Difference between revisions of "WoA Xallijk"

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(Attributes)
(Equipment)
Line 90: Line 90:
 
**Tinder Box (flint & steel)
 
**Tinder Box (flint & steel)
 
**2 Water/Wine Skin
 
**2 Water/Wine Skin
 +
 +
*Clothing (45 gp, 24 sp)
 +
**Leather belt
 +
**High leather boots
 +
**Low leather boots
 +
**Fur-lined winter cloak
 +
**Long hooded cloak
 +
**Tunic and Pants (Armiger)
 +
**Robe
 +
**Gloves
 +
**Hat
 +
  
 
*Class Equipment (157 gp, 30 sp)
 
*Class Equipment (157 gp, 30 sp)
Line 107: Line 119:
 
**Garlic (2lb)
 
**Garlic (2lb)
 
**Wolfsbane (1lb)
 
**Wolfsbane (1lb)
 +
 +
*Mounts (440 gp)
 +
**Light Warhorse
 +
**Medium Riding Horse
 +
**5 mules
 +
**5 draft saddles
 +
**war saddle
 +
**20 saddlebags

Revision as of 20:53, 30 August 2015

The Wilderlands of Absalom

Rank

  • Human Wonderworker 4
  • XP: 20000/25000
  • Alignment: Lawful
  • List whether the character is a full PC or henchman, if the latter list chain of command to a PC.
  • List any titles or holdings

Attributes

  • STR 16
  • INT 16
  • WIS 15
  • DEX 11
  • CON 14
  • CHA 12

Skills

  • Languages
    • Common
    • Law
    • Bestial
  • General Proficiencies
    • Adventuring
  • Class Proficiencies


Alchemy, Collegiate Wizardry, Craft, Diplomacy, Engineering, Healing, Knowledge, Labor, Mapping, Naturalism, Navigation, Performance, Profession, Survival, Theology

Combat

  • AC
  • HP (just list the max here, list current HP on the front page.)
  • Movement Rate
  • Initiative Modifier
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
    • Secondary Melee Attack:
    • Primary Ranged Attack:
  • Saves:
    • Petrification & Paralysis
    • Poison & Death
    • Blast & Breath
    • Staves & Wands
    • Spells

Spells

  • First Level: Spells Per Day
    • A first level spell in your repertoire
    • Another first-level spell in your repertoire
    • Etc
  • Second Level: Spells Per Day
    • One
    • Two
    • You-know-what-to-do

Equipment

  • Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
    • Then list
    • Those things
    • Individually
    • 16000 gp


Purchase equipment from Chapter 3, such as weapons, armor, ships, mounts, etc.; » Establish libraries, workshops, laboratories, or mortuaries, as described in Chapter 5; » Purchase precious materials or special components, as described in Chapter 5; » Build castles, hideouts, sanctums, or other strongholds described in Chapter 5; » Purchase merchandise at its base price, as described in Chapter 5; » Roll for magic items, as described below; or » Recruit hirelings, as described below.


  • Travel Gear (28 gp, 36 sp)
    • Backpack (holds 4 stone)
    • Blanket (wool, thick)
    • Pouch/Purse (holds 1/2 stone)
    • Rope (50' length)
    • Sack (small, holds 2 stone)
    • Sack (large, holds 6 stone)
    • Stakes (4) and Mallet
    • Tent
    • Tinder Box (flint & steel)
    • 2 Water/Wine Skin
  • Clothing (45 gp, 24 sp)
    • Leather belt
    • High leather boots
    • Low leather boots
    • Fur-lined winter cloak
    • Long hooded cloak
    • Tunic and Pants (Armiger)
    • Robe
    • Gloves
    • Hat


  • Class Equipment (157 gp, 30 sp)
    • 4 oz Ink (1 oz.)
    • Mirror (hand-sized, steel)
    • Spell Book (blank)
    • Holy Symbol
    • Holy Water (3 pint)
    • Candle (wax, 5lb)
  • Healing Herbs (120 gp)
    • Belladonna (2lb)
    • Birthwort (2lb)
    • Comfrey (2lb)
    • Goldenrod (2lb)
    • Woundwart (2lb)
    • Garlic (2lb)
    • Wolfsbane (1lb)
  • Mounts (440 gp)
    • Light Warhorse
    • Medium Riding Horse
    • 5 mules
    • 5 draft saddles
    • war saddle
    • 20 saddlebags