Difference between revisions of "The Soul Crows"

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(GANG HISTORY)
(GANG HISTORY)
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Necromundacon 2006 was set up as an all-day Necromunda event.  We got started in the morning and played through until nearly midnight, breaking for lunch, and a cookout for dinner.  Five of my friends were there for a total of six gangs.  Everyone was to bring a 12"x12" piece of terrain to represent one of the territories from the book.  There were three trophies to be had; Best Painted Gang, Best Terrain Feature, and Best Overall Gang.  The first two categories were voted on by the players.  The last one was the gang that had the highest rating when the dust cleared.  We had three 4'x4' tables set up, chock full of terrain, and they were given their own names, in effect, they represented three domes; Machine Town, Red Sector A, and Sumpville.  A separate treacherous conditions roll was made for each dome at the beginning of each game, as well as a new arbitrator campaign event rolled at the beginning of each round that applied to everyone.
 
Necromundacon 2006 was set up as an all-day Necromunda event.  We got started in the morning and played through until nearly midnight, breaking for lunch, and a cookout for dinner.  Five of my friends were there for a total of six gangs.  Everyone was to bring a 12"x12" piece of terrain to represent one of the territories from the book.  There were three trophies to be had; Best Painted Gang, Best Terrain Feature, and Best Overall Gang.  The first two categories were voted on by the players.  The last one was the gang that had the highest rating when the dust cleared.  We had three 4'x4' tables set up, chock full of terrain, and they were given their own names, in effect, they represented three domes; Machine Town, Red Sector A, and Sumpville.  A separate treacherous conditions roll was made for each dome at the beginning of each game, as well as a new arbitrator campaign event rolled at the beginning of each round that applied to everyone.
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The first four rounds of the day, we played individual head-to-head games between the gangs simultaneously, one game at each dome.  One of the players had to leave after that.  After dinner, we played a fifth round which was a massive, five-gang shootout scenario, followed by a final sixth round.  In the sixth round, two gangs fought head to head at one dome, while the remaining three gangs played a three way scavengers scenario at another.   
 
The first four rounds of the day, we played individual head-to-head games between the gangs simultaneously, one game at each dome.  One of the players had to leave after that.  After dinner, we played a fifth round which was a massive, five-gang shootout scenario, followed by a final sixth round.  In the sixth round, two gangs fought head to head at one dome, while the remaining three gangs played a three way scavengers scenario at another.   
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Necromundacon 2006 (8/19/2006)
 
Necromundacon 2006 (8/19/2006)

Revision as of 20:06, 20 August 2006

THE SOUL CROWS

Necromundacon League Member

House/Gang Type: Ratskin Renegades

Gang Rating: 1741

Wins to Losses Ratio: 2 wins, 4 losses

Special Rules/Notes: Use Ratskin and Outlander Rules

GANG HISTORY

Created for Necromundacon 2006, the Soul Crows were the only Outlander gang to participate out of the six gangs present.


Necromundacon 2006 was set up as an all-day Necromunda event. We got started in the morning and played through until nearly midnight, breaking for lunch, and a cookout for dinner. Five of my friends were there for a total of six gangs. Everyone was to bring a 12"x12" piece of terrain to represent one of the territories from the book. There were three trophies to be had; Best Painted Gang, Best Terrain Feature, and Best Overall Gang. The first two categories were voted on by the players. The last one was the gang that had the highest rating when the dust cleared. We had three 4'x4' tables set up, chock full of terrain, and they were given their own names, in effect, they represented three domes; Machine Town, Red Sector A, and Sumpville. A separate treacherous conditions roll was made for each dome at the beginning of each game, as well as a new arbitrator campaign event rolled at the beginning of each round that applied to everyone.


The first four rounds of the day, we played individual head-to-head games between the gangs simultaneously, one game at each dome. One of the players had to leave after that. After dinner, we played a fifth round which was a massive, five-gang shootout scenario, followed by a final sixth round. In the sixth round, two gangs fought head to head at one dome, while the remaining three gangs played a three way scavengers scenario at another.


Necromundacon 2006 (8/19/2006)

Round #1: vs. Chem Lab (Delaque) in Red Sector A; W

Round #2: vs. The Cauldron (Escher) in Sumpville; W

Round #3: vs. Bastard Steel (Van Sarr) in Machine Town; L

Round #4: vs. Chem Lab in Sumpville; L

Round #5: Shootout scenario vs. One Day Wonders (Orlock), Chem Lab, The Cauldron, and Bastard Steel; L (last gang to face the winner)

Round #6: Scavengers scenario vs. Bastard Steel and One Day Wonders; L (did get one loot counter off the board before failing a bottle check)

THE ROSTER

NAME: Chief Anikando

Type: Leader

M4 WS5 BS5 S3 T3 W1 I3 A1 Ld8 --- TOTAL COST: 200 EXPERIENCE: 153

Skills: Gunfighter, Marksman, Fast Shot, +1BS, +1WS Injuries: -1 Initiative Equipment: knife, sword, autopistols x2, shotgun (w/ manstopper shells), flak armor

Notable History: Original leader of the gang, leads from the frontlines in the thick of battle.



