Difference between revisions of "Tiger Praxis"

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*33 Days Old
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*Alignment: Unprincipled. Select final alignment by L3.
  
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== Attributes ==
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*IQ: 15
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*ME: 19 +2 save v/ psionic attack & insanity
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*MA:  24 Trust/Intimidate 80%
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*PS: 24 (4d6+9 sdc on restrained punch, carry 1200 pounds, lift 2400)
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*PP: 14
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*PE: 15
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*PB: 28 Charm/Impress 86%
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*PS: 15 Running, 90 Flying (flies at a hair over 60mph)
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<br/>
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*ISP: 44
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*PPE: 100
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*MDC: 600
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== Special Abilities ==
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*Nightvision 200ft
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*See the Invisible
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*Shadow Meld as spell, at will, 20 minutes duration
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*Resistant to normal fire and cold, half from MDC fire/plasma
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*Shapeshift 4hrs per day/level
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*Impervious to all forms of paralysis
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*Regenerates 1d10 MDC per melee round, 1d4x10 per minute
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*Teleport: 34 (+2/level)% chance. 5 mile range, self only, failure indicates no teleport occurs rather than a lethal accident, may only attempt every other melee round. May attempt dimensional teleport at half odds at a ley line or nexus
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*Poison Breath: 1/melee, 60 ft range, 12 ft area. Cloud lasts 8 seconds. Independent air supply renders immune, filtration isn’t enough. Save v. poison 16+ or be paralyzed for 1d4+1 minutes. Anyone who saves is immune for 24 hours.
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*Full understanding of magic. May use all techno-wizard devices without instruction, as well as recognize and use other magic weapons. Read magic & use scrolls. Recognize magic circles & enchantment (latter at 40+5%/level). Sense ley lines & nexus points at 20 miles. Recognize other dragons at visual contact up to 4,000 feet.
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*Horror Factor: 11, 13 if he displays his frills in a threatening manner.
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== RCC Bonuses ==
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*+1 attack/melee
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*+2 initiative
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*+1 Perception
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*+2 to Strike
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*+3 to Parry/Dodge
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*+4 to pull punch
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*+3 to roll w/ impact
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*+6 v. Horror Factor
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*+3 v. psionics and mind control
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*+1 all other saves
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== Dragon hand-to-hand ==
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*Bite 2d6
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*Punch 2d6
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*Kick 2d6?
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*Claw Swipe 5d6
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*+2 roll w/ impact
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*+1 to pull punch
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*Metamorphosis takes a full melee round
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== Magic ==
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*1st Level Spells: Blinding Flash, Globe of Daylight, Sense Evil
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*2nd Level Spells: Chameleon, Cleanse, Manipulate Object
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== Psionics ==
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*Healing: Deaden Pain, Exorcism, Healing Touch, Increased Healing, Induce Sleep, Psychic Diagnosis, Psychic Purification, Psychic Surgery, Stop Bleeding.
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*Physical: Alter Aura
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*Sensitive: See Aura, Read Dimensional Portal
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*Super Psychic: Mind Block Auto-Defense, Telekinetic Force Field
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== Skills ==
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*Speak Elven/Dragon 98%
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*Read & Write Elven/Dragon 45%
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*Basic Math 45%
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*Other Language: American
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*Play Musical Instrument: Guitar 35%
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== Equipment ==
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*A Regular Sword
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*Clothes (Poncho, jeans, shirt, cowboy hat, cowboy boots)
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*Some books on how to play guitar, and some pre-disaster magazines.
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*A suitcase
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*An acoustic guitar

Latest revision as of 09:58, 2 March 2019

  • 33 Days Old
  • Alignment: Unprincipled. Select final alignment by L3.


Attributes[edit]

  • IQ: 15
  • ME: 19 +2 save v/ psionic attack & insanity
  • MA: 24 Trust/Intimidate 80%
  • PS: 24 (4d6+9 sdc on restrained punch, carry 1200 pounds, lift 2400)
  • PP: 14
  • PE: 15
  • PB: 28 Charm/Impress 86%
  • PS: 15 Running, 90 Flying (flies at a hair over 60mph)


  • ISP: 44
  • PPE: 100
  • MDC: 600



Special Abilities[edit]

  • Nightvision 200ft
  • See the Invisible
  • Shadow Meld as spell, at will, 20 minutes duration
  • Resistant to normal fire and cold, half from MDC fire/plasma
  • Shapeshift 4hrs per day/level
  • Impervious to all forms of paralysis
  • Regenerates 1d10 MDC per melee round, 1d4x10 per minute
  • Teleport: 34 (+2/level)% chance. 5 mile range, self only, failure indicates no teleport occurs rather than a lethal accident, may only attempt every other melee round. May attempt dimensional teleport at half odds at a ley line or nexus
  • Poison Breath: 1/melee, 60 ft range, 12 ft area. Cloud lasts 8 seconds. Independent air supply renders immune, filtration isn’t enough. Save v. poison 16+ or be paralyzed for 1d4+1 minutes. Anyone who saves is immune for 24 hours.
  • Full understanding of magic. May use all techno-wizard devices without instruction, as well as recognize and use other magic weapons. Read magic & use scrolls. Recognize magic circles & enchantment (latter at 40+5%/level). Sense ley lines & nexus points at 20 miles. Recognize other dragons at visual contact up to 4,000 feet.
  • Horror Factor: 11, 13 if he displays his frills in a threatening manner.


RCC Bonuses[edit]

  • +1 attack/melee
  • +2 initiative
  • +1 Perception
  • +2 to Strike
  • +3 to Parry/Dodge
  • +4 to pull punch
  • +3 to roll w/ impact
  • +6 v. Horror Factor
  • +3 v. psionics and mind control
  • +1 all other saves


Dragon hand-to-hand[edit]

  • Bite 2d6
  • Punch 2d6
  • Kick 2d6?
  • Claw Swipe 5d6
  • +2 roll w/ impact
  • +1 to pull punch
  • Metamorphosis takes a full melee round


Magic[edit]

  • 1st Level Spells: Blinding Flash, Globe of Daylight, Sense Evil
  • 2nd Level Spells: Chameleon, Cleanse, Manipulate Object


Psionics[edit]

  • Healing: Deaden Pain, Exorcism, Healing Touch, Increased Healing, Induce Sleep, Psychic Diagnosis, Psychic Purification, Psychic Surgery, Stop Bleeding.
  • Physical: Alter Aura
  • Sensitive: See Aura, Read Dimensional Portal
  • Super Psychic: Mind Block Auto-Defense, Telekinetic Force Field


Skills[edit]

  • Speak Elven/Dragon 98%
  • Read & Write Elven/Dragon 45%
  • Basic Math 45%
  • Other Language: American
  • Play Musical Instrument: Guitar 35%


Equipment[edit]

  • A Regular Sword
  • Clothes (Poncho, jeans, shirt, cowboy hat, cowboy boots)
  • Some books on how to play guitar, and some pre-disaster magazines.
  • A suitcase
  • An acoustic guitar