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[[Three_Kingdoms | Return to Main]]
 
[[Three_Kingdoms | Return to Main]]
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'''Ability score arrays'''
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 +
*Hero
 +
**+3, +3, +3, -1, -1, -2
 +
**+3, +3, +2, 0, 0, -2
 +
**+3, +2, +1, +1, 0, 0
 +
**+2, +2, +2, +1, +1, 0
 +
 +
*Retainer Stats
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**+3, +1, 0, -1, -1, -3
 +
**+2, +1, 0, 0, 0, -2
 +
**+1, +1, 0, 0, 0, 0
 +
**+1, +1, +1, 0, 0, -1
 +
 +
*Follower Stats
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**+1, 0, 0, 0, 0, 0
 +
**+1, +1, 0, 0, 0, -1
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**+2, +1, 0, 0, -1, -2
 +
  
 
=Notable NPCs=
 
=Notable NPCs=
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Lord Ding is a good officer but an uninspiring leader. He is capable in both fighting and tactics and has an eye for terrain but he is too concerned with women and gaming.
 
Lord Ding is a good officer but an uninspiring leader. He is capable in both fighting and tactics and has an eye for terrain but he is too concerned with women and gaming.
  
*General 8, Move 120’, AC 10, HD 8d8, hp 80, Att 4+/4+, Saves: Wood 8+, Fire 9+, Earth 13+, Metal 11+, Water 11+, Init +1
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*General 7, Move 120’, AC 9, HD 7d8, hp 71, Att 5+/5+, Saves: Wood 9+, Fire 10+, Earth 14+, Metal 12+, Water 12+, Init +1
*Dmg: Spear (2d8+1), Bow(1d10+1), Unarmed(1d4+1)
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*Dmg: Spear (2d12+1), Bow(1d10+1), Unarmed(1d6+1)
 
*Str +1, Con +1, Dex +1, Wis -1  
 
*Str +1, Con +1, Dex +1, Wis -1  
  
*Proficiencies: Command, Riding, Intimidate, Manual of Arms (Infantry, Cavalry), Seduction, Military Strategy, Gambling, Alertness, Land Surveying
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*Proficiencies: Command, Riding, Intimidate, Manual of Arms (x2), Seduction, Military Strategy, Gambling, Alertness, Land Surveying
*Weapon Masteries: Expert: (Spear, Sabre, Unarmed, Horsebow), Skilled: (All Common, Major, Military)
+
*Weapon Masteries: Master (Spear), Expert: (Sabre, Unarmed, Horsebow), Skilled: (All Common, Major, Military)
 
*Chi Abilities: Iron Body (Cloak of Chi, Iron Skin, Strong Defense), Light Foot (Withdraw, Sprint/Leap, Climb/Fall), Art of War (Spring Breeze, Rolling Thunder)
 
*Chi Abilities: Iron Body (Cloak of Chi, Iron Skin, Strong Defense), Light Foot (Withdraw, Sprint/Leap, Climb/Fall), Art of War (Spring Breeze, Rolling Thunder)
 
*Languages: Chinese  
 
*Languages: Chinese  
 
*Equipment: Great Spear (+1 Init, +1 Attack), Great Horsebow (+1 Init, +1 Attack) Great Heavy Armor (AC 6, 4 Stone). Enc 6/6 Stone
 
*Equipment: Great Spear (+1 Init, +1 Attack), Great Horsebow (+1 Init, +1 Attack) Great Heavy Armor (AC 6, 4 Stone). Enc 6/6 Stone
 
*Mount: Great Medium Warhorse
 
*Mount: Great Medium Warhorse
 +
  
 
===Lu Bu, Chief Secretary of Bing Province===
 
===Lu Bu, Chief Secretary of Bing Province===
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General Lu is a terrifying enemy. He is renowned as the greatest warrior in all of China. Physically he is unmatched but he is not a strategist but such is his power that even with basic tactics he earns victory after victory against the Yellow Scarves. Recently rumors have begun in hushed tones that Lu Bu desires greater authority that the governor cannot bestow.
 
General Lu is a terrifying enemy. He is renowned as the greatest warrior in all of China. Physically he is unmatched but he is not a strategist but such is his power that even with basic tactics he earns victory after victory against the Yellow Scarves. Recently rumors have begun in hushed tones that Lu Bu desires greater authority that the governor cannot bestow.
  
