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== Rank ==
 
== Rank ==
 
*Human Explorer 4
 
*Human Explorer 4
*XP: 32515/32000
+
*XP: 8,000 / 16,000
 
*Alignment Neutral
 
*Alignment Neutral
 
*Henchman of [[WoA_Qutai | Qutai]]
 
*Henchman of [[WoA_Qutai | Qutai]]
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*General Proficiencies
 
*General Proficiencies
** Riding x2 (horse archery/casting, mount +2 morale, use horse as shield for +3 AC and -2 to attack throws)
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** Riding x2 (horse archery/casting, mount +2 morale, +2 to animal husbandry throws on horses, use horse as shield for +3 AC and can cast on 7+ throw)
  
 
*Class Proficiencies
 
*Class Proficiencies
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** Wilderness Explorer (+4 to avoid getting lost, +5 to evade encounters except in clear or grassland terrain, evade wilderness encounters when surprised on 19+)
 
** Wilderness Explorer (+4 to avoid getting lost, +5 to evade encounters except in clear or grassland terrain, evade wilderness encounters when surprised on 19+)
 
** Precise Shooting (may fire into melee at -2 on the attack throw)
 
** Precise Shooting (may fire into melee at -2 on the attack throw)
 +
** Fighting Style: Ranged (+1 to ranged attack throws)
  
 
== Combat ==
 
== Combat ==
 
*AC 6 (chain + shield + dex)
 
*AC 6 (chain + shield + dex)
*HP 19/19
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*HP 18/18
 
*Movement Rate 90' explore / 30' combat
 
*Movement Rate 90' explore / 30' combat
 
*Initiative Modifier +1
 
*Initiative Modifier +1
 
*Attacks
 
*Attacks
**Primary Melee Attack: Sword + 1 -- 6+ for 1d6+1
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**Primary Melee Attack: Sword + 1 -- 7+ for 1d6+1
**Primary Ranged Attack: Masterwork Recurve Bow -- 4+ for 1d6+3
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**Primary Ranged Attack: Longbow -- 5+ for 1d6+2
  
 
*Saves:
 
*Saves:
**Petrification & Paralysis 12
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**Petrification & Paralysis 13
**Poison & Death 11
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**Poison & Death 12
**Blast & Breath 13
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**Blast & Breath 14
**Staves & Wands 13
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**Staves & Wands 14
**Spells 14
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**Spells 15
  
 
== Equipment ==
 
== Equipment ==
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**Silver Dagger
 
**Silver Dagger
 
**Masterwork Recurve Bow
 
**Masterwork Recurve Bow
***Quiver 60 arrows
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***Quiver 20 arrows
 
**Shield
 
**Shield
 
**Chain armor
 
**Chain armor
 
**Warhorse (Light)
 
**Warhorse (Light)
***Lamellar barding
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***Leather barding
 
***Saddle and tack (war)
 
***Saddle and tack (war)
 
***Saddle bags
 
***Saddle bags
****Blanket
 
****Grappling hook
 
****Rope
 
****Tent
 
****Hammer and spikes
 
 
**Backpack
 
**Backpack
 +
***Blanket
 
***Military oil
 
***Military oil
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***Grappling hook
 +
***Rope
 +
***Hammer and spikes
 +
***Pouch
 +
***Iron rations
 +
***Tent
 
***Torches
 
***Torches
 
***Tinder box
 
***Tinder box
 
***Sacks (2)
 
***Sacks (2)
 
***Waterskin
 
***Waterskin
**Pouch
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***Iron rations
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 +
 
 +
 
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*Masterwork weapons gain one of the following qualities for a base cost of 500 gp: +1 to hit, +1 to damage, +20/40/80' (ranged weapons only), +2 to Saves (such as from Sundering or other applicable effects. Qualities can be stacked, but not in a linear cost. Each additional quality adds 250 gp to the cost. Therefore, a masterwork sword with a +1 to hit and +1 to damage would cost 1250 gp, as opposed to 1000.
 +
*Masterwork armor can be purchased with the following qualities, each at a cost of 750 gp: +1 to AC (note that this quality adds to the encumbrance of the suit), -1 to encumbrance (minimum 1 stone), +3 to Saves. As with masterwork weapons, qualities can be stacked, with an additional 500 gp added to the cost per quality. Therefore, a suit of plate that has a +1 to AC and a -1 to AC would cost 2000 gp, and would be as encumbering as a normal suit of plate.

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