Difference between revisions of "WoA Xallijk"

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(Combat)
(Combat)
Line 40: Line 40:
 
**Darts 10+ (1d4)
 
**Darts 10+ (1d4)
 
*Saves:
 
*Saves:
**Petrification & Paralysis
+
**Petrification & Paralysis 12+
**Poison & Death
+
**Poison & Death 12+
**Blast & Breath
+
**Blast & Breath 14+
**Staves & Wands
+
**Staves & Wands 10+
**Spells
+
**Spells 11+
  
 
== Spells ==
 
== Spells ==

Revision as of 17:51, 2 September 2015

The Wilderlands of Absalom

Rank

  • Human Wonderworker 4
  • XP: 20000/25000
  • Alignment: Lawful
  • A player character under the control of Vektunaxa

Attributes

  • STR 16 (+2)
  • INT 16 (+2)
  • WIS 15 (+1)
  • DEX 11 (+0)
  • CON 14 (+1)
  • CHA 12 (+0)

Skills

  • Languages
    • Common
    • Law
    • Bestial
  • General Proficiencies
    • Adventuring
    • Theology
    • Leadership
    • Land Surveying
    • Engineering
  • Class Proficiencies
    • Magical Engineering

Combat

  • AC 10
  • HP 17
  • Movement Rate 120'/40'
  • Initiative Modifier +0
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Staff 8+ (1d6+2)
    • Dagger 7+ (1d4+3)
    • Darts 10+ (1d4)
  • Saves:
    • Petrification & Paralysis 12+
    • Poison & Death 12+
    • Blast & Breath 14+
    • Staves & Wands 10+
    • Spells 11+

Spells

  • First Level Arcane: 2/day
    • Burning Hands
    • Light
    • Magic Missile
    • Magic Rope
  • Second Level Arcane: 2/day
    • Glitterdust
    • Gust of Wind
    • Inaudibility
    • Invisibility
  • First Level Divine, 2/day
    • Command Word
    • Cure Light Wounds
    • Detect Eil
    • Detect Magic
    • Light
    • Protection from Evil
    • Purify Food and Water
    • Remove Fear
    • Resist Cold
    • Sanctuary
  • Second Level Divine, 1/day
    • Augury
    • Bless
    • Delay Poison
    • Find Traps
    • Hold Person
    • Resist Fire
    • Silence 15' Radius
    • Snake Charm
    • Speak with Animals
    • Spiritual Weapon

Equipment

    • 16000 gp
      • 10000 wagered on magic items
      • 3125 to boost henchman xp
      • 321 gp, 1 sp spent to equip henchman
      • 963 gp. 4 sp spent on equipment
      • =1590 gp 5 sp remaining

Equipment organized by purpose

  • Weapons (4 items)
    • Dagger +1
    • Staff
    • 10 darts
  • Travel Gear (28 gp, 36 sp) (10 items, 1 heavy item)
    • Backpack (holds 4 stone)
    • Blanket (wool, thick)
    • Pouch/Purse (holds 1/2 stone)
    • Rope (50' length)
    • Sack (small, holds 2 stone)
    • Sack (large, holds 6 stone)
    • Stakes (4) and Mallet
    • Tent
    • Tinder Box (flint & steel)
    • 2 Water/Wine Skin
  • Clothing (65 gp, 24 sp)
    • Leather belt
    • High leather boots
    • Low leather boots
    • Fur-lined winter cloak
    • Long hooded cloak
    • Tunic and Pants (Armiger)
    • Tunic and Pants (Armiger)
    • Robe
    • Gloves
    • Hat


