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|distinctions_role_name=Career Criminal | |distinctions_role_name=Career Criminal | ||
|distinctions_role_triggers@0_name=Friends in Low Places | |distinctions_role_triggers@0_name=Friends in Low Places | ||
− | |distinctions_role_triggers@0_text=When you create an | + | |distinctions_role_triggers@0_text=When you create an Asset based on a seedy contact or underworld connection, step it up. |
|distinctions_role_triggers@1_name=Hard Habit to Break | |distinctions_role_triggers@1_name=Hard Habit to Break | ||
|distinctions_role_triggers@1_text=When you make a deal 'outside the law' spend a plot point to create a stepped up asset related to the deal. Or, take on a complication related to the criminal activity and get a plot point. | |distinctions_role_triggers@1_text=When you make a deal 'outside the law' spend a plot point to create a stepped up asset related to the deal. Or, take on a complication related to the criminal activity and get a plot point. | ||
|distinctions_background_name=Intuitive Mechanic | |distinctions_background_name=Intuitive Mechanic | ||
− | |distinctions_background_triggers@0_name=Talk to | + | |distinctions_background_triggers@0_name=Talk to me Baby |
− | |distinctions_background_triggers@0_text=When you encounter a mechanical failure for the first time, you may attempt to intuit the root cause with a Mental + Notice | + | |distinctions_background_triggers@0_text=When you encounter a mechanical failure for the first time, you may attempt to intuit the root cause with a Mental + Notice Action. Create a Here's Your Problem d8 Asset if you succeed or take a Stumped d8 Complication if you fail. |
− | |distinctions_background_triggers@1_name= | + | |distinctions_background_triggers@1_name= |
− | |distinctions_background_triggers@1_text= | + | |distinctions_background_triggers@1_text= |
|distinctions_personality_name=Burned Too Many Times | |distinctions_personality_name=Burned Too Many Times | ||
|distinctions_personality_triggers@0_name=Panic Mode | |distinctions_personality_triggers@0_name=Panic Mode | ||
− | |distinctions_personality_triggers@0_text=Step up or double your Physical die for one | + | |distinctions_personality_triggers@0_text=Step up or double your Physical die for one Action. After the roll, create or step up the Complication 'Panicked'. Spend a plot point to do both. |
− | |distinctions_personality_triggers@1_name=Looking | + | |distinctions_personality_triggers@1_name=Looking Out For Number One |
− | |distinctions_personality_triggers@1_text= | + | |distinctions_personality_triggers@1_text=Reroll all dice in a roll. |
+ | On the reroll, all dice that roll 1s or 2s are considered | ||
+ | Complications. | ||
|skills@0_name:Craft_die=4 | |skills@0_name:Craft_die=4 | ||
|skills@0_name:Craft_specializations@0= | |skills@0_name:Craft_specializations@0= | ||
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|skills@1_name:Drive_specializations@0= | |skills@1_name:Drive_specializations@0= | ||
|skills@1_name:Drive_specializations@1= | |skills@1_name:Drive_specializations@1= | ||
− | |skills@2_name:Fight_die= | + | |skills@2_name:Fight_die=4 |
|skills@2_name:Fight_specializations@0= | |skills@2_name:Fight_specializations@0= | ||
|skills@2_name:Fight_specializations@1= | |skills@2_name:Fight_specializations@1= | ||
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|skills@6_name:Influence_specializations@0=Bureaucratic | |skills@6_name:Influence_specializations@0=Bureaucratic | ||
|skills@6_name:Influence_specializations@1=Negotiate | |skills@6_name:Influence_specializations@1=Negotiate | ||
− | + | |skills@7_name:Know_die=4 | |
− | |skills@7_name:Know_die= | + | |skills@7_name:Know_specializations@0= |
− | |skills@7_name:Know_specializations@0= | ||
|skills@7_name:Know_specializations@1= | |skills@7_name:Know_specializations@1= | ||
|skills@8_name:Labor_die=4 | |skills@8_name:Labor_die=4 | ||
