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[[Invictus Igni| Back]]
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[[Invictus Igni | Back]]
  
 
==Character==
 
==Character==
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! Corruption
 
! Corruption
 
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===Skills===
 
===Skills===
Awareness (Per) <br>
 
Deceive (Fel)<br>
 
Dodge (Ag) <br>
 
Intimidate (S/Fel/Int)<br>
 
Common Lore (Imperial Navy, Koronus Expanse, War) (Int)<br>
 
Forbidden Lore (Xenos) (Int)<br>
 
Scholastic Lore (Astromancy, Tactica Imperialis) (Int)<br>
 
Navigation (Stellar) (Int)<br>
 
Pilot (Space Craft, Flyers) (Ag)<br>
 
Psyniscience (Per)<br>
 
Scrutiny (Per)<br>
 
Speak Language (Low Gothic) (Int)<br>
 
  
 
===Talents===
 
===Talents===
 
Pistol Weapon Training (Universal)<br>
 
Melee Weapon Training (Universal)<br>
 
 
Nerves of Steel<br>
 
Quick Draw<br>
 
 
Hatred (Orks)<br>
 
Peer (Military, Underworld, Void Born)<br>
 
Polyglot<br>
 
Rivals (Inquisition)<br>
 
  
 
===Traits===
 
===Traits===
'''Street Knowledge:''' As a result of their living on the ‘streets,’ the Footfallen suffer a —5 penalty on all Scholastic Lore Tests except those that involve information on the Koronus Expanse (whether or not a given Scholastic Lore Test involves the Koronus expanse is up to the GM).<br>
 
'''Web of Contacts:''' As they learn to survive, Footfallen generate a web of contacts that can extend throughout the Koronus Expanse. All Footfallen characters gain a Peer Talent chosen from the following list (choose one): Astropaths, the Insane, Underworld, Void Born, Workers.<br>
 
'''Port of Call:''' Because many of the settlements Footfallen call home have numerous factions, and even species, they tend to pick up the different types of postures and body languages of thousands of travellers that cross their paths. As such, all Footfallen characters begin with the Polyglot Talent.<br>
 
'''Sixth Sense:''' Though they cannot explain it, the true Footfallen have a strange attunement to the Expanse that borders on the supernatural. All Footfallen characters gain Psyniscience as a Trained Skill, although they do not count as psykers. However, they are of an interest to the Inquisition, and begin the game with the Rival (Inquisition) Talent.<br>
 
  
 
==Gear==
 
==Gear==
  
 
===Weapons and Upgrades===
 
===Weapons and Upgrades===
2x Poor Craftsmanship Wrath Plasma Pistols (w/ Starflare Vents) (Pistol, 10m, S/-/-, 1d10+8E Pen 6, Clip 4, Rld 3 Full, Flame, Maximal, Overheats, Unreliable, 5kg) <br>
 
2x Poor Craftsmanship Wrath Plasma Pistols (w/ Red Dot Sights) (Pistol, 40m, S/-/-, 1d10+8E Pen 6, Clip 8, Rld 3 Full, Maximal, Overheats, Unreliable, 5kg) <br>
 
Common-Craftsmanship power sword<br> (Melee, 1d10+7E Pen 5, Power Field, Balanced, 5kg) <br>
 
Common-Craftsmanship bolt pistol (Pistol, 30m,  S/2/-, 1d10+5X Pen 4, Clip 8, Rld Full, Tearing, 3.5kg)<br>
 
  
 
===Armor and Clothing===
 
===Armor and Clothing===
 
Lathe-forged Pressure Carapace (AP 6+1 All, counts as a voidsuit which automatically seals up, halves all AP on weapons used against it, 8kg)<br>
 
Guard flak armour<br>
 
Footfall-pattern void suit<br>
 
Imperial Navy uniform<br>
 
+20 Acquisition: Displacer Field (Protection Rating 55, overloads on a 1-10)
 
  
 
===Cybernetics===
 
===Cybernetics===
 
+10 Acquisition: Best-Craftsmanship MIU (+20 to relevant tests, allows sense-sharing)<br>
 
  
 
===Tools and Consumables===
 
===Tools and Consumables===
 
Micro-bead<br>
 
Blessed ship token<br>
 
Re-breather<br>
 
2 bottles of amasec<br>
 
Pict-recorder<br>
 
Vox-caster<br>
 
 
===Vehicles===
 
 
+0 Acquisition: Common-Craftsmanship Guncutter (Callsign "Hawk")<br>
 
 
==XP gain and expenditure==
 
500 XP from defeating the pirate captain John Sterro <br>
 
1250xp from Death World shenanigans <br>
 
 
100 - Awareness <br>
 
100 - Dodge <br>
 
 
500 - Deadeye Shot <br>
 
750 - Take Them Alive <br>
 
 
300 remaining <br>
 

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