Difference between revisions of "Trinity:History"

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(The Beginning)
(The Beginning)
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Meanwhile, in the south, the gnomes encountered a curious people, the dwarves, who lived in the mountains south of the [[Trinity:Blue_Hills | Blue Hills]]. Here, the stocky people did battle with the orcs for control of the mountains. The orcs were a strange race, and many of their number naturally mutated over time, gaining strength and power unknown. The dwarves, to counteract this menace, had invented a great number of devices and oddities the gnomes found intriguing. The gnomish people split into two camps - those who were interested in upholding their heritage of learning of the [[Trinity:The_Forces#Blue | Blue]], the world memory; and those who were interested in learning of the ways of the dwarves.
 
Meanwhile, in the south, the gnomes encountered a curious people, the dwarves, who lived in the mountains south of the [[Trinity:Blue_Hills | Blue Hills]]. Here, the stocky people did battle with the orcs for control of the mountains. The orcs were a strange race, and many of their number naturally mutated over time, gaining strength and power unknown. The dwarves, to counteract this menace, had invented a great number of devices and oddities the gnomes found intriguing. The gnomish people split into two camps - those who were interested in upholding their heritage of learning of the [[Trinity:The_Forces#Blue | Blue]], the world memory; and those who were interested in learning of the ways of the dwarves.
  
Humans, also, became interested in the dwarven inventions. Those who were not allowed to wield arcane magic ventured south to learn of this thing called "[[Trinity:Technology | technology]]," and hoped that it would lead them to some facsimile of the power the druids had denied them.
+
Humans, also, became interested in the dwarven inventions. Those who were not allowed to wield arcane magic ventured south to learn of this thing called "[[Trinity:The_Forces#Technology | technology]]," and hoped that it would lead them to some facsimile of the power the druids had denied them.
  
 
While humans and gnomes ventured south, the halflings were under attack from a breed of insects known as [[Trinity:Prophet_Moths | Prophet Moths]] - giant insects who were capable of spewing spores that had a variety of deleterious and vicious effects. They built a city known as [[Trinity:Medibaria | Medibaria]], which - in halfling legend - was said to be  
 
While humans and gnomes ventured south, the halflings were under attack from a breed of insects known as [[Trinity:Prophet_Moths | Prophet Moths]] - giant insects who were capable of spewing spores that had a variety of deleterious and vicious effects. They built a city known as [[Trinity:Medibaria | Medibaria]], which - in halfling legend - was said to be  
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While the Ronkans overtook Woodland, the halflings overcame their own difficulties. Assisted by dwarven gunsmithing techniques, the halflings forged a new weapon known as a [[Trinity:Gunblade | gunblade]]. The leader of the halflings, [[Trinity:Liat_Ned | Liat'ned of the Eld]], rode with twelve gunslingers and smote down the prophet moth queen, ending the threat to his people.
 
While the Ronkans overtook Woodland, the halflings overcame their own difficulties. Assisted by dwarven gunsmithing techniques, the halflings forged a new weapon known as a [[Trinity:Gunblade | gunblade]]. The leader of the halflings, [[Trinity:Liat_Ned | Liat'ned of the Eld]], rode with twelve gunslingers and smote down the prophet moth queen, ending the threat to his people.
  
With the [[Trinity:Woodland_League | Woodland League]] properly subjugated, the humans who had fled the persecution of arcane magic took up the art of wizardry. A foolish few, however, attempted to combine it with technology, into what they termed "[[Trinity:Magitech | magitech]]." In particular, the construction of a magitech 'walker was attempted, but - as the final spell was put into place - the device exploded with incredible force, leveling dozens of miles around the epicentre and killing thousands in the blast. With the forceful detonation, the rift to [[Trinity:Lotharien | Lotharien]] was closed, leaving the remaining goblins and other slaves to fend for themselves.
+
With the [[Trinity:Woodland_League | Woodland League]] properly subjugated, the humans who had fled the persecution of arcane magic took up the art of wizardry. A foolish few, however, attempted to combine it with technology, into what they termed "[[Trinity:The_Forces#Magitech | magitech]]." In particular, the construction of a magitech 'walker was attempted, but - as the final spell was put into place - the device exploded with incredible force, leveling dozens of miles around the epicentre and killing thousands in the blast. With the forceful detonation, the rift to [[Trinity:Lotharien | Lotharien]] was closed, leaving the remaining goblins and other slaves to fend for themselves.
  
 
With that explosion, the dawn of the world ends.
 
With that explosion, the dawn of the world ends.

Revision as of 08:14, 6 December 2006


A Short History of Trinity

What follows is a rough history of the world of Trinity. It is not intended to be read as a complete history; its purpose is merely to serve as a rough idea of what has occurred in the past.

The Beginning

The exact story of the creation of the world is uncertain. Various religions have their own beliefs regarding the creation of the world, but - for the time being - there is no way to validate any of these.

