Difference between revisions of "Wicoca"
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=== Wicoca === | === Wicoca === | ||
− | * | + | * Warrior: 1 |
− | *( | + | *(0) / (500) |
− | *Hits: ( | + | *Hits: (1/1) |
− | *Combat Pool: ( | + | *Combat Pool: (1) |
− | *Modifiers: ( | + | *AC 6 with a shield, 5 without |
− | *Morale: ( | + | *Modifiers: (+1 from Agile to AC and ranged attacks, initiative, parry and dodge, as well as abilities or saving throws involving speed, manual dexterity, athleticism) |
− | *Reaction: ( | + | *Morale: (+0) |
− | *Initiative: ( | + | *Reaction: (+0/-2 depending on whether the NPC qualifies as upright citizen) |
− | *Movement: ( | + | *Initiative: (+1) |
+ | *Movement: (16) | ||
'''Traits''' | '''Traits''' | ||
*Gifts & Curses: (Give their names and a brief description of what they do in the blanks below.) | *Gifts & Curses: (Give their names and a brief description of what they do in the blanks below.) | ||
− | ** | + | **Cad (The character has low moral fiber and ungentlemanly conduct. Any time he is presented with an opportunity to misbehave (a free night in a new city, for example), or in a social situation where proper behavior is expected, he must make a standard saving throw (modified by gifts or abilities relevant to self control, which are currently... none, or -1 for Coward) or pursue a debauched plan or embarrass himself. -2 to reaction rolls from upright citizens who are aware of the character’s leanings). |
− | ** | + | **Coward. Simply -1 to morale. |
** | ** | ||
*Abilities: (Same as for G&C) | *Abilities: (Same as for G&C) | ||
− | ** | + | **Agile. Increase Armor Class by 1. +1 bonus to missile attacks (including thrown weapons), parry and dodge attempts, initiative, and ability or saving rolls involving manual dexterity, speed or athleticism. |
− | ** | + | **Survival: The character is skilled at hunting, foraging, finding water and shelter, orienteering in natural environments, recognizing natural animals and their properties, and other skills of woodcraft. |
** | ** | ||
'''Equipment''' | '''Equipment''' | ||
− | * | + | *Flail |
− | * | + | *Long bow |
− | * | + | *Leather armour |
− | * | + | *Shield, 1 silver 9 pences |
− | * | + | *Dagger |
− | * | + | *bottle of spirits |
− | + | *backpack | |
− | + | *flint and tinder | |
− | * | + | *hunting horn |
− | * | + | *waterskin |
− | * | + | *6 torches |
− | * | + | *pouch |
− | * | + | *6 spikes |
− | * | + | *10 meters of rope |
− | * | + | *hard tack (3 days) |
− | * | + | * kestrel named Rasho |
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Revision as of 14:18, 29 February 2012
Wicoca
- Warrior: 1
- (0) / (500)
- Hits: (1/1)
- Combat Pool: (1)
- AC 6 with a shield, 5 without
- Modifiers: (+1 from Agile to AC and ranged attacks, initiative, parry and dodge, as well as abilities or saving throws involving speed, manual dexterity, athleticism)
- Morale: (+0)
- Reaction: (+0/-2 depending on whether the NPC qualifies as upright citizen)
- Initiative: (+1)
- Movement: (16)
Traits
- Gifts & Curses: (Give their names and a brief description of what they do in the blanks below.)
- Cad (The character has low moral fiber and ungentlemanly conduct. Any time he is presented with an opportunity to misbehave (a free night in a new city, for example), or in a social situation where proper behavior is expected, he must make a standard saving throw (modified by gifts or abilities relevant to self control, which are currently... none, or -1 for Coward) or pursue a debauched plan or embarrass himself. -2 to reaction rolls from upright citizens who are aware of the character’s leanings).
- Coward. Simply -1 to morale.
- Abilities: (Same as for G&C)
- Agile. Increase Armor Class by 1. +1 bonus to missile attacks (including thrown weapons), parry and dodge attempts, initiative, and ability or saving rolls involving manual dexterity, speed or athleticism.
- Survival: The character is skilled at hunting, foraging, finding water and shelter, orienteering in natural environments, recognizing natural animals and their properties, and other skills of woodcraft.
Equipment
- Flail
- Long bow
- Leather armour
- Shield, 1 silver 9 pences
- Dagger
- bottle of spirits
- backpack
- flint and tinder
- hunting horn
- waterskin
- 6 torches
- pouch
- 6 spikes
- 10 meters of rope
- hard tack (3 days)
- kestrel named Rasho