Editing Three Kingdoms\NPCs

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===Conscript (BR 0.5)===
 
===Conscript (BR 0.5)===
Normal 0, Move 120’, AC 1, HD 1d6, hp 4, Att 11+/11+, Saves: Wood 14+, Fire 16+, Earth 18+, Metal 18+, Water 17+, Init +0
+
Normal 0, Move 120’, AC 1, HD 1d6, hp 4, Att 10+/10+, Saves: Wood 14+, Fire 16+, Earth 18+, Metal 18+, Water 17+, Init +0
 
Dmg: Spear (1d10), Unarmed (1d3)
 
Dmg: Spear (1d10), Unarmed (1d3)
 
Con +1, Int -1
 
Con +1, Int -1
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===Light Infantry (BR 1)===
 
===Light Infantry (BR 1)===
Normal 0, Move 120’, AC 2(3), HD 1d6, hp 5, Att 10+/11+, Saves: Wood 14+, Fire 16+, Earth 18+, Metal 18+, Water 17+, Init +0
+
Normal 0, Move 120’, AC 2(3), HD 1d6, hp 5, Att 9+/10+, Saves: Wood 14+, Fire 16+, Earth 18+, Metal 18+, Water 17+, Init +0
 
Dmg: Spear (1d10+1) or Sabre (1d8+1)
 
Dmg: Spear (1d10+1) or Sabre (1d8+1)
 
Str +1, Con +1, Int -1
 
Str +1, Con +1, Int -1
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===Heavy Infantry (BR 2)===
 
===Heavy Infantry (BR 2)===
Normal 0, Move 90’, AC 5(6), HD 1d6, hp 7, Att 10+/11+, Saves: Wood 14+, Fire 16+, Earth 18+, Metal 18+, Water 17+, Init +0
+
Normal 0, Move 90’, AC 5(6), HD 1d6, hp 7, Att 9+/10+, Saves: Wood 14+, Fire 16+, Earth 18+, Metal 18+, Water 17+, Init +0
 
Dmg: Halberd or War Sabre (1d10+1)
 
Dmg: Halberd or War Sabre (1d10+1)
 
Str +1, Con +1, Int -1
 
Str +1, Con +1, Int -1
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===Crossbowman (BR 1.5)===
 
===Crossbowman (BR 1.5)===
Normal 0, Move 120’, AC 2, HD 1d6, hp 5, Att 11+/10+, Saves: Wood 14+, Fire 15+, Earth 18+, Metal 18+, Water 17+, Init +0
+
Normal 0, Move 120’, AC 2, HD 1d6, hp 5, Att 10+/9+, Saves: Wood 14+, Fire 15+, Earth 18+, Metal 18+, Water 17+, Init +0
 
Dmg: Heavy crossbow (1d8), Dagger (1d4)
 
Dmg: Heavy crossbow (1d8), Dagger (1d4)
 
Dex +1, Con +1, Int -1
 
Dex +1, Con +1, Int -1
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===Light Cavalry (BR 3.5)===
 
===Light Cavalry (BR 3.5)===
Normal 0, Move 180’, AC 3, HD 1d6, hp 7, Att 10+/11+, Saves: Wood 14+, Fire 16+, Earth 18+, Metal 17+, Water 17+, Init +0
+
Normal 0, Move 180’, AC 3, HD 1d6, hp 7, Att 9+/10+, Saves: Wood 14+, Fire 16+, Earth 18+, Metal 17+, Water 17+, Init +0
 
Dmg: Spear (1d10+1), Sabre (1d8+1)
 
Dmg: Spear (1d10+1), Sabre (1d8+1)
 
Str +1, Con +1
 
Str +1, Con +1

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