Three Kingdoms\NPCs

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Notable NPCs

Bing Province

Ding Yuan, Governor of Bing Province

Lord Ding is a good officer but an uninspiring leader. He is capable in both fighting and tactics and has an eye for terrain but he is too concerned with women and gaming.

  • General 7, Move 120’, AC 9, HD 7d8, hp 71, Att 5+/5+, Saves: Wood 9+, Fire 10+, Earth 14+, Metal 12+, Water 12+, Init +1
  • Dmg: Spear (2d12+1), Bow(1d10+1), Unarmed(1d6+1)
  • Str +1, Con +1, Dex +1, Wis -1
  • Proficiencies: Command, Riding, Intimidate, Manual of Arms (x2), Seduction, Military Strategy, Gambling, Alertness, Land Surveying
  • Weapon Masteries: Master (Spear), Expert: (Sabre, Unarmed, Horsebow), Skilled: (All Common, Major, Military)
  • Chi Abilities: Iron Body (Cloak of Chi, Iron Skin, Strong Defense), Light Foot (Withdraw, Sprint/Leap, Climb/Fall), Art of War (Spring Breeze, Rolling Thunder)
  • Languages: Chinese
  • Equipment: Great Spear (+1 Init, +1 Attack), Great Horsebow (+1 Init, +1 Attack) Great Heavy Armor (AC 6, 4 Stone). Enc 6/6 Stone
  • Mount: Great Medium Warhorse


Lu Bu, Chief Secretary of Bing Province

General Lu is a terrifying enemy. He is renowned as the greatest warrior in all of China. Physically he is unmatched but he is not a strategist but such is his power that even with basic tactics he earns victory after victory against the Yellow Scarves. Recently rumors have begun in hushed tones that Lu Bu desires greater authority that the governor cannot bestow.

  • General 8, Move 120’, AC 12(13), HD 8d8, hp 102, Att 2+/2+, Saves: Wood 6+, Fire 8+, Earth 14+, Metal 12+, Water 11+, Init +5 (+6)
  • Dmg: Sky-Piercer (2d10+4), Bow(1d10+3), Unarmed(1d6+3)
  • Str +3, Con +3, Dex +2, Wis -2
  • Proficiencies: Command, Riding, Intimidate, Manual of Arms, Endurance, Might, Mapping, Gambling, Weapon Mastery (Spear), Ambushing, Blind Fighting, Running, Wakefulness
  • Weapon Masteries: Master (Halberd), Expert: (Sabre, Unarmed, Horsebow), Skilled: (All Common, Major, Military)
  • Chi Abilities:
    • Iron Body (Cloak of Chi, Feel No Pain, Strong Defense)
    • Light Foot (Withdraw, Sprint/Leap, Climb/Fall)
    • Perfect Action (Speed x3)
  • Languages: Chinese
  • Equipment: [I]Sky Piercer[/I] (Exceptional Halberd, +1 Init, +1 Attack, +1 Damage), Great Horsebow (+1 Init, +1 Attack) Great Heavy Armor (AC 6, 4 Stone). Enc 6/8 Stone
  • Mount: Great Medium Warhorse

Zhang Yang, Administrator of Jin Yang

Zhang Yang is not a natural civil officer, he is a soldier who has been pressed to do a bureaucrat's job. Despite his lack of innate talent he applies himself to the task and thus life remains relatively normal despite the proximity of the main power center of the rebels.

  • General 5, Move 120’, AC 7, HD 5d8, hp 48, Att 6+/6+, Saves: Wood 11+, Fire 11+, Earth 14+, Metal 12+, Water 12+, Init +1
  • Dmg: Spear (1d12+1), Bow(1d10+1), Unarmed(1d4+1)
  • Str +1, Dex +1, Int +1, Cha +1
  • Proficiencies: Command, Riding, Diplomacy, Military Strategy, Manual of Arms, Profession (Administrator)x2, Land Surveying, Survival, Endurance, Knowledge (History)
  • Weapon Masteries: Expert: (Horsebow), Skilled: (Sabre, Spear, Unarmed), Basic: (All Common, Major, Military)
  • Chi Abilities: Iron Body (Cloak of Chi, Iron Skin, Strong Defense), Light Foot (Withdraw, Sprint/Leap, Climb/Fall)
  • Languages: Chinese, Xiongnu
  • Equipment: Good Spear (+1 Attack), Good Horsebow (+1 Attack) Good Heavy Armor (AC 5, 4 Stone). Enc 6/6 Stone
  • Mount: Good Medium Warhorse


Hou Chen, Captain of Cavalry

Hou Chen is Zhang Yang's close friend. Together they are responsible for the security of the capital at Jin Yang and in assisting General Lu Bu in his campaign against the rebels.