*General 10, Move 120’, AC 12(15), HD 9d8+2, hp 106, Att 1+/1+, Saves: Wood 5+, Fire 7+, Earth 13+, Metal 10+, Water 10+, Init +5 (+6)
+
*General 8, Move 120’, AC 12(13), HD 8d8, hp 102, Att 2+/2+, Saves: Wood 6+, Fire 8+, Earth 14+, Metal 12+, Water 11+, Init +5 (+6)
*Dmg: Sky-Piercer (2d12+6), Bow(1d12+3), Unarmed(1d6+3)
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*Dmg: Sky-Piercer (2d10+4), Bow(1d10+3), Unarmed(1d6+3)
 
*Str +3, Con +3, Dex +2, Wis -2
 
*Str +3, Con +3, Dex +2, Wis -2
  
*Proficiencies: Command, Riding, Intimidate, Manual of Arms (cavalry, archer), Endurance, Might, Mapping, Gambling, Weapon Mastery (Halberd), Ambushing, Blind Fighting, Running, Wakefulness
+
*Proficiencies: Command, Riding, Intimidate, Manual of Arms, Endurance, Might, Mapping, Gambling, Weapon Mastery (Spear), Ambushing, Blind Fighting, Running, Wakefulness
*Weapon Masteries: Grandmaster (Halberd), Master (Sabre, Unarmed, Horsebow), Skilled: (All Common, Major, Military)
+
*Weapon Masteries: Master (Halberd), Expert: (Sabre, Unarmed, Horsebow), Skilled: (All Common, Major, Military)
 
*Chi Abilities:  
 
*Chi Abilities:  
**Iron Body (Cloak of Chi, Feel No Pain, Strong Defense x2)
+
**Iron Body (Cloak of Chi, Feel No Pain, Strong Defense)
 
**Light Foot (Withdraw, Sprint/Leap, Climb/Fall)
 
**Light Foot (Withdraw, Sprint/Leap, Climb/Fall)
**Perfect Action (Speed x3, Vigilance x2)
+
**Perfect Action (Speed x3)
 
*Languages: Chinese  
 
*Languages: Chinese  
*Equipment: [I]Sky Piercer[/I] (Exceptional Halberd, +1 Init, +3 Attack (-6+), +3 Damage), Great Horsebow (+1 Init, +1 Attack) Great Heavy Armor (AC 6, 4 Stone). Enc 6/8 Stone
+
*Equipment: [I]Sky Piercer[/I] (Exceptional Halberd, +1 Init, +1 Attack, +1 Damage), Great Horsebow (+1 Init, +1 Attack) Great Heavy Armor (AC 6, 4 Stone). Enc 6/8 Stone
 
*Mount: Great Medium Warhorse
 
*Mount: Great Medium Warhorse
  
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*General 5, Move 120’, AC 7, HD 5d8, hp 48, Att 6+/6+, Saves: Wood 11+, Fire 11+, Earth 14+, Metal 12+, Water 12+, Init +1
 
*General 5, Move 120’, AC 7, HD 5d8, hp 48, Att 6+/6+, Saves: Wood 11+, Fire 11+, Earth 14+, Metal 12+, Water 12+, Init +1
*Dmg: Spear (1d12+1), Bow(1d8+1), Unarmed(1d3+1)
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*Dmg: Spear (1d12+1), Bow(1d10+1), Unarmed(1d4+1)
 
*Str +1, Dex +1, Int +1, Cha +1
 
*Str +1, Dex +1, Int +1, Cha +1
  
 
*Proficiencies: Command, Riding, Diplomacy, Military Strategy, Manual of Arms, Profession (Administrator)x2, Land Surveying, Survival, Endurance, Knowledge (History)
 
*Proficiencies: Command, Riding, Diplomacy, Military Strategy, Manual of Arms, Profession (Administrator)x2, Land Surveying, Survival, Endurance, Knowledge (History)
*Weapon Masteries:  Skilled: (Sabre, Spear, Horsebow, Unarmed), Basic: (All Common, Major, Military)
+
*Weapon Masteries:  Expert: (Horsebow), Skilled: (Sabre, Spear, Unarmed), Basic: (All Common, Major, Military)
 
*Chi Abilities: Iron Body (Cloak of Chi, Iron Skin, Strong Defense), Light Foot (Withdraw, Sprint/Leap, Climb/Fall)
 
*Chi Abilities: Iron Body (Cloak of Chi, Iron Skin, Strong Defense), Light Foot (Withdraw, Sprint/Leap, Climb/Fall)
 
