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The Actual Play thread is found [http://forum.rpg.net/showthread.php?641144-Jaws-of-the-Six-Serpents-(PDQ)-The-Serpent-s-Eye&p=15770694#post15770694 here].
 
The Actual Play thread is found [http://forum.rpg.net/showthread.php?641144-Jaws-of-the-Six-Serpents-(PDQ)-The-Serpent-s-Eye&p=15770694#post15770694 here].
  
==Karesh==
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==Characters==
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===Karesh===
  
 
Karesh is a thin dark-skinned Nilsomarian swordsman. He has shed his traditional veil, revealing a smooth clean-shaven face and smooth bald scalp to represent his self-reliance and straightforwardness. His chosen mask is instead a perpetual smile of amusement. He wears a white flowing ankle-length coat under his flared shoulder mantle, and carries the thin scimitar given to him by his mentor.
 
Karesh is a thin dark-skinned Nilsomarian swordsman. He has shed his traditional veil, revealing a smooth clean-shaven face and smooth bald scalp to represent his self-reliance and straightforwardness. His chosen mask is instead a perpetual smile of amusement. He wears a white flowing ankle-length coat under his flared shoulder mantle, and carries the thin scimitar given to him by his mentor.
  
===Backstory===
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====Backstory====
  
 
Karesh grew up one of the lucky ones—an orphan of the vast and decadent city of Nilsomar who received the attentions of a kind old merchant named Yoosehd. Karesh followed the old man around and performed odd chores, living in the old dusty shop that sold brass trinkets, crystal objets, and books. During that time, young Karesh learned many things—the art of deal making, managing a business, and obscure booklore including some modest secrets of arcane nature he found in those old forgotten tomes.
 
Karesh grew up one of the lucky ones—an orphan of the vast and decadent city of Nilsomar who received the attentions of a kind old merchant named Yoosehd. Karesh followed the old man around and performed odd chores, living in the old dusty shop that sold brass trinkets, crystal objets, and books. During that time, young Karesh learned many things—the art of deal making, managing a business, and obscure booklore including some modest secrets of arcane nature he found in those old forgotten tomes.
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Karesh served on one such mission in exchange for his freedom. He was sent to his target, but was set up to be ambushed by the palace guards. By luck, he learned of this and altered his plan of escape, never reaching the mark. He instead escaped the city, but not without a price on his head, and the enmity of both Mufahd and the sword master’s employer.
 
Karesh served on one such mission in exchange for his freedom. He was sent to his target, but was set up to be ambushed by the palace guards. By luck, he learned of this and altered his plan of escape, never reaching the mark. He instead escaped the city, but not without a price on his head, and the enmity of both Mufahd and the sword master’s employer.
  
===Character Stats (PDQ)===
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====Character Stats (PDQ)====
  
 
'''Strengths:'''
 
'''Strengths:'''
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Karesh’s Charm can produce minor and flashy effects, including the alteration of existing open flames. These can take the form of colorful flames that dance for the duration, a single bright flash that snuffs out the flame, creating smoke (and causing all within the area to resist the TN or suffer Failure Ranks in temporary blindness), or burning sparks that may shower targets within the area (resisting TN for damage).
 
Karesh’s Charm can produce minor and flashy effects, including the alteration of existing open flames. These can take the form of colorful flames that dance for the duration, a single bright flash that snuffs out the flame, creating smoke (and causing all within the area to resist the TN or suffer Failure Ranks in temporary blindness), or burning sparks that may shower targets within the area (resisting TN for damage).
  
==Cirian Drogo==
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===Cirian Drogo===
  
 
Cirian is a ropy swordsman from the rolling highlands of Kalet.  He dresses in the manner of his homeland with a kilt and shoulder brooch, and a flash of green can always be found on him somewhere.  He usually wears a very broadly-brimmed hat.  He carries a rapier with a gaudy and complex hilt.  His good humor is infectious.
 
Cirian is a ropy swordsman from the rolling highlands of Kalet.  He dresses in the manner of his homeland with a kilt and shoulder brooch, and a flash of green can always be found on him somewhere.  He usually wears a very broadly-brimmed hat.  He carries a rapier with a gaudy and complex hilt.  His good humor is infectious.
  
===Backstory===
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====Backstory====
  
 
Growing up in the large Drogo clan in middle Kalet, the chilly drizzle and backbreaking pastoral life suited Cirian well.  Despite the conditions, his clan was famed for their 12-month crop production and their woodcraftiness, and somewhat feared for a sense of spirituality that resisted the understanding of all who traveled there.  Drogo was as rambunctious as others his age, but studious in the teachings of lore and discipline from clan elders.
 
Growing up in the large Drogo clan in middle Kalet, the chilly drizzle and backbreaking pastoral life suited Cirian well.  Despite the conditions, his clan was famed for their 12-month crop production and their woodcraftiness, and somewhat feared for a sense of spirituality that resisted the understanding of all who traveled there.  Drogo was as rambunctious as others his age, but studious in the teachings of lore and discipline from clan elders.
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A course of action is beginning to form in his mind, one that may clear his conscience, but put him in grave danger.  In a week, Verklempt and a large caravan will be travelling to a port town on the coast of the Sea of the Moon, interestingly near to The Empty Cup--home of strange stories, and a possible refuge called Mirage.
 
A course of action is beginning to form in his mind, one that may clear his conscience, but put him in grave danger.  In a week, Verklempt and a large caravan will be travelling to a port town on the coast of the Sea of the Moon, interestingly near to The Empty Cup--home of strange stories, and a possible refuge called Mirage.
  
===Character Stats (PDQ)===
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====Character Stats (PDQ)====
  
 
'''Strengths:'''
 
'''Strengths:'''

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