Difference between revisions of "The Serpent Wars"

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[[Category:FU Rpg]]
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[[Category:Fate Accelerated]]
 
== Summary ==
 
== Summary ==
  
A game wiki using Peril Planet's [http://perilplanet.com/fu-rpg/ FU rpg] (Freeform Universal roleplaying game) by Nathan Russell. This Wiki page is for storage and journaling of game material for “The Serpent Wars” campaign set in the Vilhon Reach area of the [http://en.wikipedia.org/wiki/Forgotten_Realms Forgotten Realms].
+
A game wiki using Evil Hat's Fate Accelerated. This Wiki page is for storage and journaling of game material for part two of “The Serpent Wars” — ''Rise of the Dragon'' campaign set in the Vilhon Reach area of the [http://en.wikipedia.org/wiki/Forgotten_Realms Forgotten Realms].
  
The recruitment thread is found [http://forum.rpg.net/showthread.php?734991-Interest-The-Serpent-Wars-%97-Forgotten-Realms-in-the-Vilhon-Reach-FU-rpg here].
+
Map of the Vilhon Reach area found [http://vignette3.wikia.nocookie.net/forgottenrealms/images/a/a9/Vilhon_reach_sourcebook_map.jpg/revision/latest?cb=20151008015040 here]. Wiki article on the Reach [http://forgottenrealms.wikia.com/wiki/Vilhon_Reach here].
 
 
Map of the Vilhon Reach area found [http://img2.wikia.nocookie.net/__cb20070309135812/forgottenrealms/images/0/08/Rt_may_vilhon.jpg here].
 
  
 
==Players==
 
==Players==
  
[http://forum.rpg.net/member.php?2505-Phantom-Grunweasel Phantom Grunweasel] playing [http://wiki.rpg.net/index.php/The_Serpent_Wars#Anton_de_Mathesio Anton de Mathesio], a dashing Amnish swordsman
+
*[http://forum.rpg.net/member.php?2505-Phantom-Grunweasel Phantom Grunweasel] playing Anton de Mathesio, a dashing Amnish swordsman
 
+
*[http://forum.rpg.net/member.php?58858-Thane-of-Fife Thane of Fife] playing Iraedra, Paladin of Mystra
[http://forum.rpg.net/member.php?61019-legopaidi legopaidi] playing [http://wiki.rpg.net/index.php/The_Serpent_Wars#The_Forest_Witch The Forest Witch, a savage Druid girl]
+
*[https://forum.rpg.net/member.php?9897-Stormraven Stormraven] playing Sen Terval, half-elf Aglarondan bard
 
+
*[https://forum.rpg.net/member.php?62042-roryb roryb], the GM
[http://forum.rpg.net/member.php?58858-Thane-of-Fife Thane of Fife] playing [http://wiki.rpg.net/index.php/The_Serpent_Wars#Iraedra Iraedra], Paladin of Mystra
 
 
 
[http://forum.rpg.net/member.php?159633-Knighthawk82 Knighthawk82] playing [http://wiki.rpg.net/index.php/The_Serpent_Wars#Lucky_Eddy_Boneroller Lucky Eddy Boneroller], a greedy halfling.
 
 
 
[http://forum.rpg.net/member.php?4239-Madcat Madcat] playing [http://wiki.rpg.net/index.php/The_Serpent_Wars#Aquilan_Duskstar Aquilan Duskstar], a half-elven bard ''(on hiatus)''
 
 
 
==Tallies & Conditions==
 
 
 
* '''Iraedra:''' 3 — '''Conditions:''' Defenseless against Dmetrio, Lost and Adrift, Mantle of Mystra
 
* '''Anton de Mathesio:''' 4 — '''Conditions:''' None
 
 
 
''Current as of post [https://forum.rpg.net/showthread.php?735625-The-Serpent-Wars-%97-Forgotten-Realms-FU-rpg&p=20083870#post20083870 #540]
 
 
 
==Thematic Anchors==
 
 
 
'''Ugruth Speaks'''
 
 
 
'''War Brews'''
 
  
 
==Sources==
 
==Sources==
  
 
The campaign will draw upon very few setting sources, allowing for growth and the possibility to change canon. These include:
 
The campaign will draw upon very few setting sources, allowing for growth and the possibility to change canon. These include:
* TSR 1031, The [http://index.rpg.net/display-entry.phtml?mainid=5042 Forgotten Realms Campaign Set]
+
*TSR 1031, The [http://index.rpg.net/display-entry.phtml?mainid=5042 Forgotten Realms Campaign Set]
* TSR 9510, [http://index.rpg.net/display-entry.phtml?mainid=10103 The Vilhon Reach]
+
*TSR 9510, [http://index.rpg.net/display-entry.phtml?mainid=10103 The Vilhon Reach]
* [http://forgottenrealms.wikia.com/wiki/Main_Page Forgotten Realms Wiki]: useful for quick glances, hooks, and seeds; much of this goes beyond the "canon" of our first two sources and much is set into the time period of 3e and 4e editions of the setting
+
*[http://forgottenrealms.wikia.com/wiki/Main_Page Forgotten Realms Wiki]: useful for quick glances, hooks, and seeds; much of this goes beyond the "canon" of our first two sources and much is set into the time period of 3e and 4e editions of the setting
 +
*[http://fate-srd.com/fate-accelerated/get-started Fate Accelerated SRD], our ruleset, for quick reference
 +
 
 +
House rules will be made as we go. FAE is a flexible ruleset that should be able to handle any needs as-is, though some list of powers and permissions granted by game aspects may be elucidated as required.
  
 
==Player Characters==
 
==Player Characters==
  
 
===Anton de Mathesio===
 
===Anton de Mathesio===
 
'''Concept:''' Dashing Amnish Swordsman, Disgraced Noble and Fledgling Wizard
 
 
'''Body:''' Lithe
 
 
'''Mind:''' Confident
 
 
'''Edge:''' Swashbuckling swordsmanship (flourishes, swinging from chandeliers, witty ripostes)
 
 
'''Flaw:''' Over-eager and impulsive
 
 
'''Gear:'''
 
* Family Sword
 
* Uncle's Charm (protects against lightning strikes, allowing the wearer to redirect lightning bolts that strike him)
 
  
 
'''Description.''' House de Mathesio was a rising mercantile house in Amn, owning interests in the shipping trade to Maztica as well as various forests and mines in the country’s interior. However, the scion of the family, Anton, was something of a disappointment to his hardheaded parents. From his earliest years, he was fascinated by stories of magic and enchantment –even though, in magic-fearing Amn, these cautionary stories inevitably ended in tragedy for any who dared to dabble in the forbidden arts.
 