*Languages: Chinese, Xiongnu
 
*Languages: Chinese, Xiongnu
 
*Equipment: Good Spear (+1 Attack), Good Horsebow (+1 Attack) Good Heavy Armor (AC 5, 4 Stone). Enc 6/6 Stone
 
*Equipment: Good Spear (+1 Attack), Good Horsebow (+1 Attack) Good Heavy Armor (AC 5, 4 Stone). Enc 6/6 Stone
 
*Mount: Good Medium Warhorse
 
*Mount: Good Medium Warhorse
 +
  
 
===Hou Chen, Captain of Cavalry===
 
===Hou Chen, Captain of Cavalry===
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Hou Chen is Zhang Yang's close friend. Together they are responsible for the security of the capital at Jin Yang and in assisting General Lu Bu in his campaign against the rebels.
 
Hou Chen is Zhang Yang's close friend. Together they are responsible for the security of the capital at Jin Yang and in assisting General Lu Bu in his campaign against the rebels.
  
*General 5, Move 120’, AC 7, HD 5d8, hp 53, Att 5+/6+, Saves: Wood 10+, Fire 11+, Earth 14+, Metal 13+, Water 12+, Init +1
+
*General 5, Move 120’, AC 7, HD 5d8, hp 53, Att 6+/6+, Saves: Wood 10+, Fire 11+, Earth 14+, Metal 13+, Water 12+, Init +1
*Dmg: Spear (1d12+2), Bow(1d8+2), Unarmed(1d3+2)
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*Dmg: Spear (2d8+1), Bow(1d10+1), Unarmed(1d4+1)
*Str +2, Dex +1, Con +1,  Cha +1
+
*Str +1, Dex +1, Con +1,  Cha +1
  
 
*Proficiencies: Command, Riding, Diplomacy, Military Strategy, Manual of Arms (x2), Language (Xiongnu), Land Surveying, Survival, Endurance, Weapon Mastery
 
*Proficiencies: Command, Riding, Diplomacy, Military Strategy, Manual of Arms (x2), Language (Xiongnu), Land Surveying, Survival, Endurance, Weapon Mastery
*Weapon Masteries: Skilled: (Sabre, Spear, Horsebow, Unarmed), Basic: (All Common, Major, Military)
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*Weapon Masteries: Expert: (Spear, Horsebow), Skilled: (Sabre Unarmed), Basic: (All Common, Major, Military)
 
*Chi Abilities: Iron Body (Cloak of Chi, Iron Skin, Strong Defense), Light Foot (Withdraw, Sprint/Leap, Climb/Fall)
 
*Chi Abilities: Iron Body (Cloak of Chi, Iron Skin, Strong Defense), Light Foot (Withdraw, Sprint/Leap, Climb/Fall)
 
*Languages: Chinese, Xiongnu
 
*Languages: Chinese, Xiongnu
 
*Equipment: Good Spear (+1 Attack), Good Horsebow (+1 Attack) Good Heavy Armor (AC 5, 4 Stone). Enc 6/6 Stone
 
*Equipment: Good Spear (+1 Attack), Good Horsebow (+1 Attack) Good Heavy Armor (AC 5, 4 Stone). Enc 6/6 Stone
 
*Mount: Good Medium Warhorse
 
*Mount: Good Medium Warhorse
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===Song Xian and Wei Xu===
 
===Song Xian and Wei Xu===
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Song and Wei are officers of fair skill who inspire at best tepid loyalty from their soldiers. Both are skilled warriors though and capable of imparting those skills in large numbers of conscripts and novice fighters with surprising speed.
 
Song and Wei are officers of fair skill who inspire at best tepid loyalty from their soldiers. Both are skilled warriors though and capable of imparting those skills in large numbers of conscripts and novice fighters with surprising speed.
  
*General 4, Move 120’, AC 7, HD 4d8, hp 52, Att 6+/8+, Saves: Wood 12+, Fire 12+, Earth 15+, Metal 14+, Water 15+, Init +1
+
*General 4, Move 120’, AC 7, HD 4d8, hp 52, Att 7+/7+, Saves: Wood 12+, Fire 12+, Earth 15+, Metal 14+, Water 15+, Init +1
*Dmg: Spear (1d12+2), Bow(1d8+2), Unarmed(1d4+2)
+
*Dmg: Spear (2d8+1), Bow(1d8+1), Unarmed(1d4+1)
*Str +2, Con +1, Cha -1
+
*Str +1, Dex +1, Con +1, Cha -1
  
 
*Proficiencies: Command, Riding, Intimidate, Manual of Arms (x2), Endurance, Alertness, Survival, Gambling, Tracking
 
*Proficiencies: Command, Riding, Intimidate, Manual of Arms (x2), Endurance, Alertness, Survival, Gambling, Tracking
*Weapon Masteries: Skilled: (Sabre, Spear, Horsebow, Unarmed), Basic: (All Common, Major, Military)
+
*Weapon Masteries: Expert: (Spear), Skilled: (Sabre, Horsebow, Unarmed), Basic: (All Common, Major, Military)
 
*Chi Abilities: Iron Body (Cloak of Chi, Feel No Pain, Strong Defense), Light Foot (Withdraw, Sprint/Leap)
 
*Chi Abilities: Iron Body (Cloak of Chi, Feel No Pain, Strong Defense), Light Foot (Withdraw, Sprint/Leap)
 
*Languages: Chinese
 
*Languages: Chinese
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==Imperial Army==
 
==Imperial Army==
 
===Lu Zhi, Imperial Commander===
 
 
Lu Zhi is one of 3 Imperial Commanders charged by Chief Minister He Jin to put down the rebellion. He is a cautious, learned man more at home with his books than with a sword.
 
 
*Strategist 7, Move 120’, AC 6, HD 6d6, hp 42, Att 8+/6+, Saves: Wood 13+, Fire 7+, Earth 8+, Metal 9+, Water 10+, Init +2
 
*Dmg: Sword (1d10), Unarmed(1d4)
 
*Int +2, Wis +2, Dex +2, Con +1, Cha +1
 
 
*Proficiencies: Knowledge (History) x3, Military Strategy x2, Chi Power (Art of War)
 
*Weapon Masteries: Expert: (Sword, Unarmed), Skilled (Common)
 
*Chi Abilities: Artisan's Hand (The Sharp Mind, The Tranquil Mind), Inner Power (Invisible Armor, Improvised Shield), Art of War(Observe the Dragon, Spring Breeze, Rolling Thunder), Inner Eye (Resist Chi, Resist Manipulation)
 
*Languages: Chinese, Buyeo, Xiongnu
 
*Equipment: Great Sword (+1 init, +1 damage). Enc 1/5 Stone
 
*Mount: Good Light Warhorse
 
 
===Zhang He, Officer of Ji===
 
 
Zhang He is a Major and the master of sieges for Lu Zhi. He first gained his position under Governor Han Fu of Ji.
 
 
*General 6, Move 120’, AC 8, HD 6d8, hp 62, Att 5+/5+, Saves: Wood 10+, Fire 10+, Earth 14+, Metal 12+, Water 12+, Init +2
 
*Dmg: Spear (2d8+2), Bow(1d10+2), Sabre (1d12+2), Unarmed(1d4+2)
 
*Str +2, Dex +2, Con +1, Int +1, Cha +1
 
 
*Proficiencies: Command, Riding, Diplomacy, Military Strategy x2, Manual of Arms (Infantry), Land Surveying, Survival, Endurance, Siege Engineering x2
 
*Weapon Masteries:  Expert: (Sabre, Spear, Horsebow, Unarmed), Skilled: (All Common, Major, Military)
 
*Chi Abilities: Iron Body (Cloak of Chi, Iron Skin, Strong Defense), Light Foot (Withdraw, Sprint/Leap, Climb/Fall), Art of War (Gentle Rain)
 
*Languages: Chinese
 
*Equipment: Good Spear (+1 Attack), Good Horsebow (+1 Attack), Good Sabre (+1 Attack), Good Heavy Armor (AC 5, 4 Stone). Enc 6/7 Stone
 
*Mount: Good Medium Warhorse
 
  
 
==Yellow Scarf Rebels==
 
==Yellow Scarf Rebels==
 
===Zhang Jue, Lord of Heaven===
 
 
Eldest of the three Zhang brothers and founder of the Way of Supreme Peace sect and architect of the Yellow Turban rebellion. He is a sorcerer of immense skill and power as well as a healer. He keeps with him at all times the original copies of the scrolls given to him by the yellow immortal of the southern lands.
 
