Editing The Serpent's Eye
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
The Actual Play thread is found [http://forum.rpg.net/showthread.php?641144-Jaws-of-the-Six-Serpents-(PDQ)-The-Serpent-s-Eye&p=15770694#post15770694 here]. | The Actual Play thread is found [http://forum.rpg.net/showthread.php?641144-Jaws-of-the-Six-Serpents-(PDQ)-The-Serpent-s-Eye&p=15770694#post15770694 here]. | ||
− | ==Karesh== | + | ==Characters== |
+ | |||
+ | ===Karesh=== | ||
Karesh is a thin dark-skinned Nilsomarian swordsman. He has shed his traditional veil, revealing a smooth clean-shaven face and smooth bald scalp to represent his self-reliance and straightforwardness. His chosen mask is instead a perpetual smile of amusement. He wears a white flowing ankle-length coat under his flared shoulder mantle, and carries the thin scimitar given to him by his mentor. | Karesh is a thin dark-skinned Nilsomarian swordsman. He has shed his traditional veil, revealing a smooth clean-shaven face and smooth bald scalp to represent his self-reliance and straightforwardness. His chosen mask is instead a perpetual smile of amusement. He wears a white flowing ankle-length coat under his flared shoulder mantle, and carries the thin scimitar given to him by his mentor. | ||
− | + | Backstory | |
Karesh grew up one of the lucky ones—an orphan of the vast and decadent city of Nilsomar who received the attentions of a kind old merchant named Yoosehd. Karesh followed the old man around and performed odd chores, living in the old dusty shop that sold brass trinkets, crystal objets, and books. During that time, young Karesh learned many things—the art of deal making, managing a business, and obscure booklore including some modest secrets of arcane nature he found in those old forgotten tomes. | Karesh grew up one of the lucky ones—an orphan of the vast and decadent city of Nilsomar who received the attentions of a kind old merchant named Yoosehd. Karesh followed the old man around and performed odd chores, living in the old dusty shop that sold brass trinkets, crystal objets, and books. During that time, young Karesh learned many things—the art of deal making, managing a business, and obscure booklore including some modest secrets of arcane nature he found in those old forgotten tomes. | ||
Line 22: | Line 24: | ||
Karesh served on one such mission in exchange for his freedom. He was sent to his target, but was set up to be ambushed by the palace guards. By luck, he learned of this and altered his plan of escape, never reaching the mark. He instead escaped the city, but not without a price on his head, and the enmity of both Mufahd and the sword master’s employer. | Karesh served on one such mission in exchange for his freedom. He was sent to his target, but was set up to be ambushed by the palace guards. By luck, he learned of this and altered his plan of escape, never reaching the mark. He instead escaped the city, but not without a price on his head, and the enmity of both Mufahd and the sword master’s employer. | ||
− | + | Character Stats (PDQ) | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Strengths: | |
− | + | Good [+2] Peoples: Trade (Mercantile Skill) | |
− | + | Good [+2] Faculty: Quick Wits | |
+ | Good [+2] Driver: Keep His Past Behind Him | ||
+ | Good [+2] Past: Thief | ||
+ | Average [0] Charm: Pyrotechnical Display* | ||
+ | Good [+2] Bengarheen Fencing D | ||
+ | Good [+2] Knowledgeable DD | ||
+ | Good [+2] Acrobatic | ||
− | + | D = Damage; F = Failure; S = Shift | |
− | + | Weaknesses: | |
− | + | Poor [-2] Impulsive | |
− | + | Invisible Urge Qualities: Average [0] Fire Urge | |
− | + | Fortune Points: 2 | |
+ | Learning Points: 0 | ||
+ | Story Hooks: Keep His Past Behind Him, Bengarheen Fencing | ||
+ | Props: Average [0] Disguise | ||
− | + | Notes | |
Karesh’s Charm can produce minor and flashy effects, including the alteration of existing open flames. These can take the form of colorful flames that dance for the duration, a single bright flash that snuffs out the flame, creating smoke (and causing all within the area to resist the TN or suffer Failure Ranks in temporary blindness), or burning sparks that may shower targets within the area (resisting TN for damage). | Karesh’s Charm can produce minor and flashy effects, including the alteration of existing open flames. These can take the form of colorful flames that dance for the duration, a single bright flash that snuffs out the flame, creating smoke (and causing all within the area to resist the TN or suffer Failure Ranks in temporary blindness), or burning sparks that may shower targets within the area (resisting TN for damage). | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |