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The key to any fun game is to have a character you care about, and the best way to get invested is to have a well thought out backstory.  
 
The key to any fun game is to have a character you care about, and the best way to get invested is to have a well thought out backstory.  
  
Your character can come from literally anywhere, thanks to the nature of the multiverse, which can be overwhelming. Try to narrow your options down, first, to characters that you think would be ''interesting'' to play. Sure, you could play the ruler of a world with legions of super-powerful warriors worshiping your footsteps... but for how long will that be interesting? First off, for your super-legions to mean anything outside of their home world you'd have to spend a percentage of your starting 100 points--which could be doable if you budget well. But, secondly, wouldn't it be more fun to play the recently deposed regent, struggling both at home to regain what was yours, and in Olympus to claim what you feel belongs to you? Or, perhaps, a king without a country--someone whose vast armies were recently decimated and, though you can't yet prove it, you're positive one of your jealous cousins had a hand in the cataclysm? Think about any story you're a fan of; the most powerful character in it is rarely the most interesting. Plus, as Zeus recently learned, mo' power, mo' problems!
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Your character can come from literally anywhere, thanks to the nature of the multiverse, which can be overwhelming. Try to narrow your options down, first, to characters that you think would be ''interesting'' to play. Sure, you could play the ruler of a world with legions of super-powerful warriors worshiping your footsteps... but for how long will that be interesting? First off, for your super-legions to mean anything outside of their home world you'd have to spend a percentage of your 100 points--which could be doable if you budget well. But, secondly, wouldn't it be more fun to play the recently deposed regent, struggling both at home to regain what was yours, and in Olympus to claim what you feel belongs to you? Or, perhaps, a king without a country--someone whose vast armies were recently decimated and, though you can't yet prove it, you're positive one of your jealous cousins had a hand in the cataclysm?  
  
With all that in mind, though, do feel free to make a character from anywhere that could conceivably exist in the multiverse; even licensed works, if you really want to--this is a private game, after all. As I mentioned in the synopsis, you can grow up knowing who you are or not, but you should, at least, have known about Olympus and the multiverse for a little while before the game starts, even if you don't know who your true parents are.
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With interesting characters in mind, though, feel free to make someone from anywhere that could conceivably exist in the multiverse, even licensed works, if you really want to--this is a private game, after all. As I mentioned in the synopsis, you can grow up knowing who you are or not, but you should, at least, have known about Olympus and the multiverse for a little while before the game starts, even if you don't know who your true parents are.
  
 
Think of the kind of character you want to play, a bit of his or her history (how many worlds has he visited? who taught him to use his powers? how old is he (if you take the Immortality power, you could be quite ancient, indeed)? are your abilities at their levels because of natural talent, or decades of practice? which powers would you like to have, and which ones are essential for your backstory? Having a good answer to all these questions will greatly aid you going in to the auction and character creation process.
 
Think of the kind of character you want to play, a bit of his or her history (how many worlds has he visited? who taught him to use his powers? how old is he (if you take the Immortality power, you could be quite ancient, indeed)? are your abilities at their levels because of natural talent, or decades of practice? which powers would you like to have, and which ones are essential for your backstory? Having a good answer to all these questions will greatly aid you going in to the auction and character creation process.
 
  
 
==Ability Auction==
 
==Ability Auction==
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==Advantage Auction==
 
==Advantage Auction==
The beginning of each of these will start the same--I'll announce what's up for grab, and everyone can send me their secret bids (be sure to let me know if your bid is 0). I'll announce the highest bid and the race is on. ''Unlike'' the ability auction, only the winner pays the points--everyone else spends nothing. Peruse what's up for grabs [[The_Throne_War:Advantages|Here]]
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The beginning of each of these will start the same--I'll announce what's up for grab, and everyone can send me their secret bids (be sure to let me know if your bid is 0). I'll announce the highest bid and the race is on. ''Unlike'' the ability auction, only the winner pays the points--everyone else spends nothing.
  
 
==Finishing up==
 
==Finishing up==
 
Here's where you buy your powers and finish fleshing out your character. If you've spent too many points, however many points you are above 100 becomes a negative rating of '''Bad Luck'''. Bad Luck is bad, and will influence how things go for your character. You can't go below -10 points of Bad Luck. If you have points leftover after you've bought everything you want, these become points of '''Good Luck'''. Good Luck is good, and will incline me to make things  go well for your character.
 
Here's where you buy your powers and finish fleshing out your character. If you've spent too many points, however many points you are above 100 becomes a negative rating of '''Bad Luck'''. Bad Luck is bad, and will influence how things go for your character. You can't go below -10 points of Bad Luck. If you have points leftover after you've bought everything you want, these become points of '''Good Luck'''. Good Luck is good, and will incline me to make things  go well for your character.

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