 
*Priest 9, Move 120’, AC 4, HD 9d6, hp 45, Att 9+/8+, Saves: Wood 12+, Fire 8+, Earth 4+, Metal 8+, Water 6+, Init +2
 
*Dmg: Staff (1d10-1), Unarmed(1d4-1)
 
*Cha +3, Wis +3, Int +1, Str -1, Con -1
 
 
*Proficiencies: Healing x3, Theology x3, Military Strategy x2, Prophecy, Soothsaying, Divine Blessing, Laying on Hands x3, Mystic Aura, Naturalism (Jizhou), Prestidigitation, Leadership
 
*Weapon Masteries: Expert: (Staff, Unarmed), Skilled (Common)
 
*Chi Abilities: Inner Power (Invisible Armor), Way of Peace (Sow Confusion, Spirit Army x3, Bend the Heavens x3), Inner Eye (Resist Manipulation, Mask of Serenity)
 
*Languages: Chinese
 
*Equipment: Holy Staff, Way of Supreme Peace. Enc 1/4 Stone
 
*Mount: Good Light Warhorse
 
  
 
=Common NPCs=
 
=Common NPCs=
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===Adjutant===
 
===Adjutant===
 
Military Officer 1, Move 120’, AC 5, HD 1d8, hp 9, Att 9+/10+, Saves: Wood 14+, Fire 15+, Earth 17+, Metal 17+, Water 16+, Init +0
 
Military Officer 1, Move 120’, AC 5, HD 1d8, hp 9, Att 9+/10+, Saves: Wood 14+, Fire 15+, Earth 17+, Metal 17+, Water 16+, Init +0
Dmg: Sabre (1d8+1), Spear (1d10+1), Horsebow (1d6+1)
+
Dmg: Sabre (1d6+1), Spear (1d10+1), Horsebow (1d6+1)
 
Str +1, Con +1, Int -1
 
Str +1, Con +1, Int -1
  
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===Sub-Captain===
 
===Sub-Captain===
 
Military Officer 2, Move 120’, AC 5, HD 2d8, hp 14, Att 8+/9+, Saves: Wood 13+, Fire 14+, Earth 16+, Metal 16+, Water 15+, Init +0
 
Military Officer 2, Move 120’, AC 5, HD 2d8, hp 14, Att 8+/9+, Saves: Wood 13+, Fire 14+, Earth 16+, Metal 16+, Water 15+, Init +0
Dmg: Sabre (1d8+1), Spear (1d10+1), Horsebow (1d6+1)
+
Dmg: Sabre (1d6+1), Spear (1d10+1), Horsebow (1d6+1)
 
Str +1, Con +1, Int -1
 
Str +1, Con +1, Int -1
  
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Chi Abilities: None
 
Chi Abilities: None
 
Equipment: Heavy armor, sabre, dagger, spear, light warhorse
 
Equipment: Heavy armor, sabre, dagger, spear, light warhorse
 
===Captain===
 
Military Officer 3, Move 120’, AC 6, HD 3d8, hp 19, Att 7+/8+, Saves: Wood 13+, Fire 14+, Earth 16+, Metal 16+, Water 15+, Init +0
 
Dmg: Sabre (1d10+1), Spear (1d12+1), Horsebow (1d8+1)
 
Str +1, Con +1, Int -1
 
 
Proficiencies: Campaigning, Combat Reflexes, Command, Manual of Arms (Infantry, Cavalry), Riding
 
Weapon Masteries: Skilled (sabre, spear, halberd, horsebow), Basic (Common, Major, Military)
 
Chi Abilities: None
 
Equipment: Heavy armor, sabre, dagger, spear, horsebow medium warhorse
 
 
===Commander===
 
Military Officer 4, Move 120’, AC 6, HD 4d8, hp 24, Att 6+/7+, Saves: Wood 12+, Fire 13+, Earth 15+, Metal 14+, Water 14+, Init +0
 
Dmg: Sabre (1d10+1), Spear (1d12+1), Horsebow (1d8+1)
 
Str +1, Con +1
 
 
Proficiencies: Campaigning, Combat Reflexes, Command, Manual of Arms (Infantry, Cavalry), Riding
 
Weapon Masteries: Skilled (sabre, spear, halberd, horsebow), Basic (Common, Major, Military)
 
Chi Abilities: None
 
Equipment: Heavy armor, sabre, dagger, spear, horsebow medium warhorse
 
  
 
==Servants==
 
==Servants==
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Chi Abilities: None
 
Chi Abilities: None
 
Equipment: Saddle, tack and harness
 
Equipment: Saddle, tack and harness
 
Cost: 7.5 silver
 
  
 
===Medium Warhorse===
 
===Medium Warhorse===
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Chi Abilities: None
 
Chi Abilities: None
 
Equipment: Saddle, tack and harness
 
Equipment: Saddle, tack and harness
 
Cost: 12.5 silver
 

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