'''Description.''' House de Mathesio was a rising mercantile house in Amn, owning interests in the shipping trade to Maztica as well as various forests and mines in the country’s interior. However, the scion of the family, Anton, was something of a disappointment to his hardheaded parents. From his earliest years, he was fascinated by stories of magic and enchantment –even though, in magic-fearing Amn, these cautionary stories inevitably ended in tragedy for any who dared to dabble in the forbidden arts.
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Anton is a charming but impractical individual. Besides his passion for magic, he has a generally romantic view of the world, a boundless passion for poetry, and various chivalrous impulses. The truth is that his qualities are not at all suited to the slow and steady study of magic and most potential mentors would reject him out of hand -but perhaps he'll find a way to learn all the same.
 
Anton is a charming but impractical individual. Besides his passion for magic, he has a generally romantic view of the world, a boundless passion for poetry, and various chivalrous impulses. The truth is that his qualities are not at all suited to the slow and steady study of magic and most potential mentors would reject him out of hand -but perhaps he'll find a way to learn all the same.
  
'''Drive.''' To learn magic and become a wizard.
+
'''High Concept.''' ''Dashing Mystic Swordsman''
  
'''Activated Powers:''' ''Swordseek'', ''Mystra's Messenger'', ''Charm of Opening''
+
'''Trouble.''' ''Hot Temper and Bright Eyes''
  
'''Hero Point Refresh.''' 2
+
'''Aspects.''' ''Swift and Nimble Swordplay; Tricks I Don’t Fully Understand; Charming Gallant''
  
===Iraedra===
+
'''Approaches.'''
'''Concept:''' Knightly paladin, devoted to the service of Mystra
+
*'''Good (+3).''' Flashy
 +
*'''Fair (+2).''' Clever, Quick
 +
*'''Average (+1).''' Forceful, Sneaky
 +
*'''Mediocre (+0).''' Careful
  
'''Body:''' Imposing
+
'''Refresh.''' 3
  
'''Mind:''' Improvisational
+
'''Stress & Consequences.'''
 +
*[ 1 ] [ 2 ] [ 3 ]
 +
*[ 2 ] Mild.
 +
*[ 4 ] Moderate.
 +
*[ 6 ] Severe.
  
'''Edge:''' Knowledge of Magic
+
----
  
'''Flaw:''' Easily Rattled
+
===Iraedra===
 
 
'''Gear:'''
 
* Trusty sword
 
* Treasured blue scarf (assuming blue doesn't count as an adjective - if it does, make it blue scarf)
 
  
 
'''Description.''' Iraedra does not know the circumstances of her birth. She was raised a slave in Thay, stolen from whomever her parents were when she was but an infant. Developing an understandable distaste for sorcerers while in that land, she eventually slew her owner when he came home drunk, strangling him. She fled justice and struggled to survive in the wild and among the common people of Thay, growing increasingly incensed at the oppression there. Eventually, she was caught by the authorities, and then rescued by a friendly sorceress from a neighboring realm.
 
'''Description.''' Iraedra does not know the circumstances of her birth. She was raised a slave in Thay, stolen from whomever her parents were when she was but an infant. Developing an understandable distaste for sorcerers while in that land, she eventually slew her owner when he came home drunk, strangling him. She fled justice and struggled to survive in the wild and among the common people of Thay, growing increasingly incensed at the oppression there. Eventually, she was caught by the authorities, and then rescued by a friendly sorceress from a neighboring realm.
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She always carries with her her Trusty Sword (Pinnace) and an old blue scarf gifted her by the sorceress who saved her life. She wears it at her hip, in the fashion of the women of Cormyr; but where they wear purple scarves to show they seek romance, Iraedra wears a blue one for her search for her goddess.
 
She always carries with her her Trusty Sword (Pinnace) and an old blue scarf gifted her by the sorceress who saved her life. She wears it at her hip, in the fashion of the women of Cormyr; but where they wear purple scarves to show they seek romance, Iraedra wears a blue one for her search for her goddess.
  
'''Drive.''' To seek understanding and faith: what is the place of magic in Faerun, and what can she do to serve Mystra?
+
'''High Concept.''' ''Knightly Paladin, seeking to serve Mystra''
 +
 
 +
'''Trouble.''' ''Restless Devotion''
 +
 
 +
'''Aspects.''' ''Draw your steel, blackhearts! I'll take you all on!; Mountain of Mystra; pick 1 more''
 +
 
 +
'''Approaches.'''
 +
*'''Good (+3).''' Forceful
 +
*'''Fair (+2).''' Clever, Quick
 +
*'''Average (+1).''' Flashy, Sneaky
 +
*'''Mediocre (+0).''' Careful
  
'''Activated Powers:''' ''Mantle of Mystra''
+
'''Refresh.''' 3
  
'''Hero Point Refresh.''' 2
+
'''Stress & Consequences.'''
 +
*[ 1 ] [ 2 ] [ 3 ]
 +
*[ 2 ] Mild.
 +
*[ 4 ] Moderate.
 +
*[ 6 ] Severe.
  
===The Forest Witch===
+
----
''real name unknown even to her''
 
  
'''Concept:''' Reclusive Druidess in the service of Eldath
+
===Sen Terval===
  
'''Body:''' Animal-like Nimbleness
+
'''Description.''' Sen is a tall Aglarondan woman of half-elf descent with silver hair and violet eyes. Sen is possessed of the Bardic Gift. Her voice - her music - can have astounding effects on others. This isn't always good. Sen is nearly as agile as her Elven family, and a lot more so than most people would expect. Of course, beyond a certain point, grace like that is often assumed to be a result of training - specifically as a thief or assassin. In part, due to her Elvish heritage, in part, due to her grace, and in part something else entirely, Sen is an archer par excellence.
  
