Difference between revisions of "WoA Xallijk"

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(Equipment organized by location)
(Equipment)
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== Equipment ==
 
== Equipment ==
*Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
 
**Then list
 
**Those things
 
**Individually
 
 
 
**16000 gp
 
**16000 gp
 
***10000 wagered on magic items
 
***10000 wagered on magic items
 
*** 3125 to boost henchman xp
 
*** 3125 to boost henchman xp
*** 1000 contribution to party mercenaries
 
 
***316 gp, 1 sp spent to equip henchman
 
***316 gp, 1 sp spent to equip henchman
 
***898 gp. 4 sp spent on equipment
 
***898 gp. 4 sp spent on equipment
***=660 gp 5 sp remaining
+
***=1660 gp 5 sp remaining
  
 
=== Equipment organized by purpose ===
 
=== Equipment organized by purpose ===

Revision as of 22:15, 1 September 2015

The Wilderlands of Absalom

Rank

  • Human Wonderworker 4
  • XP: 20000/25000
  • Alignment: Lawful
  • A player character under the control of Vektunaxa

Attributes

  • STR 16 (+2)
  • INT 16 (+2)
  • WIS 15 (+1)
  • DEX 11 (+0)
  • CON 14 (+1)
  • CHA 12 (+0)

Skills

  • Languages
    • Common
    • Law
    • Bestial
  • General Proficiencies
    • Adventuring
    • Theology
    • Leadership
    • Land Surveying
    • Engineering
  • Class Proficiencies
    • Loremastery
    • Magical Engineering

Combat

  • AC
  • HP 17
  • Movement Rate
  • Initiative Modifier
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
    • Secondary Melee Attack:
    • Primary Ranged Attack:
  • Saves:
    • Petrification & Paralysis
    • Poison & Death
    • Blast & Breath
    • Staves & Wands
    • Spells

Spells

  • First Level Arcane: 2/day
    • Burning Hands
    • Light
    • Magic Missile
    • Magic Rope
  • Second Level Arcane: 2/day
    • Glitterdust
    • Gust of Wind
    • Inaudibility
    • Invisibility
  • First Level Divine, 2/day
    • Command Word
    • Cure Light Wounds
    • Detect Eil
    • Detect Magic
    • Light
    • Protection from Evil
    • Purify Food and Water
    • Remove Fear
    • Resist Cold
    • Sanctuary
  • Second Level Divine, 1/day
    • Augury
    • Bless
    • Delay Poison
    • Find Traps
    • Hold Person
    • Resist Fire
    • Silence 15' Radius
    • Snake Charm
    • Speak with Animals
    • Spiritual Weapon

Equipment

    • 16000 gp
      • 10000 wagered on magic items
      • 3125 to boost henchman xp
      • 316 gp, 1 sp spent to equip henchman
      • 898 gp. 4 sp spent on equipment
      • =1660 gp 5 sp remaining

Equipment organized by purpose

  • Weapons (1 item)
    • Dagger +1
  • Travel Gear (28 gp, 36 sp) (10 items, 1 heavy item)
    • Backpack (holds 4 stone)
    • Blanket (wool, thick)
    • Pouch/Purse (holds 1/2 stone)
    • Rope (50' length)
    • Sack (small, holds 2 stone)
    • Sack (large, holds 6 stone)
    • Stakes (4) and Mallet
    • Tent
    • Tinder Box (flint & steel)
    • 2 Water/Wine Skin
  • Clothing (65 gp, 24 sp)
    • Leather belt
    • High leather boots
    • Low leather boots
    • Fur-lined winter cloak
    • Long hooded cloak
    • Tunic and Pants (Armiger)
    • Tunic and Pants (Armiger)
    • Robe
    • Gloves
    • Hat