NAME: Canoke-ke

Type: Ratskin

M4 WS4 BS5 S3 T3 W2 I4 A1 Ld7 --- TOTAL COST: 100 EXPERIENCE: 98

Skills: Sprint, +1W, +1WS, +2BS Equipment: knife, bludgeon, autopistol, lasgun

Notable History: Was sent to work the Radzone territory and became horribly scarred from radiation accidentally. He now causes fear.



NAME: Meelu

Type: Ratskin

M4 WS3 BS3 S3 T3 W1 I4 A1 Ld7 --- TOTAL COST: 90 EXPERIENCE: 43

Skills: Jump Back Equipment: knife, stub pistol, autogun

Notable History: Twin brother to the much more reckless, and some say more skittish, Eelu.


NAME: Eelu

Type: Ratskin

M4 WS3 BS3 S3 T3 W1 I4 A1 Ld6 --- TOTAL COST: 95 EXPERIENCE: 56

Skills: Jump Back, Leap Injuries: -1Ld Equipment: knife, stub pistol, lasgun

Notable History: Twin brother to Meelu. Eelu has mostly taken himself out of action in games by trying to leap chasms and gaps, and not making the rolls.


NAME: Hell-ku

Type: Ganger

M4 WS4 BS3 S3 T3 W1 I4 A1 Ld7 --- TOTAL COST: 75 EXPERIENCE: 56

Skills: Step Aside, Sprint, +1WS Injuries: Head Wound Equipment: knife, stub pistol, handbow

Notable History: Hell-ku is not right in the head, literally. When he does show up for the battle, he can be pretty effective.


NAME: Jolon

Type: Ratskin

M4 WS3 BS3 S3 T3 W1 I4 A1 Ld7 --- TOTAL COST: 81 EXPERIENCE: 30

Skills: (None) Equipment: knife, autopistol, musket

Notable History: After the first six games, this ganger has still yet to receive a skill roll. I rolled a 1 for starting experience, and in post-game sequences, I’ve rolled nothing but 1’s or 2’s. He has yet to wound an opponent in combat as well. He has yet to earn himself a decent longarm.


NAME: Cur

Type: Ratskin

M4 WS3 BS4 S2 T3 W2 I4 A1 Ld7 --- TOTAL COST: 85 EXPERIENCE: 57

Skills: Feint, +1W, +1BS Injuries: Head Wound, -1S Equipment: knife, shotgun (w/ manstopper shells)

Notable History: Many years before joining the Soul Crows, Cur was a part-time scout working for a House Escher gang. He is tough, but has a head wound, which severely limits his combat effectiveness.


NAME: Montigo

Type: Ratskin

M4 WS3 BS3 S3 T3 W1 I4 A2 Ld7 --- TOTAL COST: 100 EXPERIENCE: 48

Skills: Dodge, +1A Equipment: knife, autopistol, shotgun (w/ manstopper shells)

Notable History: Montigo is a straight forward member of the tribe. He has decent abilities, but nothing too amazing, and he has no major injuries to speak of either.


NAME: Plantain

Type: Juve

M4 WS3 BS3 S3 T3 W1 I4 A1 Ld8 --- TOTAL COST: 80 EXPERIENCE: 42

Skills: +1Leadership Equipment: knife, autogun

Notable History: Plantain is poised to be the tribe’s next leader should anything ever happen to the stout Chief Anikando.


NAME: Odin

Type: Ratskin

M4 WS3 BS3 S4 T4 W2 I3 A1 Ld7 --- TOTAL COST: 90 EXPERIENCE: 93

Skills: Leap, +1T, +1S, +1W Injuries: -1 Initiative Equipment: knife, massive sword, stub pistol, archeotech bolter

Notable History: Now that Odin has the right equipment to match his abilities and skills, he is poised to become a combat monster. He is on the verge of becoming a serious threat on the field. I’m hoping to get another Radzone territory, if so, I’ll be sending Odin to to work it every time until he gains the ‘fear’ ability.


NAME: Brave Paco Loco

Type: Ratskin Brave

M4 WS2 BS3 S4 T3 W1 I4 A1 Ld6 --- TOTAL COST: 50 EXPERIENCE: 19

Skills: Sneak Up, +1S, +1BS, +1Init Equipment: knife, club, autopistol

Notable History: This juve has never fired a shot in combat, yet has received four skill rolls just for showing up.

TERRITORIES

TYPE: Sump Spillage CREDITS: 5

STASH

CREDS: Six, yes that's right, six! My one complaint about a Ratskin gang, other than not having access to heavy weapons or high tech weapons in general, is that they are always broke. It is almost never worth going to the Outlaw Trading Post, because you can never afford anything that's ever offered.

EQUIPMENT: (none)

THE NECROMUNDA GANG REGISTRY

This gang roster is a part of The Necromunda Gang Registry, an online project created by Project: Necromunda.