'''Mind:''' Pacifist
+
'''High Concept.''' ''Peripatetic Half-Elf Bard''
  
'''Edge:''' Archer
+
'''Trouble.''' ''I'm '''not''' a Harper, dammit!''
  
'''Flaw:''' Primitive
+
'''Aspects.''' ''To Laugh, to Sleep, to Cry; Nimble little minx; A Bow is a stringed instrument, right?''
  
'''Gear:'''
+
'''Approaches.'''
* Wooden Bow
+
*'''Good (+3).''' Quick
* Delusion-inducing Berries
+
*'''Fair (+2).''' Clever, Flashy
 +
*'''Average (+1).''' Careful, Sneaky
 +
*'''Mediocre (+0).''' Forceful
  
'''Description.''' The Forest Witch's origins are a mystery even to her. She can only remember being raised on the woods by an equally mysterious old hermit that taught her to respect nature and initiated her to the teachings of Eldath. What little experience she has had with the civilized world mainly comes through some rather unfortunate encounters with the Emerald Enclave Druids. Their ruthless ways is what made the Witch stick to her beloved forest and peacefully avoid mingling with other people. She's quite honestly a savage not knowning proper etiquette but also because of her uncanny animal-like grace. While her skill with the bow is spectacular she's one to talk first and shoot later in true keeping with Eldath's pacifist ways.
+
'''''The Bardic Gift.''''' Because I'm a Bard, when I'm being Flashy with my music, I get a +2 to Create an Advantage based on some emotional state.
  
'''Drive.''' To protect her forest and oppose the Emerald Enclave
+
'''Refresh.''' 3
  
'''Activated Powers:''' ''Heart Rot'', ''Healing Spell'', ''Oracle Spell'', ''Nymph's Grace'', ''Shapechange''
+
'''Stress & Consequences.'''
 +
*[ 1 ] [ 2 ] [ 3 ]
 +
*[ 2 ] Mild.
 +
*[ 4 ] Moderate.
 +
*[ 6 ] Severe.
  
'''Hero Point Refresh.''' 2
+
==Issues==
  
===Lucky Eddy Boneroller===
+
'''''Skirmishes Burgeoning on War (Current).''''' Sespech has officially declared war on Nimpeth despite a strategically disadvantaged position. Although Chondath is officially neutral, the number of privateers out of Arrabar's ports have tripled. Hlondeth is at civil war with plague and famine running rampant — a beleaguered Queen Dediana Extaminos also fears the threat of invasion during this time of turmoil for the City of Serpents.
''aka Eduardo Scrimshander, Edward Bonecarver''
 
  
'''Concept:''' Hobbit thief out to steal his weight in gold (Regis meets Bilbo)
+
'''''The Cult at Large (Impending).''''' The Cult of the Dragon was dealt a crippling blow, but their nefarious plans are far from completely dashed. If they (or any other agents of evil) should wrest the Stone of Maerth from the Enclave's current protection, they might still lay waste to the region.
  
'''Body:''' Beach ball
+
==Faces & Places==
  
'''Mind:''' Observant
+
===Alborin Tovakh===
 +
'''''You Haven't Yet Seen the Last of Me (Impending).''''' ''Standing before the paladin, the wizard — nearly equal in height to Iraedra — smiled, his scarred face twisting hideously. "We meet again, servant of Mystra," he said in a low purr. "A small world, for sure. I must commend you on you ur resourcefulness, Lady Iraedra. But you are most assuredly too late..."''
  
'''Edge:''' Wealthy
+
Maniacal Arch-Wizard Leader of the Dragon Cult; Overconfident Zealot with a Plan; Wizard's Staff
 +
*Careful +4; Sneaky +3; Clever & Forceful +2
  
'''Flaw:''' Greedy
+
'''Stress & Consequences.''' Full spread of boxes & consequences
  
'''Gear:'''
+
===Ansalde===
  
* 'Lucky' dagger
+
''Half-elf Fervent Servant of Silvanus; Fanatical Right Hand of the Enclave; Former Enclave Legate''
* 'Cursed' studded leather
+
*Flashy +3; Forceful +2; Quick +1
  
'''Drive:''' 30,000 GP (300 lbs smallfolk, 100gp per pound); WIP
+
'''''Form of the Bear.''''' Once per session at the cost of a fate point, give yourself Forceful at superb (+5), with mediocre (+0) in all other approaches. Add two extra stress boxes and an extra mild consequence; these go away (and might roll up) when you shed this form. You have ''CLAWS AND FANGS'', ''LARGE AND CLUMSY'', and ''SAVAGE INSTINCTS'' and may not use your regular aspects while in your form.
  
'''Activated Powers:''' ''Way of the Rat'' — declare a location known with a HP expenditure; grants knowledge of underworld of said place.
+
'''Stress & Consequences.''' 3 boxes and a medium consequence
  
'''Hero Point Refresh:''' 2
+
===Baron Aldorn Thuragar “Foesmasher” of Sespech===
  
===Aquilan Duskstar===
+
'''''I Shall Destroy the Region Until Glisena Is Avenged! (Impending).''''' No-nonsense Aldorn resides from his citadel in Ormpetarr (recently renamed “Foesmasher Keep”), he has been the ruler of Sespech for the past seven years, following many other unpopular governors of Chondathan descent for centuries. Throwing off the yoke of the empire has made him both immensely popular and unpopular. His defiant rule has attracted representatives of many nations hoping to develop (or destroy) new trade agreements. Tensions with neighboring Chondath and rival, Hlondeth (The City of Serpents), has bred numerous internal complications within the guilds, between merchants, and in court. He still holds regular commons court at regular intervals, hearing the complaints of his locals with as much patience as he can muster.
  
'''Concept:''' Half-Elf Bard
+
He is tall and once a well-built warrior with the strength of an ox. Now, his duties and sedentary life have sapped much of his former strength. He is still, nonetheless, imposing and commanding, yet with long vision for the growth of a new separatist state still with some energy. He is dark-haired with a sharp chin, and even sharper eyes. His temper is fierce when roused.
  