  • Class Equipment (157 gp, 30 sp) (9 items)
    • 4 oz Ink (1 oz.)
    • Mirror (hand-sized, steel)
    • Spell Book (blank)
    • Holy Symbol
    • Holy Water (3 pints)
    • Candle (wax, 5lb)
  • Consumables (36 gp 73 sp 110 cp)
    • 16 lbs wheat bread
    • 24 lbs coarse bread
    • 20 lbs cheese
    • 1 lb pepper
    • 3 lbs sugar
    • 5 lbs dried fruit
    • 2 dozen eggs
    • 20 pints good wine
    • 6 pints rare wine
    • 4 water skins
    • 6 week iron rations
  • Consumable Magic (4 items)
    • Scroll of Burning Hands
    • Potion of Treasure Finding
    • Potion of Sweet Water
    • Wand of Detecting Traps (18 charges)
  • Mounts (495 gp)
    • Light Warhorse
    • Medium Riding Horse
    • 6 mules
    • 6 draft saddles
    • war saddle
    • 26 saddlebags


  • Trade Goods (100 gp)
    • 2 loads (100 gp) of Geegaws

Equipment organized by location

Carried by Xallijk (4 stone -- 22 items)

  • Dagger +1
  • Pouch/Purse (holds 1/2 stone)
  • Holy Symbol
  • Backpack (holds 4 stone) (8 items)
    • Blanket (wool, thick)
    • Rope (50' length)
    • Sack (small, holds 2 stone)
    • Sack (large, holds 6 stone)
    • Stakes (4) and Mallet
    • Tinder Box (flint & steel)
    • 2 Water/Wine Skin
    • Long hooded cloak
    • Mirror (hand-sized, steel)
    • Holy Water (3 pints)
    • Scroll of Burning Hands
    • Potion of Treasure Finding
    • Potion of Sweet Water
    • Wand of Detecting Traps (18 charges)
    • 1 week iron rations

Worn by Xallijk (0 stone)

  • Leather belt
  • High leather boots
  • Tunic and Pants (Armiger)
  • Gloves
  • Hat

Light Warhorse (4 stone -- 14 items + 2 heavy items)

  • War saddle
  • 2 saddlebags
    • Tent
    • Low leather boots
    • Fur-lined winter cloak
    • Tunic and Pants (Armiger)
    • Robe
    • 4 oz Ink (1 oz.)
    • Spell Book (blank)
    • Candle (wax, 5lb)
    • 5 weeks iron rations

Medium Riding Horse (0 stone)

Mule (5 stone -- 16 items + 2 heavy items)

  • Draft saddle
  • 4 saddlebags
    • 8 lbs wheat bread
    • 5 lbs cheese
    • 1 lb pepper
    • 1 lb dried fruit
    • 1 dozen eggs
    • 1 water skin
    • 3 pints rare wine

Mule (5 stone -- 17 items + 2 heavy items)

  • Draft saddle
  • 4 saddlebags
    • 8 lbs wheat bread
    • 5 lbs cheese
    • 1 lbs sugar
    • 2 lbs dried fruit
    • 1 dozen eggs
    • 1 water skin
    • 3 pints rare wine

Mule (5 stone -- 18 items + 2 heavy items)

  • Draft saddle
  • 4 saddlebags
    • 12 lbs coarse bread
    • 5 lbs cheese
    • 1 lbs sugar
    • 1 lb dried fruit
    • 1 water skin
    • 6 pints good wine

Mule (5 stone -- 18 items + 2 heavy items)

  • Draft saddle
  • 4 saddlebags
    • 12 lbs coarse bread
    • 5 lbs cheese
    • 1 lbs sugar
    • 1 lb dried fruit
    • 1 water skin
    • 6 pints good wine

Mule (12 stone -- 10 stone + 8 items + 1 heavy item)

  • Draft saddle
  • 4 saddlebags
    • 4 pints good wine
    • 1 load (50 gp) of Geegaws

Mule (12 stone -- 10 stone + 8 items + 1 heavy item)

  • Draft saddle
  • 4 saddlebags
    • 4 pints good wine
    • 1 load (50 gp) of Geegaws