Difference between revisions of "WoA Jochi"

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(Combat)
(Equipment)
Line 49: Line 49:
 
**Silver Dagger
 
**Silver Dagger
 
**Masterwork Recurve Bow
 
**Masterwork Recurve Bow
***Quiver 20 arrows
+
***Quiver 60 arrows
 
**Shield
 
**Shield
 
**Chain armor
 
**Chain armor
 
**Warhorse (Light)
 
**Warhorse (Light)
***Leather barding
+
***Lamellar barding
 
***Saddle and tack (war)
 
***Saddle and tack (war)
 
***Saddle bags
 
***Saddle bags
 +
****Blanket
 +
****Grappling hook
 +
****Rope
 +
****Tent
 +
****Hammer and spikes
 
**Backpack
 
**Backpack
***Blanket
 
 
***Military oil
 
***Military oil
***Grappling hook
 
***Rope
 
***Hammer and spikes
 
***Pouch
 
***Iron rations
 
***Tent
 
 
***Torches
 
***Torches
 
***Tinder box
 
***Tinder box
 
***Sacks (2)
 
***Sacks (2)
 
***Waterskin
 
***Waterskin
 
+
**Pouch
 
+
***Iron rations
 
 
 
 
*Masterwork weapons gain one of the following qualities for a base cost of 500 gp: +1 to hit, +1 to damage, +20/40/80' (ranged weapons only), +2 to Saves (such as from Sundering or other applicable effects. Qualities can be stacked, but not in a linear cost. Each additional quality adds 250 gp to the cost. Therefore, a masterwork sword with a +1 to hit and +1 to damage would cost 1250 gp, as opposed to 1000.
 
*Masterwork armor can be purchased with the following qualities, each at a cost of 750 gp: +1 to AC (note that this quality adds to the encumbrance of the suit), -1 to encumbrance (minimum 1 stone), +3 to Saves. As with masterwork weapons, qualities can be stacked, with an additional 500 gp added to the cost per quality. Therefore, a suit of plate that has a +1 to AC and a -1 to AC would cost 2000 gp, and would be as encumbering as a normal suit of plate.
 

Revision as of 08:56, 4 September 2015

The Wilderlands of Absalom

Rank

  • Human Explorer 4
  • XP: 8,000 / 16,000
  • Alignment Neutral
  • Henchman of Qutai

Attributes

  • STR 12 (0)
  • INT 10 (0)
  • WIS 9 (0)
  • DEX 13 (+1)
  • CON 13 (+1)
  • CHA 12 (0)

Skills

  • Languages
    • Common
  • General Proficiencies
    • Riding x2 (horse archery/casting, mount +2 morale, use horse as shield for +3 AC and -2 to attack throws)
  • Class Proficiencies
    • Ranged Combat Bonuses(+1 on ranged attack throws, +2 to ranged attack damage)
    • Animal Reflexes (+1 to surprise)
    • Hard to Spot (hide in underbrush on 3+, in shadows on 14+)
    • Wilderness Explorer (+4 to avoid getting lost, +5 to evade encounters except in clear or grassland terrain, evade wilderness encounters when surprised on 19+)
    • Precise Shooting (may fire into melee at -2 on the attack throw)

Combat

  • AC 6 (chain + shield + dex)
  • HP 18/18
  • Movement Rate 90' explore / 30' combat
  • Initiative Modifier +1
  • Attacks
    • Primary Melee Attack: Sword + 1 -- 7+ for 1d6+1
    • Primary Ranged Attack: Masterwork Recurve Bow -- 5+ for 1d6+3
  • Saves:
    • Petrification & Paralysis 13
    • Poison & Death 12
    • Blast & Breath 14
    • Staves & Wands 14
    • Spells 15

Equipment

  • Gear, Armor, Weapons: Total Encumbrance.
    • Sword +1
    • Silver Dagger
    • Masterwork Recurve Bow
      • Quiver 60 arrows
    • Shield
    • Chain armor
    • Warhorse (Light)
      • Lamellar barding
      • Saddle and tack (war)
      • Saddle bags
        • Blanket
        • Grappling hook
        • Rope
        • Tent
        • Hammer and spikes
    • Backpack
      • Military oil
      • Torches
      • Tinder box
      • Sacks (2)
      • Waterskin
    • Pouch
      • Iron rations