'''Body:''' Graceful
+
''Imposing Warrior; Fiercely Headstrong Ruler of Sespech''
 +
*Forceful +4; Flashy +3; Quick+2
  
'''Mind:''' Knowledgeable
+
'''Stress & Consequences.''' Full spread of boxes & consequences
  
'''Edge:''' Bardic magic
+
===Baroness Glisena Thuragar of Sespech===
  
'''Flaw:''' Show-off
+
'''''I Must Send Aid To My Father at Any Cost (Current).''''' The beautiful eldest daughter of the Baron. Due to her mother having passed during childbirth to her youngest sibling, she carries the matriarchal title to the Thuragar house and is first to inherit the throne of Sespech. She was courted by Demetrio Extaminos of Hlondeth when it was discovered that Dmetrio had only beguiled her to use as a pawn in his schemes in the region. She has now bonded with Anton.
  
'''Gear:'''
+
''Beautiful Baron's Daughter with a Cause; Fiercely Independent Like Her Father; On the Arm of Anton''
 +
*Flashy +2; Quick & Careful +1
  
* Elven Lute
+
'''Stress & Consequences.''' 2 boxes and a mild consequence
* Fancy Hat
 
  
'''Description.''' Aquilan Duskstar (Actually Sam Tarasen - his mum was a bar maid, not an elven noble who had an ill-considered affair with a human knight) claims to be the exiled son of a noble elven house. Aquilan's real aim is to get as far away from the taverns and streets of his upbringing. It is the
+
===Blood Riders===
chance for glory and recognition which has brought him to the Feast of the Purple Majesty.
 
  
'''Drive.''' To be rich and famous.
+
'''''No Business Is Too Unsavory — for the Right Price (Current).''''' ''Each of the weapons Anton examined bore the sigil of the crossed blades across a cloven shield...a symbol he had come across before. The Blood Riders were a rather notorious group that split from the Vilhon Mercenary Corps to take on rather unsavory business throughout the realms. They were known to get the job accomplished, and their loyalty was said to be worth their exorbitant price. As with many well-funded groups, they kept a master smith on their payroll to keep their gear properly maintained.''
  
'''Activated Bard Spells:''' ''Coax Object''
+
===Braego Greenfellow===
  
'''Hero Point Refresh.''' 2
+
'''''To Restore My Status (Current).''''' ''Braego Greenfellow was easy enough to spot. He sat on a bench a bit apart from a group of sailors. He wore the vestments of his order, albeit a stained and filthy discolored green and yellow robe. The man was older, with a wiry gray and black beard and dark eyes. Even now, not too late into the day, he was deep into his cups. He stared forlornly into his dented pewter tankard ignoring the uncouth banter of the mariners nearby.''
  
==Rules Extras==
+
''Drunken Enclave Sylvite; The Legate Stooge Assigned for Dirty Jobs''
Where I will store different mods and house rules.
+
*+2 Flashy; +1 Careful
  
===Earning Hero Points===
+
'''Stress & Consequences.''' 2 boxes
* Complication: either from rolling poorly or interpreting a fairly juicy complication, or having a Fate-based "compel" leveled at your relationships or backstory
 
* Roleplaying: especially wonderful role playing, truly memorable or remarkable dialogue or description (this area will be more of a rarity)
 
* feeding the plot (the GM really likes something you've made up)
 
* Taking a Hit: take a relevant negative Condition and instantly gain 1 Hero Point
 
  
===Spending Hero Points===
+
===Cult of the Dragon===
* Up the Ante: chip in a Hero Point before a Beat the Odds roll to add another bonus die to the mix
 
* Re-roll: spend a point to re-roll a single die after a Beat the Odds roll (you cannot re-roll a re-roll)
 
* Declare a Stunt or Power: spend a point to declare a concept-related power or ability
 
* Use a Stunt or Power: spend a point to activate a previously declared concept-related power or ability
 
* Suffering a Wound: (or other mental/social damage equivalent) spend a point on a Beat the Odds roll you have made resulting in getting a Condition (such as Injured or Dying) and replace that Condition with a lesser, but specific Condition (broken arm, gash across the belly)
 
* Use a Prop: if you are in possession of a minor prop (not one of your two chosen pieces of Gear), spend a point to allow it to grant a bonus/penalty die for the remainder of the scene
 
  
===Other Things===
+
Coming soon...
* Matching Die: Rolling doubles, triples or quadruples can make a success much better or a failure far worse. If your result die has a match the effects will be much more dramatic. You may add one “and...” statement for each matching die. If the action is failed this statement should make the situation worse. If the action is a success the additional statement(s) should make the situation even better.
 
* Descriptors as Aspects: some actions may be aimed at bringing new advantageous details and descriptors into play. On a successful Beat the Odds roll, characters may take advantage of '''''soft cover''''', or '''''higher ground''''' in order to make certain other improbable actions more probable. The disadvantage is the potentiality for more complications on a negative result, thereby stacking odds agains the character.
 
  
==Setting and Notes==
+
===Dmetrio Extaminos====
 +
'''''Vengeance Will Be Mine! (Impending).''''' ''The Extaminos heir was of medium height and build, dressed in dark leather and a shirt of ash gray scales, while a short black cape mantled his shoulders. A short blade with ornamental hilt hung from a gilded baldric at his side. He was not unhandsome, with cunning features and finely chiseled cheek bones. Dark, short-cropped hair came to a sharp widow's peak. But most alarmingly, as he came within closer view, the companions could see the reptilian slits of his pupils amid golden irises. He was of the ruling class of Hlondeth, famous among the realms for being serpent-blooded.''
  
===Locales===
+
''Devious Swashbuckling Yuan-ti Princeling; Stylish Beguiler Psion''
 +
*Flashy +3; Quick & Sneaky +2; Careful & Clever +1
  
====Sespech====
+
===Emerald Enclave===
* '''Ormpetarr:''' the capital city
 
* '''Foesmasher Keep:''' the Baron's citadel in Ormpetarr
 
* '''Mimph:''' port town on the north coast of Sespech, accessible by boat or by overland travel (no road)
 
* '''Fort Arran:''' newly erected fort city opposing Chondath along the River Arran
 
* '''The Golden Plains:''' fertile land around Ormpetarr
 
* '''The Nagawater:''' freshwater lake, actually full of nagas! Ormpetarr situated on its banks and the Nagarun leads out to the Reach
 
  
====Hlondeth====
+
Coming soon...
* '''City of Snakes:''' -- it's alias; an independent city state ruled by the Extaminos dynasty (serpent-blooded men)
 
  
====Chondath====
+
===Hlondeth===
* '''Arrabar:''' capital city of this empire-in-decline; situated on the coast of the Reach opposite the bay from Mimph and situated across from Hlondeth
 
  
====Nimpeth====
+
The ''City of Serpents'' — this yuan-ti ruled city-state is in full civil war when a failed coup attempt to remove his mother by prince Dmetrio ignites the area.
  