  • General 5, Move 120’, AC 7, HD 5d8, hp 53, Att 6+/6+, Saves: Wood 10+, Fire 11+, Earth 14+, Metal 13+, Water 12+, Init +1
  • Dmg: Spear (2d8+1), Bow(1d10+1), Unarmed(1d4+1)
  • Str +1, Dex +1, Con +1, Cha +1
  • Proficiencies: Command, Riding, Diplomacy, Military Strategy, Manual of Arms (x2), Language (Xiongnu), Land Surveying, Survival, Endurance, Weapon Mastery
  • Weapon Masteries: Expert: (Spear, Horsebow), Skilled: (Sabre Unarmed), Basic: (All Common, Major, Military)
  • Chi Abilities: Iron Body (Cloak of Chi, Iron Skin, Strong Defense), Light Foot (Withdraw, Sprint/Leap, Climb/Fall)
  • Languages: Chinese, Xiongnu
  • Equipment: Good Spear (+1 Attack), Good Horsebow (+1 Attack) Good Heavy Armor (AC 5, 4 Stone). Enc 6/6 Stone
  • Mount: Good Medium Warhorse


Song Xian and Wei Xu

Song and Wei are officers of fair skill who inspire at best tepid loyalty from their soldiers. Both are skilled warriors though and capable of imparting those skills in large numbers of conscripts and novice fighters with surprising speed.

  • General 4, Move 120’, AC 7, HD 4d8, hp 52, Att 7+/7+, Saves: Wood 12+, Fire 12+, Earth 15+, Metal 14+, Water 15+, Init +1
  • Dmg: Spear (2d8+1), Bow(1d8+1), Unarmed(1d4+1)
  • Str +1, Dex +1, Con +1, Cha -1
  • Proficiencies: Command, Riding, Intimidate, Manual of Arms (x2), Endurance, Alertness, Survival, Gambling, Tracking
  • Weapon Masteries: Expert: (Spear), Skilled: (Sabre, Horsebow, Unarmed), Basic: (All Common, Major, Military)
  • Chi Abilities: Iron Body (Cloak of Chi, Feel No Pain, Strong Defense), Light Foot (Withdraw, Sprint/Leap)
  • Languages: Chinese
  • Equipment: Good Spear (+1 Attack), Good Horsebow (+1 Attack), Heavy Armor (AC 5, 4 Stone). Enc 6/6 Stone
  • Mount: Good Medium Warhorse


Imperial Army

Yellow Scarf Rebels

Common NPCs

Ability score arrays

  • Hero
    • +3, +3, +3, -1, -1, -2
    • +3, +3, +2, 0, 0, -2
    • +3, +2, +1, +1, 0, 0
    • +2, +2, +2, +1, +1, 0
  • Retainer Stats
    • +3, +1, 0, -1, -1, -3
    • +2, +1, 0, 0, 0, -2
    • +1, +1, 0, 0, 0, 0
    • +1, +1, +1, 0, 0, -1
  • Follower Stats
    • +1, 0, 0, 0, 0, 0
    • +1, +1, 0, 0, 0, -1
    • +2, +1, 0, 0, -1, -2

Soldiers

Conscript (BR 0.5)

Normal 0, Move 120’, AC 1, HD 1d6, hp 4, Att 10+/10+, Saves: Wood 14+, Fire 16+, Earth 18+, Metal 18+, Water 17+, Init +0 Dmg: Spear (1d10), Unarmed (1d3) Con +1, Int -1

Proficiencies: Campaigning, Labor Weapon Masteries: Basic (Spear), Unskilled (all) Chi Abilities: None Equipment: Padded armor, spear

Light Infantry (BR 1)

Normal 0, Move 120’, AC 2(3), HD 1d6, hp 5, Att 9+/10+, Saves: Wood 14+, Fire 16+, Earth 18+, Metal 18+, Water 17+, Init +0 Dmg: Spear (1d10+1) or Sabre (1d8+1) Str +1, Con +1, Int -1

Proficiencies: Campaigning, Labor Weapon Masteries: Basic (Sabre, Spear), Unskilled (all) Chi Abilities: None Equipment: Light armor, spear or sabre+shield

Heavy Infantry (BR 2)

Normal 0, Move 90’, AC 5(6), HD 1d6, hp 7, Att 9+/10+, Saves: Wood 14+, Fire 16+, Earth 18+, Metal 18+, Water 17+, Init +0 Dmg: Halberd or War Sabre (1d10+1) Str +1, Con +1, Int -1

Proficiencies: Campaigning, Labor Weapon Masteries: Basic (Halberd, War Sabre), Unskilled (all) Chi Abilities: None Equipment: Heavy armor, halberd or war sabre