  • Class Equipment (157 gp, 30 sp) (9 items)
    • 4 oz Ink (1 oz.)
    • Mirror (hand-sized, steel)
    • Spell Book (blank)
    • Holy Symbol
    • Holy Water (3 pints)
    • Candle (wax, 5lb)
  • Consumables (36 gp 73 sp 110 cp)
    • 16 lbs wheat bread
    • 24 lbs coarse bread
    • 20 lbs cheese
    • 1 lb pepper
    • 3 lbs sugar
    • 5 lbs dried fruit
    • 2 dozen eggs
    • 20 pints good wine
    • 6 pints rare wine
    • 4 water skins
    • 6 week iron rations
  • Consumable Magic (4 items)
    • Scroll of Burning Hands
    • Potion of Treasure Finding
    • Potion of Sweet Water
    • Wand of Detecting Traps (18 charges)
  • Mounts (555 gp)
    • Light Warhorse
    • Medium Riding Horse
    • 6 medium draft horses
    • 6 draft saddles
    • war saddle
    • 26 saddlebags


  • Trade Goods (100 gp)
    • 2 loads (100 gp) of Geegaws

Equipment organized by location

Carried by Xallijk (4 stone -- 25 items)

  • Dagger +1
  • Staff
  • 10 darts
  • Pouch/Purse (holds 1/2 stone)
  • Holy Symbol
  • Backpack (holds 4 stone) (8 items)
    • Blanket (wool, thick)
    • Rope (50' length)
    • Sack (small, holds 2 stone)
    • Sack (large, holds 6 stone)
    • Stakes (4) and Mallet
    • Tinder Box (flint & steel)
    • 2 Water/Wine Skin
    • Long hooded cloak
    • Mirror (hand-sized, steel)
    • Holy Water (3 pints)
    • Scroll of Burning Hands
    • Potion of Treasure Finding
    • Potion of Sweet Water
    • Wand of Detecting Traps (18 charges)
    • 1 week iron rations

Worn by Xallijk (0 stone)

  • Leather belt
  • High leather boots
  • Tunic and Pants (Armiger)
  • Gloves
  • Hat

Light Warhorse (4 stone -- 14 items + 2 heavy items)

  • War saddle
  • 2 saddlebags
    • Tent
    • Low leather boots
    • Fur-lined winter cloak
    • Tunic and Pants (Armiger)
    • Robe
    • 4 oz Ink (1 oz.)
    • Spell Book (blank)
    • Candle (wax, 5lb)
    • 5 weeks iron rations

Medium Riding Horse (0 stone)

Medium draft horse (5 stone -- 16 items + 2 heavy items)

  • Draft saddle
  • 4 saddlebags
    • 8 lbs wheat bread
    • 5 lbs cheese
    • 1 lb pepper
    • 1 lb dried fruit
    • 1 dozen eggs
    • 1 water skin
    • 3 pints rare wine

Medium draft horse (5 stone -- 17 items + 2 heavy items)

  • Draft saddle
  • 4 saddlebags
    • 8 lbs wheat bread
    • 5 lbs cheese
    • 1 lbs sugar
    • 2 lbs dried fruit
    • 1 dozen eggs
    • 1 water skin
    • 3 pints rare wine

Medium draft horse (5 stone -- 18 items + 2 heavy items)

  • Draft saddle
  • 4 saddlebags
    • 12 lbs coarse bread
    • 5 lbs cheese
    • 1 lbs sugar
    • 1 lb dried fruit
    • 1 water skin
    • 6 pints good wine

Medium draft horse (5 stone -- 18 items + 2 heavy items)

  • Draft saddle
  • 4 saddlebags
    • 12 lbs coarse bread
    • 5 lbs cheese
    • 1 lbs sugar
    • 1 lb dried fruit
    • 1 water skin
    • 6 pints good wine

Medium draft horse (12 stone -- 10 stone + 8 items + 1 heavy item)

  • Draft saddle
  • 4 saddlebags
    • 4 pints good wine
    • 1 load (50 gp) of Geegaws

Medium draft horse (12 stone -- 10 stone + 8 items + 1 heavy item)

  • Draft saddle
  • 4 saddlebags
    • 4 pints good wine
    • 1 load (50 gp) of Geegaws