An independent city-state across the mouth of the Nagaflow from Mimph. With nervous ties to Sespech, its main industries are wine and the flesh trade.
+
===Ilighôn===
* '''Watchful Minotaur:''' a festhall catering to the sailors along Fishgut Lane
 
* '''Sardyl's Cellar:''' a tavern and gaming hall along Fishgut Lane
 
* '''Citadel of Carifar:''' lord Woren's palace: '''Descriptors:''' vast, full of secrets, teeming with guards, trapped and alarmed
 
  
===NPCs===
+
One of the two 'Eyes of Silvanus' at the mouth of the Vilhon. It is home both to the town of Sapra and the refuge of the Emerald Enclave.
  
====Ansalde Caravor, of the Emerald Enclave====
+
===Lady Shadowmoon Crystalembers===
Blue-eyed Ansalde is a half-elf of medium build and normally charming demeanor. This aura of charm which he cannot long maintain is unnatural and forced, thinly veiling the seriously driven and deadly pious persona underneath. A devoted of Silvanus, he is an attendant of Thuragar's court as an official legate assigned by his order, an edict and policy the Emerald Enclave has asserted upon every nation of the Reach of late. Though Thuragar dislikes him, the Baron feels powerless to defy the Enclave for fear of grave retaliation. What his true purpose is, none can say.
 
  
* '''Descriptors:''' Stern, Tougher Than He Looks, Manifestation of the Will of Silvanus, Overzealous
+
'''''Mistress of the Enclave (Current).''''' A face to the organization.
* '''Gear:''' Flashing Scimitar, Medallion of Silvanus
 
* '''GM Points per Scene:''' 2
 
* '''Powers:''' ''Plague of Crows''
 
  
====Baron Aldorn Thuragar “Foesmasher” of Sespech====
+
===Lord Woren===
No-nonsense Aldorn resides from his citadel in Ormpetarr (recently renamed “Foesmasher Keep”), he has been the ruler of Sespech for the past seven years, following many other unpopular governors of Chondathan descent for centuries. Throwing off the yoke of the empire has made him both immensely popular and unpopular. His defiant rule has attracted representatives of many nations hoping to develop (or destroy) new trade agreements. Tensions with neighboring Chondath and rival, Hlondeth (The City of Serpents), has bred numerous internal complications within the guilds, between merchants, and in court. He still holds regular commons court at regular intervals, hearing the complaints of his locals with as much patience as he can muster.
 
  
He is tall and once a well-built warrior with the strength of an ox. Now, his duties and sedentary life have sapped much of his former strength. He is still, nonetheless, imposing and commanding, yet with long vision for the growth of a new separatist state still with some energy. He is dark-haired with a sharp chin, and even sharper eyes. His temper is fierce when roused.
+
'''''No Upstart Will Speak To Me Thusly! (Current).''''' The slightly egomaniacal ruler of Nimpeth suffered a slight when he summoned Glisena and company to court when offering her 'aid'. The silver-haired wizard does not forget slights easily.
 +
 
 +
''Arrogant Arch-Wizard; Ruler of Nimpeth; A Part To Play in the Script''
 +
*+5 Flashy; +3 Careful and Forceful
  
* '''Descriptors:''' Imposing, Resolute, Wise Beyond His Years, Stooped
+
'''Stress & Consequences.''' Full spread of boxes & consequences
* '''Gear:''' Blood-spattered Spiked Mace (“Skullcracker”)
 
  
====Baroness Glisena Thuragar of Sespech====
+
===Nimpeth===
The beautiful eldest daughter of the Baron. Due to her mother having passed during childbirth to her youngest sibling, she carries the matriarchal title to the Thuragar house and is first to inherit the throne of Sespech. She is courted by Demetrio Extaminos of Hlondeth, a fact that vexes her father. She would welcome an alliance with the foreign city state.
 
  
* '''Descriptors:''' Youthful Beauty, Fiercely Independent, Diplomacy, Naive
+
The slave-trading wine-swilling city-state at the mouth of the Nagaflow is made the example by its angered neighbor, Sespech for Glisena's disappearance.
  
====Captain Harvold====
+
===Revlaun Demplethwist===
A grizzled weather-beaten man with a missing ear, Harvold commands the ''Wind Cutter''. He has snow white-haired and a browned, leathery face underneath.
+
'''A Debt for Services Rendered (Current).''' ''One was of ample girth and great mutton chops about his generous jowls and oiled midnight blue hair. He was marked by three painted dots on his forehead -- a man of learning and magic. He played at cards, peering at his companions (each with two dots) through snake-like half-closed eyelids.'' — The merchant lent the aid of Eddy Boneroller, who perished at the hands of paid thugs in helping to protect and provide passage to Glisena and company. For this, he may come calling upon the PCs for a 'favor'.
  
* '''Descriptors:''' Knowledgeable, Naval Maneuvers, Sea Legs
+
''Mage-Merchant of Chondath; Machiavellian Mindset''
* '''Gear:''' Spyglass, Cutlass
 
  
'''The Wind Cutter'''
+
===Sapra===
* '''Concept:''' Tired Old Merchantman
 
* '''Descriptors:''' Old but Seaworthy
 
* '''Conditions:''' [ ] Loaded with Cargo [ ] On Fire! [ ] Sinking
 
  
'''The Cutter Crew'''
+
Coming soon...
* '''Descriptors:''' Not Paid Enough for This! Sea Legs
 
* '''Gear:''' None
 
* '''Conditions:''' [ ] Terrified [ ] Bolstered [ ] Out of Action
 
  
====Darst and Shorewood====
+
===Sespech===
No good Sembian crewman of Harvold's ship.
 
