Difference between revisions of "WFRP2e 2525 Albrecht Mueller"

From RPGnet
Jump to: navigation, search
(Talents)
m (Trappings)
Line 82: Line 82:
  
 
= Trappings =
 
= Trappings =
Shield
+
2 Swords
  
Riding Horse with Saddle and Harness
+
Lance
  
Main Gauche
+
Shield
  
Rapier
+
Heavy Armour (Full Plate Armour)
  
BC Hand Weapon ("Hordebreaker", Gromril Battleaxe)
+
Silver Comet Medallion
  
BC Great Weapon (Elven Battleaxe)
+
Silken Clothing
  
BC Elfbow
+
Destrier with Saddle and Harness
 
 
BC Hochland Long Rifle
 
 
 
BC Pistol x2
 
 
 
Crossbow Pistol w/ 10 bolts
 
 
 
Best Craftsmanship Hand Weapon (Longsword)
 
 
 
4 Throwing Knives/Stars
 
Heavy Armour (Full Plate Armour)
 
10 yards of Rope
 
  
56 gc
+
A Sling Bag
  
Best Craftsmanship Wide-Brimmed Hat (10 gc)
+
A Blanket
  
Best Craftsmanship Knuckledusters (10 gc)
+
A Wooden Tankard
  
Bolas x5 (35s)
+
A Wooden Cutlery Set
  
Healing Draughts x5 (25gc)
+
45 Gold Crowns
  
Isolde typically goes around with her sword, axe, pistols and armor, along with the knuckledusters and bolas for subduing the enemy. The long weapons like the elven battle-axe, long rifle and elfbow are kept on her horse's back until they're needed.
+
The Uneasy Feeling that the Other Shoe is Bound to Drop Sooner or Later

Revision as of 08:19, 8 December 2014

back

Sir Albrecht Müller

Characteristics

WS BS S (SB) T (TB) Ag Int WP Fel W A M Mag FP IP
67 53 49 (5) 45 (4) 49 38 56 50 12 3 4 0 2 2

Skills

Academic Knowledge (Strategy/Tactics),

Animal Care

Command

Common Knowledge (the Empire, Tilea, Kislev, the Chaos Wastes)

Consume Alcohol

Dodge Blow

Drive

Gamble

Gossip

Haggle

Intimidate

Perception

Secret Language (Thieves' Tongue, Battle Tongue)

Speak Language (Reikspiel, Tilean)

Swim

Talents

Ambidextrous (no penalty for using a weapon in his secondary hand)

Coolheaded (+5 Willpower)

Disarm

Lightning Reflexes (+5 Agility)

Menacing (+10 to Intimidate and torture checks)

Quick Draw (can use the ready action as a free action once per round)

Sharpshooter (+20 Aim bonus to missile weapons)

Specialist Weapon Group (Cavalry),

Street Fighting (+10 to unarmed WS checks, +1 to unarmed damage)

Strike Mighty Blow (+1 to damage rolls)

Strike to Stun

Wrestling (+10 to WS and Strength on all grapple checks)

Trappings

2 Swords

Lance

Shield

Heavy Armour (Full Plate Armour)

Silver Comet Medallion

Silken Clothing

Destrier with Saddle and Harness

A Sling Bag

A Blanket

A Wooden Tankard

A Wooden Cutlery Set

45 Gold Crowns

The Uneasy Feeling that the Other Shoe is Bound to Drop Sooner or Later