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|skills@10_name:Notice_specializations@0= | |skills@10_name:Notice_specializations@0= | ||
|skills@10_name:Notice_specializations@1= | |skills@10_name:Notice_specializations@1= | ||
− | |skills@11_name:Operate_die= | + | |skills@11_name:Operate_die=6 |
|skills@11_name:Operate_specializations@0= | |skills@11_name:Operate_specializations@0= | ||
|skills@11_name:Operate_specializations@1= | |skills@11_name:Operate_specializations@1= | ||
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|skills@13_name:Shoot_specializations@0= | |skills@13_name:Shoot_specializations@0= | ||
|skills@13_name:Shoot_specializations@1= | |skills@13_name:Shoot_specializations@1= | ||
− | |skills@14_name:Sneak_die= | + | |skills@14_name:Sneak_die=6 |
|skills@14_name:Sneak_specializations@0=Breaking & Entering | |skills@14_name:Sneak_specializations@0=Breaking & Entering | ||
|skills@14_name:Sneak_specializations@1= | |skills@14_name:Sneak_specializations@1= | ||
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|skills@17_name:Treat_specializations@0= | |skills@17_name:Treat_specializations@0= | ||
|skills@17_name:Treat_specializations@1= | |skills@17_name:Treat_specializations@1= | ||
− | |skills@18_name:Trick_die= | + | |skills@18_name:Trick_die=8 |
|skills@18_name:Trick_specializations@0= | |skills@18_name:Trick_specializations@0= | ||
|skills@18_name:Trick_specializations@1= | |skills@18_name:Trick_specializations@1= | ||
|sigAssets@0_name=Multi-tool | |sigAssets@0_name=Multi-tool | ||
|sigAssets@0_die=8 | |sigAssets@0_die=8 | ||
− | |sigAssets@0_triggers@0_name= | + | |sigAssets@0_triggers@0_name= |
− | |sigAssets@0_triggers@0_description= | + | |sigAssets@0_triggers@0_description= |
|sigAssets@0_triggers@1_name= | |sigAssets@0_triggers@1_name= | ||
|sigAssets@0_triggers@1_description= | |sigAssets@0_triggers@1_description= | ||
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|sigAssets@2_die=6 | |sigAssets@2_die=6 | ||
|sigAssets@2_triggers@0_name=Soothing Menthol | |sigAssets@2_triggers@0_name=Soothing Menthol | ||
− | |sigAssets@2_triggers@0_description=Spend 1 plot point at the beginning of a scene to step back all of your physical or mental-based | + | |sigAssets@2_triggers@0_description=Spend 1 plot point at the beginning of a scene to step back all of your physical or mental-based Complications. |
|sigAssets@2_triggers@1_name= | |sigAssets@2_triggers@1_name= | ||
|sigAssets@2_triggers@1_description= | |sigAssets@2_triggers@1_description= | ||
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|spent_s01e01=Trigger (Looking out for Number One) | |spent_s01e01=Trigger (Looking out for Number One) | ||
|spent_s01e02=Signature Asset (The Baron) | |spent_s01e02=Signature Asset (The Baron) | ||
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|spent_s02e04=Step Up (Shoot d8) | |spent_s02e04=Step Up (Shoot d8) | ||
|spent_s02e05=Influence Specialization (Negotiate) | |spent_s02e05=Influence Specialization (Negotiate) | ||
− | |spent_s02e06= | + | |spent_s02e06= |
− | |spent_s02e07= | + | |spent_s02e07= |
− | |spent_s02e08= | + | |spent_s02e08= |
|spent_s02e09=Absent | |spent_s02e09=Absent | ||
− | |spent_s02e10= | + | |spent_s02e10= |
− | |spent_s02e11= | + | |spent_s02e11= |
− | |spent_s02e12= | + | |spent_s02e12= |
− | |spent_s02e13= | + | |spent_s02e13= |
− | |spent_s02e14= | + | |spent_s02e14= |
− | |spent_s02e15= | + | |spent_s02e15= |
− | |spent_s02e16= | + | |spent_s02e16= |
− | |spent_s02e17= | + | |spent_s02e17= |
− | |spent_s02e18= | + | |spent_s02e18= |
− | |spent_s02e19= | + | |spent_s02e19= |
− | | | + | |spent_s02e20= |
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}} | }} | ||
<br><br><br> | <br><br><br> | ||
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===Background=== | ===Background=== | ||
* [[Vignettes of Betrayal]] | * [[Vignettes of Betrayal]] | ||
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