  
====Father Lohrimm====
+
The home of Glisena, this nation enters a wanton war at its own peril as its leader risks all to avenge a daughter thought dead.
Priest of Eldath and friend of Baron Thuragar, he is a man of late years with a bald pate and calloused hands from years in touch with the earth. He was rescued from an attempt on his life by the ''Forest Witch'' during the events of the ''Feast of the Purple Majesty''.
 
  
====Lord Castellan Perylmunter====
+
===The Forest Witch===
Castellan of a dock ward keep of Nimpeth.
 
* '''Concept:''' Castellan of the Citadel on the Sea
 
* '''Descriptors:''' Wizened, Command
 
  
====Lord Woren, Ruler of Nimpeth====
+
'''''Messy Love Triangle (Current).''''' The Forest Witch's origins are a mystery even to her. She can only remember being raised on the woods by an equally mysterious old hermit that taught her to respect nature and initiated her to the teachings of Eldath. What little experience she has had with the civilized world mainly comes through some rather unfortunate encounters with the Emerald Enclave Druids. Their ruthless ways is what made the Witch stick to her beloved forest and peacefully avoid mingling with other people. She's quite honestly a savage not knowning proper etiquette but also because of her uncanny animal-like grace. While her skill with the bow is spectacular she's one to talk first and shoot later in true keeping with Eldath's pacifist ways.
A well-dressed and well-spoken man with silver beard and hair and dark eyes.
 
* '''Concept:''' Wizardly Ruler of Nimpeth
 
* '''Descriptors:''' Scheming, Lordly Bearing, Magecraft, Paranoid
 
* '''Gear:''' Staff of Power (grants 5 free magical powers)
 
* '''GM’s Points:''' 2
 
* '''Activated Powers:''' ''stoneskin''
 
* '''Conditions:''' [ ] Angry [ ] Stunned [ ] Injured [ ] Dying [X] Stoneskin (magical enchantment)
 
  
====Revlaun Demplethwist====
+
''Reclusive Druidess in the service of Eldath; Animalistic Instincts Fused with a Wonder of the Wider World''
''One was of ample girth and great mutton chops about his generous jowls and oiled midnight blue hair. He was marked by three painted dots on his forehead -- a man of learning and magic. He played at cards, peering at his companions (each with two dots) through snake-like half-closed eyelids.''
+
*+3 Careful; +2 Clever & Sneaky; +1 Quick & Flashy
* '''Concept:''' Mage-Merchant of Chondath
 
* '''Descriptors:''' Machiavellian Mindset, Portly, Wizard Magic, Greedy
 
* '''GM Points Per Scene:''' 2
 
  
====Dmetrio Extaminos====
+
'''Stress & Consequences.''' 2 boxes and a mild consequence
''The Extaminos heir was of medium height and build, dressed in dark leather and a shirt of ash gray scales, while a short black cape mantled his shoulders. A short blade with ornamental hilt hung from a gilded baldric at his side. He was not unhandsome, with cunning features and finely chiseled cheek bones. Dark, short-cropped hair came to a sharp widow's peak. But most alarmingly, as he came within closer view, the companions could see the reptilian slits of his pupils amid golden irises. He was of the ruling class of Hlondeth, famous among the realms for being serpent-blooded.''
 
* '''Concept:''' Swashbuckling Yuan-ti Princeling
 
* '''Descriptors:''' Darkly Handsome, Cunning, Fencing, Devious
 
* '''Gear:''' Stylish Clothes, Gilded Rapier
 
* '''GM Points Per Scene:''' 2
 
* '''Conditions:''' [ ] Angry, [ ] Stunned, [ ] Injured, [ ] Dying
 
  
====Alborin Tovakh====
+
===Thomas Flagcairn of Sapra===
''Standing before the paladin, the wizard — nearly equal in height to Iraedra — smiled, his scarred face twisting hideously. "We meet again, servant of Mystra," he said in a low purr. "A small world, for sure. I must commend you on you ur resourcefulness, Lady Iraedra. But you are most assuredly too late..."''
 
  
* '''Concept:''' Maniacal arch-wizard and dragon cult leader
+
'''''Between My Town and the Enclave (Current).''''' Mayor Flagcairn tries to see to problems of a growing town on Ilighôn and keeping the ever vigilant Enclave satisfied.
* '''Descriptors:''' Genius, Imposing Figure, Wizardy, Overconfident
 
* '''Gear:''' Wizard's Staff
 
* '''Conditions:''' Angry, Scared, Injured, Dazed, Dying
 

Revision as of 02:06, 8 August 2016

Summary

A game wiki using Evil Hat's Fate Accelerated. This Wiki page is for storage and journaling of game material for part two of “The Serpent Wars” — Rise of the Dragon campaign set in the Vilhon Reach area of the Forgotten Realms.

Map of the Vilhon Reach area found here. Wiki article on the Reach here.

Players

Sources

The campaign will draw upon very few setting sources, allowing for growth and the possibility to change canon. These include:

House rules will be made as we go. FAE is a flexible ruleset that should be able to handle any needs as-is, though some list of powers and permissions granted by game aspects may be elucidated as required.

Player Characters

Anton de Mathesio

Description. House de Mathesio was a rising mercantile house in Amn, owning interests in the shipping trade to Maztica as well as various forests and mines in the country’s interior. However, the scion of the family, Anton, was something of a disappointment to his hardheaded parents. From his earliest years, he was fascinated by stories of magic and enchantment –even though, in magic-fearing Amn, these cautionary stories inevitably ended in tragedy for any who dared to dabble in the forbidden arts.

Anton was always far too wild and restless to learn anything at all of bookkeeping. He had enough natural talent to make a capable swordsman, and his parents were considering sending him to the army on strength of that, when disaster struck. Anton, it was discovered, had been paying a local hedge-witch for lessons in magic and alchemy. The superstitious old woman knew little of the greater arts, and the authorities had more or less turned a blind eye to her practises, but a member of the nobility learning from her was a different matter. Anton’s parents planned to ruin themselves bribing the correct magistrates to allow their son to go free, but Anton had other ideas. He simply slipped away from the family castle one night, planning to make his way to lands further east, where he could finally study magic at will.

