Editing WoA Qutai
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[[The Wilderlands of Absalom]] | [[The Wilderlands of Absalom]] | ||
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== Rank == | == Rank == | ||
− | *Human Shaman | + | *Human Shaman 5 |
− | *XP: | + | *XP: 20,000 / 24,000 |
*Alignment Neutral | *Alignment Neutral | ||
*Full PC | *Full PC | ||
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** Commune with Spirits (1/week the spirits will answer 3 yes-or-no questions) | ** Commune with Spirits (1/week the spirits will answer 3 yes-or-no questions) | ||
** Totem Animal -- Horse | ** Totem Animal -- Horse | ||
− | *** Move 240', | + | *** Move 240', AC2, HD 2, #AT 2, Dmg 1d4/1d4, can be ridden. Intelligence 7, can speak to master |
** Running (+30' movement speed) | ** Running (+30' movement speed) | ||
** Spirit Ritual (spend an hour to recover an expended spell slot, cannot recover the same level spell slot on the same day) | ** Spirit Ritual (spend an hour to recover an expended spell slot, cannot recover the same level spell slot on the same day) | ||
** Shapechange (turn into a horse 1/day) | ** Shapechange (turn into a horse 1/day) | ||
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** Command (henchmen and mercs get +2 morale) | ** Command (henchmen and mercs get +2 morale) | ||
== Combat == | == Combat == | ||
*AC 5 (leather + shield + dex) | *AC 5 (leather + shield + dex) | ||
− | *HP | + | *HP 7+4d6+4 |
*Movement Rate 150' explore / 50' combat | *Movement Rate 150' explore / 50' combat | ||
*Initiative Modifier +2 | *Initiative Modifier +2 | ||
*Attacks | *Attacks | ||
− | **Primary Melee Attack: | + | **Primary Melee Attack: Spear -- 9+ for 1d6-1 |
− | **Primary Ranged Attack: Thrown Dagger -- | + | **Primary Ranged Attack: Thrown Dagger -- 6+ for 1d4-1 |
*Saves: (+2 from Wisdom NOT included) | *Saves: (+2 from Wisdom NOT included) | ||
− | **Petrification & Paralysis | + | **Petrification & Paralysis 9 |
− | **Poison & Death | + | **Poison & Death 6 |
− | **Blast & Breath | + | **Blast & Breath 12 |
− | **Staves & Wands | + | **Staves & Wands 9 |
− | **Spells | + | **Spells 11 |
== Spells == | == Spells == | ||
*First Level: 2 | *First Level: 2 | ||
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** Cure Light Wounds (Touch, heal 1d6+1) | ** Cure Light Wounds (Touch, heal 1d6+1) | ||
** Faerie Fire (Range 60, Duration 5 rounds, grants +2 to hit one man sized creature) | ** Faerie Fire (Range 60, Duration 5 rounds, grants +2 to hit one man sized creature) | ||
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*Second Level: 2 | *Second Level: 2 | ||
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** Charm Animal (no save, animal becomes friendly) | ** Charm Animal (no save, animal becomes friendly) | ||
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** Holy Chant (allies within 30' are +1 to hit and enemies suffer -1 to hit, must maintain chanting) | ** Holy Chant (allies within 30' are +1 to hit and enemies suffer -1 to hit, must maintain chanting) | ||
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− | + | == Equipment == | |
− | * | + | *Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character. |
− | + | **Then list | |
− | + | **Those things | |
− | + | **Individually | |
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− | + | leather armor | |
− | + | shield | |
− | + | spear | |
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− | + | 20 mounted archers is 900gp / month, say 6 months of loyalty pre-purchased = 5400gp | |
− | + | 4th level explorer is 8000gp | |
− | + | leave 1600gp for equipment for me and the explorer | |
− | + | 5000 gp remaining | |
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