Known history begins with the Woodland League, a political entity formed by a variety of races and peoples who dwelled on the continent of Sarteri. The League consisted of the elves and various fey of the expansive Woodlands; the gnomes of the Blue Hills, to the southwest; the humans of Wayveri, to the east; and the halflings, of the fields of the south. Prior to the formation of the League, humans had warred with the halflings, but the formation of the League brought peace to the whole of the known world.

The humans, however, were a curious people, and soon began toying with powers beyond their understanding. They learned of dangerous and powerful magic, and used it against each other in territorial disputes. The most powerful family, the Wayveri - for whom the region was named - used their magic to utterly annihilate those who opposed them, turning the entirety of the eastern region into a vast desert, which became known as the Lost.

After the Lost was formed, the practice of arcane magic was outlawed, save by those who gained druidic sponsors - and such sponsorships were gained only through complete trust. However, a small segment of the elven and human population disagreed with this and, not wishing to subjugate themselves to the will of the Woodland League, went north into what was then unknown; it has since been found that these were the elves that settled the nations of Iscali and Adren, and the humans settled the nation of Dralin, on the continent of Rotaria.

Meanwhile, in the south, the gnomes encountered a curious people, the dwarves, who lived in the mountains south of the Blue Hills. Here, the stocky people did battle with the orcs for control of the mountains. The orcs were a strange race, and many of their number naturally mutated over time, gaining strength and power unknown. The dwarves, to counteract this menace, had invented a great number of devices and oddities the gnomes found intriguing. The gnomish people split into two camps - those who were interested in upholding their heritage of learning of the Blue, the world memory; and those who were interested in learning of the ways of the dwarves.

Humans, also, became interested in the dwarven inventions. Those who were not allowed to wield arcane magic ventured south to learn of this thing called " technology," and hoped that it would lead them to some facsimile of the power the druids had denied them.

While humans and gnomes ventured south, the halflings were under attack from a breed of insects known as Prophet Moths - giant insects who were capable of spewing spores that had a variety of deleterious and vicious effects. They built a city known as Medibaria, which - in halfling legend - was said to be

the last halfling city built before the end of the world.

To the south, the combined forces of the humans, gnomes, and dwarves were able to fend off the orcs, and peace was reached. However, the races new to the region had no interest in returning to the oppressiveness of the Woodland League, whom they feared would deem their technology inappropriate and dangerous, as they had arcane magic. So they formed a new nation, which they named the Ronkan Empire, and they threatened war with the Woodland League.

Elsewhere in the world, on the continent of Lotharien, illithids from another world - led by Anabstercorian, an alhoon of great power - came and subjected the races to their will. However, the power of their dimension-spanning device ripped the world asunder, and caused a spatial rift to open on the southern end of the continent, which opened into the northern extremes of the Woodland League. Goblins escaped south, and told tales of the illithids and their horrible mental powers and hunger for the brains of sentient beings.

Few paid attention to the tales of these strange creatures, however, as the Ronkans brought war to the Woodlanders. The combined genius of the Ronkans had brought forth a new breed of machine, known as "walkers" - humanoid-esque machines with the firepower of a dozen wizards each. The defeat of the Woodland League was rapid, and the people who had once protected the woodlands from arcane magic fell before guns and machines.

While the Ronkans overtook Woodland, the halflings overcame their own difficulties. Assisted by dwarven gunsmithing techniques, the halflings forged a new weapon known as a gunblade. The leader of the halflings, Liat'ned of the Eld, rode with twelve gunslingers and smote down the prophet moth queen, ending the threat to his people.

With the Woodland League properly subjugated, the humans who had fled the persecution of arcane magic took up the art of wizardry. A foolish few, however, attempted to combine it with technology, into what they termed " magitech." In particular, the construction of a magitech 'walker was attempted, but - as the final spell was put into place - the device exploded with incredible force, leveling dozens of miles around the epicentre and killing thousands in the blast. With the forceful detonation, the rift to Lotharien was closed, leaving the remaining goblins and other slaves to fend for themselves.

With that explosion, the dawn of the world ends.

The First Age

The gnomes and halflings, who had survived the destruction and resulting fallout, headed northeast, to avoid the destruction. The gnomes and dwarves built a flying city, which they named Urilaulri, and flew into the skies, to not be heard of again until the Third Age. The halflings, meanwhile, built standard sailing ships and sailed to the northeast, leaving a multitude of ruins in their wake. They found themselves on the southwestern coast of the continent of Chaliraz, and found fey and other races.

Meanwhile, in Lotharien, the slaves of the illithids had managed to throw off the yolk of oppression, and sent their masters scurrying back through the portal whence they came - but their freedom had a cost: the entirety of the continent sank beneath the waves, leaving only a few hundred survivors. The only remaining part of the continent became known as the Evil Isle, in remembrance of the evil that had spawned from the continent it was once a part of. In the wake of the illithids, members of several new races became stranded on the world: the githyanki, among others.

The surviving members of the other races in Woodland - the elves, and the humans - ventured north, and found a new continent, also filled with humans and elves.

Recent History

To yet be added.