Anton is a charming but impractical individual. Besides his passion for magic, he has a generally romantic view of the world, a boundless passion for poetry, and various chivalrous impulses. The truth is that his qualities are not at all suited to the slow and steady study of magic and most potential mentors would reject him out of hand -but perhaps he'll find a way to learn all the same.

High Concept. Dashing Mystic Swordsman

Trouble. Hot Temper and Bright Eyes

Aspects. Swift and Nimble Swordplay; Tricks I Don’t Fully Understand; Charming Gallant

Approaches.

  • Good (+3). Flashy
  • Fair (+2). Clever, Quick
  • Average (+1). Forceful, Sneaky
  • Mediocre (+0). Careful

Refresh. 3

Stress & Consequences.

  • [ 1 ] [ 2 ] [ 3 ]
  • [ 2 ] Mild.
  • [ 4 ] Moderate.
  • [ 6 ] Severe.

Iraedra

Description. Iraedra does not know the circumstances of her birth. She was raised a slave in Thay, stolen from whomever her parents were when she was but an infant. Developing an understandable distaste for sorcerers while in that land, she eventually slew her owner when he came home drunk, strangling him. She fled justice and struggled to survive in the wild and among the common people of Thay, growing increasingly incensed at the oppression there. Eventually, she was caught by the authorities, and then rescued by a friendly sorceress from a neighboring realm.

Iraedra spent some time struggling with the idea of decent wizards, and on Midnight's ascension, Iraedra was one of the first to be called to service by the new goddess. She has spent the past ten years training and beginning her calling.

Iraedra is a woman who is still learning. She sees it as her duty to learn what it means to be a paladin even as her goddess is learning what it means to be divine. She is open to new ideas and tends to do her best thinking on her feet, but her uncertainty also leaves her a bit prone to being provoked or confused.

She always carries with her her Trusty Sword (Pinnace) and an old blue scarf gifted her by the sorceress who saved her life. She wears it at her hip, in the fashion of the women of Cormyr; but where they wear purple scarves to show they seek romance, Iraedra wears a blue one for her search for her goddess.

High Concept. Knightly Paladin, seeking to serve Mystra

Trouble. Restless Devotion

Aspects. Draw your steel, blackhearts! I'll take you all on!; Mountain of Mystra; pick 1 more

Approaches.

  • Good (+3). Forceful
  • Fair (+2). Clever, Quick
  • Average (+1). Flashy, Sneaky
  • Mediocre (+0). Careful

Refresh. 3

Stress & Consequences.

  • [ 1 ] [ 2 ] [ 3 ]
  • [ 2 ] Mild.
  • [ 4 ] Moderate.
  • [ 6 ] Severe.

Sen Terval

Description. Sen is a tall Aglarondan woman of half-elf descent with silver hair and violet eyes. Sen is possessed of the Bardic Gift. Her voice - her music - can have astounding effects on others. This isn't always good. Sen is nearly as agile as her Elven family, and a lot more so than most people would expect. Of course, beyond a certain point, grace like that is often assumed to be a result of training - specifically as a thief or assassin. In part, due to her Elvish heritage, in part, due to her grace, and in part something else entirely, Sen is an archer par excellence.

High Concept. Peripatetic Half-Elf Bard

Trouble. I'm not a Harper, dammit!

Aspects. To Laugh, to Sleep, to Cry; Nimble little minx; A Bow is a stringed instrument, right?

Approaches.

  • Good (+3). Quick
  • Fair (+2). Clever, Flashy
  • Average (+1). Careful, Sneaky
  • Mediocre (+0). Forceful

The Bardic Gift. Because I'm a Bard, when I'm being Flashy with my music, I get a +2 to Create an Advantage based on some emotional state.

Refresh. 3

Stress & Consequences.

  • [ 1 ] [ 2 ] [ 3 ]
  • [ 2 ] Mild.
  • [ 4 ] Moderate.
  • [ 6 ] Severe.

Issues

Skirmishes Burgeoning on War (Current). Sespech has officially declared war on Nimpeth despite a strategically disadvantaged position. Although Chondath is officially neutral, the number of privateers out of Arrabar's ports have tripled. Hlondeth is at civil war with plague and famine running rampant — a beleaguered Queen Dediana Extaminos also fears the threat of invasion during this time of turmoil for the City of Serpents.

The Cult at Large (Impending). The Cult of the Dragon was dealt a crippling blow, but their nefarious plans are far from completely dashed. If they (or any other agents of evil) should wrest the Stone of Maerth from the Enclave's current protection, they might still lay waste to the region.

Faces & Places

Alborin Tovakh

You Haven't Yet Seen the Last of Me (Impending). Standing before the paladin, the wizard — nearly equal in height to Iraedra — smiled, his scarred face twisting hideously. "We meet again, servant of Mystra," he said in a low purr. "A small world, for sure. I must commend you on you ur resourcefulness, Lady Iraedra. But you are most assuredly too late..."

Maniacal Arch-Wizard Leader of the Dragon Cult; Overconfident Zealot with a Plan; Wizard's Staff

  • Careful +4; Sneaky +3; Clever & Forceful +2

Stress & Consequences. Full spread of boxes & consequences

Ansalde

Half-elf Fervent Servant of Silvanus; Fanatical Right Hand of the Enclave; Former Enclave Legate

  • Flashy +3; Forceful +2; Quick +1

Form of the Bear. Once per session at the cost of a fate point, give yourself Forceful at superb (+5), with mediocre (+0) in all other approaches. Add two extra stress boxes and an extra mild consequence; these go away (and might roll up) when you shed this form. You have CLAWS AND FANGS, LARGE AND CLUMSY, and SAVAGE INSTINCTS and may not use your regular aspects while in your form.

Stress & Consequences. 3 boxes and a medium consequence

Baron Aldorn Thuragar “Foesmasher” of Sespech

I Shall Destroy the Region Until Glisena Is Avenged! (Impending). No-nonsense Aldorn resides from his citadel in Ormpetarr (recently renamed “Foesmasher Keep”), he has been the ruler of Sespech for the past seven years, following many other unpopular governors of Chondathan descent for centuries. Throwing off the yoke of the empire has made him both immensely popular and unpopular. His defiant rule has attracted representatives of many nations hoping to develop (or destroy) new trade agreements. Tensions with neighboring Chondath and rival, Hlondeth (The City of Serpents), has bred numerous internal complications within the guilds, between merchants, and in court. He still holds regular commons court at regular intervals, hearing the complaints of his locals with as much patience as he can muster.

