Editing XCOM - The Beginning

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
[[File:Aliens.jpg]]  [[File:Campground.jpg]]
+
[[File:Aliens.jpg]]
  
 
='''Characters'''=
 
='''Characters'''=
'''Primary Characters'''
+
'''Active'''
  
 
* [[XCOM - The Beginning/Characters/Matthias Friedrichs|Matthias Friedrichs]], veteran soldier (played by neutrondecay)
 
* [[XCOM - The Beginning/Characters/Matthias Friedrichs|Matthias Friedrichs]], veteran soldier (played by neutrondecay)
* [[XCOM - The Beginning/Characters/Theodore Reyes|Theodore Reyes]], cybercrimes detective (played by Slybrarian)
+
* [[XCOM - The Beginning/Characters/Rev. Sandra Kisi MacDougall|Rev. Sandra Kisi MacDougall]], priest (played by neutrondecay)
 +
* [[XCOM - The Beginning/Characters/Theodore Reyes|Theodore Reyes]], cybercrimes detective (played by Sylbrarian)
 
* [[XCOM - The Beginning/Characters/Kate Reeves|Kate Reeves]], criminal troublemaker (played by coelocanth)
 
* [[XCOM - The Beginning/Characters/Kate Reeves|Kate Reeves]], criminal troublemaker (played by coelocanth)
* [[XCOM - The Beginning/Characters/Dr. Laura Thompson|Dr Laura Thompson]], Medic (played by Argh)
 
* [[XCOM - The Beginning/Characters/Warren Fredrickson|Warren Fredrickson]], Sniper and Big Game Hunter (played by O'Borg)
 
 
'''Secondary Characters'''
 
* [[XCOM - The Beginning/Characters/Rev. Sandra Kisi MacDougall|Rev. Sandra Kisi MacDougall]], priest (played by neutrondecay)
 
 
* [[XCOM - The Beginning/Characters/Chae Seon "Jason" Im|Chae Seon "Jason" Im]], med student (played by coelocanth)
 
* [[XCOM - The Beginning/Characters/Chae Seon "Jason" Im|Chae Seon "Jason" Im]], med student (played by coelocanth)
 
+
* [[XCOM - The Beginning/Characters/Gerard "Gerry" Hadley|Gerard "Gerry" Hadley]], beat cop (played by Mr. Kent)
 
+
* [[XCOM - The Beginning/Characters/Dr. Grace Garcia|Dr. Grace Garcia]], biology professor (played by Mr. Kent)
'''NPCs'''
 
 
 
Troops
 
 
 
* Pvt. Jonathon Miller - Ex-US-Army Mechanized Infantry
 
* Pvt. Steve Johnson - Ex-British Army
 
 
 
 
 
Civilians
 
 
 
* Ray Bradford - Operations Officer, Ex-Captain in the US Marine Corps
 
* Dr. Rebecca Vahlen - Head of Research
 
* Dr. Helen O'Malley - Scientist
 
  
  
Line 33: Line 16:
  
 
* [[XCOM - The Beginning/Characters/Frank Bold|Frank Bold]], bodyguard (played by Leitz)
 
* [[XCOM - The Beginning/Characters/Frank Bold|Frank Bold]], bodyguard (played by Leitz)
* [[XCOM - The Beginning/Characters/Gerard "Gerry" Hadley|Gerard "Gerry" Hadley]], beat cop (played by Mr. Kent)
 
 
='''Agency Attributes'''=
 
 
'''Agency Element'''
 
* Armory - Tier 2 - (+3 Resources)
 
* Front Business - Tier 2 - (+3 Resources)
 
* Hanger - Tier 1 - (+1 Mobility)
 
* Money - Tier 1 - (+1 Resource)
 
* Private Contractors - Tier 1 - (+1 Muscle)
 
* Research Labs - Tier 1 - (+1 Tech)
 
 
 
'''Attributes'''
 
* Connections - 0
 
* Infiltration - 0
 
* Mobility - 1
 
* Muscle - 1
 
* Resources - 7
 
* Security - 0
 
* Tech - 1
 
 
 
 
'''Current Research''' - Alien Alloys (1 month)
 
 
 
'''''Available Research'''''
 
* Alien Weapon Fragments - 1 month
 
* Alien Autopsy (Sectoid) - 1 month
 
* Alien Flight Computer - 3 months
 
* Alien Power Source - 3 months
 
 
 
[[XCOM - UFOpedia]]
 
  
 
='''Character Creation'''=
 
='''Character Creation'''=
Line 227: Line 175:
  
 
* '''Money''' Every agency is obliged to deal with the brute realities of cash flows and overhead. An elite corps of undercover agents doesn’t work cheap, and the infrastructure and support staff  necessary to keep an agency functioning can be a serious strain on the budget. Every agent has their basic lifestyle needs accommodated by the agency, but for more significant salaries the Money element is necessary. Agents can draw equipment from the Armory or pull gear from a Equipment stores, but there are numerous jobs that require liquid funds. Without the Money element, agents have to make do as best they can with funds “liberated” from their rivals. With it, they can charge costs to the agency through a network of financial front accounts. Goods and services bought through an expense account need to be justified to the agency after the mission is complete, or the agent might well end up on the hook for the costs. Equipment acquired through an expense account also has to be turned in at the end of the mission, unlike gear personally purchased by the agent.  
 
* '''Money''' Every agency is obliged to deal with the brute realities of cash flows and overhead. An elite corps of undercover agents doesn’t work cheap, and the infrastructure and support staff  necessary to keep an agency functioning can be a serious strain on the budget. Every agent has their basic lifestyle needs accommodated by the agency, but for more significant salaries the Money element is necessary. Agents can draw equipment from the Armory or pull gear from a Equipment stores, but there are numerous jobs that require liquid funds. Without the Money element, agents have to make do as best they can with funds “liberated” from their rivals. With it, they can charge costs to the agency through a network of financial front accounts. Goods and services bought through an expense account need to be justified to the agency after the mission is complete, or the agent might well end up on the hook for the costs. Equipment acquired through an expense account also has to be turned in at the end of the mission, unlike gear personally purchased by the agent.  
** Tier 1 - The team can charge up to 50,000 credits worth of expenses to the agency for any single mission. Agents get a monthly salary of $7500. (+1 Purchase)
+
** Tier 1 - The team can charge up to 50,000 credits worth of expenses to the agency for any single mission. Agents get a monthly salary of $7500. (+1 Resources)
** Tier 2 - The charge limit rises to 100,000 credits per mission. Agents get a monthly salary of $25,000. (+3 Purchase)
+
** Tier 2 - The charge limit rises to 100,000 credits per mission. Agents get a monthly salary of $25,000. (+3 Resources)
** Tier 3 - Teams can charge up to 200,000 credits per mission. Agents get a monthly salary of $50,000. (+5 Purchase)
+
** Tier 3 - Teams can charge up to 200,000 credits per mission. Agents get a monthly salary of $50,000. (+5 Resources)
  
 
* '''Research Lab'''  The agency has access to a functioning research laboratory . They are able to preform research on alien and advance tech.
 
* '''Research Lab'''  The agency has access to a functioning research laboratory . They are able to preform research on alien and advance tech.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)