikes first and hits, your strike roll will be ignored. For Taryu-Jiai duels (shugenja duels), use Spellcraft rather than Iaijutsu. I will roll damage using the ring you have affinity with.
 
In the assessment round, note what information about your opponent you hope to discover. Remember that for every raise, you can learn an extra piece of information (see p. 87 of the core rules). Then we will do the focus and strike rounds simultaneously if neither side decides to concede, so make both your Focus / Void roll and your Iaijutsu / Reflexes rolls. Unless you state that you will attack if you strike second, if your opponent strikes first and hits, your strike roll will be ignored. For Taryu-Jiai duels (shugenja duels), use Spellcraft rather than Iaijutsu. I will roll damage using the ring you have affinity with.
 
 
== The "Don't be a dick" rule ==
 
 
Don't attack the other players, or their characters, unless you have some serious reason to do so (for ex, they've been possessed by some evil kansen and are attacking you). Remember that you character is going to be adventuring with the other characters; if you're a dick, they're not going to want to adventure with you, and that will lead to your character being dropped from the game. See also: Being antagonistic to NPCs for no reason whatsoever.
 

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