He is tall and once a well-built warrior with the strength of an ox. Now, his duties and sedentary life have sapped much of his former strength. He is still, nonetheless, imposing and commanding, yet with long vision for the growth of a new separatist state still with some energy. He is dark-haired with a sharp chin, and even sharper eyes. His temper is fierce when roused.

Imposing Warrior; Fiercely Headstrong Ruler of Sespech

  • Forceful +4; Flashy +3; Quick+2

Stress & Consequences. Full spread of boxes & consequences

Baroness Glisena Thuragar of Sespech

I Must Send Aid To My Father at Any Cost (Current). The beautiful eldest daughter of the Baron. Due to her mother having passed during childbirth to her youngest sibling, she carries the matriarchal title to the Thuragar house and is first to inherit the throne of Sespech. She was courted by Demetrio Extaminos of Hlondeth when it was discovered that Dmetrio had only beguiled her to use as a pawn in his schemes in the region. She has now bonded with Anton.

Beautiful Baron's Daughter with a Cause; Fiercely Independent Like Her Father; On the Arm of Anton

  • Flashy +2; Quick & Careful +1

Stress & Consequences. 2 boxes and a mild consequence

Blood Riders

No Business Is Too Unsavory — for the Right Price (Current). Each of the weapons Anton examined bore the sigil of the crossed blades across a cloven shield...a symbol he had come across before. The Blood Riders were a rather notorious group that split from the Vilhon Mercenary Corps to take on rather unsavory business throughout the realms. They were known to get the job accomplished, and their loyalty was said to be worth their exorbitant price. As with many well-funded groups, they kept a master smith on their payroll to keep their gear properly maintained.

Braego Greenfellow

To Restore My Status (Current). Braego Greenfellow was easy enough to spot. He sat on a bench a bit apart from a group of sailors. He wore the vestments of his order, albeit a stained and filthy discolored green and yellow robe. The man was older, with a wiry gray and black beard and dark eyes. Even now, not too late into the day, he was deep into his cups. He stared forlornly into his dented pewter tankard ignoring the uncouth banter of the mariners nearby.

Drunken Enclave Sylvite; The Legate Stooge Assigned for Dirty Jobs

  • +2 Flashy; +1 Careful

Stress & Consequences. 2 boxes

Cult of the Dragon

Coming soon...

Dmetrio Extaminos=

Vengeance Will Be Mine! (Impending). The Extaminos heir was of medium height and build, dressed in dark leather and a shirt of ash gray scales, while a short black cape mantled his shoulders. A short blade with ornamental hilt hung from a gilded baldric at his side. He was not unhandsome, with cunning features and finely chiseled cheek bones. Dark, short-cropped hair came to a sharp widow's peak. But most alarmingly, as he came within closer view, the companions could see the reptilian slits of his pupils amid golden irises. He was of the ruling class of Hlondeth, famous among the realms for being serpent-blooded.

Devious Swashbuckling Yuan-ti Princeling; Stylish Beguiler Psion

  • Flashy +3; Quick & Sneaky +2; Careful & Clever +1

Emerald Enclave

Coming soon...

Hlondeth

The City of Serpents — this yuan-ti ruled city-state is in full civil war when a failed coup attempt to remove his mother by prince Dmetrio ignites the area.

Ilighôn

One of the two 'Eyes of Silvanus' at the mouth of the Vilhon. It is home both to the town of Sapra and the refuge of the Emerald Enclave.

Lady Shadowmoon Crystalembers

Mistress of the Enclave (Current). A face to the organization.

Lord Woren

No Upstart Will Speak To Me Thusly! (Current). The slightly egomaniacal ruler of Nimpeth suffered a slight when he summoned Glisena and company to court when offering her 'aid'. The silver-haired wizard does not forget slights easily.

Arrogant Arch-Wizard; Ruler of Nimpeth; A Part To Play in the Script

  • +5 Flashy; +3 Careful and Forceful

Stress & Consequences. Full spread of boxes & consequences

Nimpeth

The slave-trading wine-swilling city-state at the mouth of the Nagaflow is made the example by its angered neighbor, Sespech for Glisena's disappearance.

Revlaun Demplethwist

A Debt for Services Rendered (Current). One was of ample girth and great mutton chops about his generous jowls and oiled midnight blue hair. He was marked by three painted dots on his forehead -- a man of learning and magic. He played at cards, peering at his companions (each with two dots) through snake-like half-closed eyelids. — The merchant lent the aid of Eddy Boneroller, who perished at the hands of paid thugs in helping to protect and provide passage to Glisena and company. For this, he may come calling upon the PCs for a 'favor'.

Mage-Merchant of Chondath; Machiavellian Mindset

Sapra

Coming soon...

Sespech

The home of Glisena, this nation enters a wanton war at its own peril as its leader risks all to avenge a daughter thought dead.

The Forest Witch

Messy Love Triangle (Current). The Forest Witch's origins are a mystery even to her. She can only remember being raised on the woods by an equally mysterious old hermit that taught her to respect nature and initiated her to the teachings of Eldath. What little experience she has had with the civilized world mainly comes through some rather unfortunate encounters with the Emerald Enclave Druids. Their ruthless ways is what made the Witch stick to her beloved forest and peacefully avoid mingling with other people. She's quite honestly a savage not knowning proper etiquette but also because of her uncanny animal-like grace. While her skill with the bow is spectacular she's one to talk first and shoot later in true keeping with Eldath's pacifist ways.

Reclusive Druidess in the service of Eldath; Animalistic Instincts Fused with a Wonder of the Wider World

  • +3 Careful; +2 Clever & Sneaky; +1 Quick & Flashy

Stress & Consequences. 2 boxes and a mild consequence

Thomas Flagcairn of Sapra

Between My Town and the Enclave (Current). Mayor Flagcairn tries to see to problems of a growing town on Ilighôn and keeping the ever vigilant Enclave satisfied.