Crossbowman (BR 1.5)

Normal 0, Move 120’, AC 2, HD 1d6, hp 5, Att 10+/9+, Saves: Wood 14+, Fire 15+, Earth 18+, Metal 18+, Water 17+, Init +0 Dmg: Heavy crossbow (1d8), Dagger (1d4) Dex +1, Con +1, Int -1

Proficiencies: Campaigning, Labor Weapon Masteries: Basic (heavy crossbow), Unskilled (all) Chi Abilities: None Equipment: Padded armor, heavy crossbow, dagger

Light Cavalry (BR 3.5)

Normal 0, Move 180’, AC 3, HD 1d6, hp 7, Att 9+/10+, Saves: Wood 14+, Fire 16+, Earth 18+, Metal 17+, Water 17+, Init +0 Dmg: Spear (1d10+1), Sabre (1d8+1) Str +1, Con +1

Proficiencies: Campaigning, Riding Weapon Masteries: Basic (All Major), Unskilled (all) Chi Abilities: None Equipment: Light armor, spear, sabre

Officers

Adjutant

Military Officer 1, Move 120’, AC 5, HD 1d8, hp 8, Att 9+/10+, Saves: Wood 14+, Fire 15+, Earth 17+, Metal 17+, Water 16+, Init +0 Dmg: Sabre (1d6+1), Spear (1d10+1), Horsebow (1d6+1) Str +1, Con +1, Int -1

Proficiencies: Campaigning, Manual of Arms (Infantry), Riding Weapon Masteries: Basic (Common, Major, Military) Chi Abilities: None Equipment: Heavy armor, sabre, dagger, spear, light warhorse

Sub-Captain

Military Officer 2, Move 120’, AC 5, HD 2d8, hp 12, Att 8+/9+, Saves: Wood 13+, Fire 14+, Earth 16+, Metal 16+, Water 15+, Init +0 Dmg: Sabre (1d6+1), Spear (1d10+1), Horsebow (1d6+1) Str +1, Con +1, Int -1

Proficiencies: Campaigning, Combat Reflexes, Command, Manual of Arms (Infantry), Riding Weapon Masteries: Basic (Common, Major, Military) Chi Abilities: None Equipment: Heavy armor, sabre, dagger, spear, light warhorse


Servants

Concubine

Normal 0, Move 120’, AC 0, HD 1d6, hp 3, Att 12+/10+, Saves: Wood 17+, Fire 14+, Earth 16+, Metal 14+, Water 13+, Init +0 Dmg: Unarmed(1 nonL), dagger (1d4-2) Str -2, Int +1, Cha +1

Proficiencies: Seduction, Performance (any 1) x2, Performance (any other) Weapon Masteries: Basic (Dagger), Unskilled (all) Chi Abilities: None Equipment: Fine clothing

Valet

Normal 0, Move 120’, AC 0, HD 1d6, hp 3, Att 12+/10+, Saves: Wood 17+, Fire 13+, Earth 16+, Metal 15+, Water 13+, Init +0 Dmg: Unarmed(1 nonL), dagger (1d4-2) Str -2, Dex+1, Cha +1,

Proficiencies: Profession (servant) x2, Wakefulness, Diplomacy Weapon Masteries: Basic (Dagger), Unskilled (all) Chi Abilities: None Equipment: Professional clothing

Youth

Normal 0, Move 120’, AC 0, HD 1d6, hp 3, Att 10+/10+, Saves: Wood 15+, Fire 16+, Earth 19+, Metal 18+, Water 17+, Init +0 Dmg: Unarmed(1d3-1 nonL), dagger (1d4-1) Str -1, Int -1, Wis -1

Proficiencies: Labor (servant), Skulking Weapon Masteries: Basic (Dagger), Unskilled (all) Chi Abilities: None Equipment: clothing


Animals

Light Warhorse

Beast 2, Move 240’, AC 2, HD 2d8, hp 12, Att 7+, Saves: Wood 14+, Fire 14+, Earth 17+, Metal 16+, Water 16+, Init +1 Dmg: 2 Hooves (1d4+2) Str +2, Dex +1

Proficiencies: None Weapon Masteries: Basic (Natural weapons) Chi Abilities: None Equipment: Saddle, tack and harness

Medium Warhorse

Beast 3, Move 240’, AC 3, HD 3d8, hp 21, Att 7+, Saves: Wood 12+, Fire 12+, Earth 16+, Metal 15+, Water 15+, Init +2 Dmg: 2 Hooves (1d6+2) Str +2, Dex +2, Con +1

Proficiencies: None Weapon Masteries: Basic (Natural weapons) Chi Abilities: None Equipment: Saddle, tack and harness