Difference between revisions of "WoA Qutai"
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*General Proficiencies | *General Proficiencies | ||
** Animal Husbandry (use herbs, heal 1d3 extra per day on animals) | ** Animal Husbandry (use herbs, heal 1d3 extra per day on animals) | ||
+ | ** Animal Training (train horses to do tricks) | ||
** Healing (use herbs, heal 1d3 extra per day) | ** Healing (use herbs, heal 1d3 extra per day) | ||
− | ** Riding x2 (horse archery/casting, mount +2 morale, +2 to animal husbandry throws on horses, use horse as shield for +3 AC and can cast on 7+ throw) | + | ** Riding x2 (horse archery/casting, mount +2 morale, +2 to animal husbandry and animal training throws on horses, use horse as shield for +3 AC and can cast on 7+ throw) |
*Class Proficiencies | *Class Proficiencies | ||
** Commune with Spirits (1/week the spirits will answer 3 yes-or-no questions) | ** Commune with Spirits (1/week the spirits will answer 3 yes-or-no questions) | ||
** Totem Animal -- Horse | ** Totem Animal -- Horse | ||
− | *** Move 240', | + | *** Move 240', AC 4, 11 HP, #AT 2, Dmg 1d4/1d4, can be ridden. Intelligence 7, can speak to master |
** Running (+30' movement speed) | ** Running (+30' movement speed) | ||
** Spirit Ritual (spend an hour to recover an expended spell slot, cannot recover the same level spell slot on the same day) | ** Spirit Ritual (spend an hour to recover an expended spell slot, cannot recover the same level spell slot on the same day) | ||
** Shapechange (turn into a horse 1/day) | ** Shapechange (turn into a horse 1/day) | ||
** Command (henchmen and mercs get +2 morale) | ** Command (henchmen and mercs get +2 morale) | ||
− | |||
== Combat == | == Combat == | ||
*AC 5 (leather + shield + dex) | *AC 5 (leather + shield + dex) | ||
− | *HP | + | *HP 29/29 |
*Movement Rate 150' explore / 50' combat | *Movement Rate 150' explore / 50' combat | ||
*Initiative Modifier +2 | *Initiative Modifier +2 | ||
Line 44: | Line 44: | ||
*Saves: (+2 from Wisdom NOT included) | *Saves: (+2 from Wisdom NOT included) | ||
− | **Petrification & Paralysis | + | **Petrification & Paralysis 11 |
− | **Poison & Death | + | **Poison & Death 8 |
− | **Blast & Breath | + | **Blast & Breath 14 |
− | **Staves & Wands | + | **Staves & Wands 11 |
− | **Spells | + | **Spells 13 |
== Spells == | == Spells == | ||
Line 60: | Line 60: | ||
== Equipment == | == Equipment == | ||
− | *Gear, Armor, Weapons: Total Encumbrance. | + | *Gear, Armor, Weapons: Total Encumbrance. |
− | ** | + | **Spear |
− | ** | + | **Silver Dagger |
− | ** | + | **Shield |
− | + | **Leather armor | |
− | + | **Warhorse (Light) | |
− | + | ***Leather barding | |
− | + | ***Saddle and tack (war) | |
− | + | ***Saddle bags | |
+ | ****Grappling Hook + Rope | ||
+ | ****Hammer and Spikes | ||
+ | ****Philter of Love | ||
+ | ****Blanket | ||
+ | ****Tent | ||
+ | **Backpack | ||
+ | ***Military oil (2) | ||
+ | ***Iron rations (1 wk) | ||
+ | ***Torches (6) | ||
+ | ***Tinder box | ||
+ | ***Waterskin | ||
+ | **Pouch | ||
+ | ***Healing herbs here | ||
20 mounted archers is 900gp / month, say 6 months of loyalty pre-purchased = 5400gp | 20 mounted archers is 900gp / month, say 6 months of loyalty pre-purchased = 5400gp | ||
− | |||
leave 1600gp for equipment for me and the explorer | leave 1600gp for equipment for me and the explorer | ||
− | + | 2000 gp remaining |
Revision as of 12:49, 1 September 2015
Contents
Rank
- Human Shaman 5
- XP: 20,000 / 24,000
- Alignment Neutral
- Full PC
Attributes
- STR 8 (-1)
- INT 15 (+1)
- WIS 17 (+2)
- DEX 16 (+2)
- CON 13 (+1)
- CHA 6 (-1)
Skills
- Languages
- Common
- Giant
- General Proficiencies
- Animal Husbandry (use herbs, heal 1d3 extra per day on animals)
- Animal Training (train horses to do tricks)
- Healing (use herbs, heal 1d3 extra per day)
- Riding x2 (horse archery/casting, mount +2 morale, +2 to animal husbandry and animal training throws on horses, use horse as shield for +3 AC and can cast on 7+ throw)
- Class Proficiencies
- Commune with Spirits (1/week the spirits will answer 3 yes-or-no questions)
- Totem Animal -- Horse
- Move 240', AC 4, 11 HP, #AT 2, Dmg 1d4/1d4, can be ridden. Intelligence 7, can speak to master
- Running (+30' movement speed)
- Spirit Ritual (spend an hour to recover an expended spell slot, cannot recover the same level spell slot on the same day)
- Shapechange (turn into a horse 1/day)
- Command (henchmen and mercs get +2 morale)
Combat
- AC 5 (leather + shield + dex)
- HP 29/29
- Movement Rate 150' explore / 50' combat
- Initiative Modifier +2
- Attacks
- Primary Melee Attack: Spear -- 9+ for 1d6-1
- Primary Ranged Attack: Thrown Dagger -- 6+ for 1d4-1
- Saves: (+2 from Wisdom NOT included)
- Petrification & Paralysis 11
- Poison & Death 8
- Blast & Breath 14
- Staves & Wands 11
- Spells 13
Spells
- First Level: 2
- Cure Light Wounds (Touch, heal 1d6+1)
- Faerie Fire (Range 60, Duration 5 rounds, grants +2 to hit one man sized creature)
- Second Level: 2
- Charm Animal (no save, animal becomes friendly)
- Holy Chant (allies within 30' are +1 to hit and enemies suffer -1 to hit, must maintain chanting)
Equipment
- Gear, Armor, Weapons: Total Encumbrance.
- Spear
- Silver Dagger
- Shield
- Leather armor
- Warhorse (Light)
- Leather barding
- Saddle and tack (war)
- Saddle bags
- Grappling Hook + Rope
- Hammer and Spikes
- Philter of Love
- Blanket
- Tent
- Backpack
- Military oil (2)
- Iron rations (1 wk)
- Torches (6)
- Tinder box
- Waterskin
- Pouch
- Healing herbs here
20 mounted archers is 900gp / month, say 6 months of loyalty pre-purchased = 5400gp
leave 1600gp for equipment for me and the explorer
2000 gp remaining