Difference between revisions of "Xyra"

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The city of Xyra exists as a bastion of magical enlightenment in the world. It is a city-state in the mountains North of the mana wastes on the main continent of [[Polesia | Polesia]].
  
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==Government Structure==
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Governmentally speaking, Xyra is a magocracy. It is ruled by a republican council of seven representatives, known as the council of seven. These seven councilors serve as legislators and judges over the city, maintaining the number of seven, in order to break ties in votes. The councilors are selected by a vote from all registered magic-using citizens. Taken from the greatest minds of the city, as well as the strictest and most fervent guardians of arcane magic, the councilors maintain order in Xyra, whilst each fulfilling a unique public service deemed important to wizardkind. Therefore, on the council, there is a Master of Libraries, Master of Education, Master of the Commonwealth, Master of War, Master of Making, Master of Adjudication, and Master of Mysteries.
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Alongside this, the council elects, from the most powerful of Wizard stock, and executive. An Archmage. The Archmage commands the most power of any individual in the city. He is the public face of the city, as well as the steward of the safety of the city. Wizards are not only wealthy in magical treasures, but also in secretive knowledge, and it is a full time job keeping such treasures safe from the outside world. In addition to the Archmage's already magnificent magical powers, he is, upon election, placed at the center of a powerful spellform that is tied to the city itself. This spellform, among other things, enables the Archmage to detect, or analyze (or even dispel) any spells or magical effects that are cast within the city limits. It also maintains the various protective magics that encircle the city, including a city-wide Dimensional Anchor effect, which prevents all teleportation, planar movement, and summoning spells in the area. When these sorts of spells are taught at the academy, the students leave the city limits in order to practice. As protector of the realm, The Archmage also commands the city watch.

Revision as of 17:35, 6 December 2014

The city of Xyra exists as a bastion of magical enlightenment in the world. It is a city-state in the mountains North of the mana wastes on the main continent of Polesia.


Government Structure

Governmentally speaking, Xyra is a magocracy. It is ruled by a republican council of seven representatives, known as the council of seven. These seven councilors serve as legislators and judges over the city, maintaining the number of seven, in order to break ties in votes. The councilors are selected by a vote from all registered magic-using citizens. Taken from the greatest minds of the city, as well as the strictest and most fervent guardians of arcane magic, the councilors maintain order in Xyra, whilst each fulfilling a unique public service deemed important to wizardkind. Therefore, on the council, there is a Master of Libraries, Master of Education, Master of the Commonwealth, Master of War, Master of Making, Master of Adjudication, and Master of Mysteries. 

Alongside this, the council elects, from the most powerful of Wizard stock, and executive. An Archmage. The Archmage commands the most power of any individual in the city. He is the public face of the city, as well as the steward of the safety of the city. Wizards are not only wealthy in magical treasures, but also in secretive knowledge, and it is a full time job keeping such treasures safe from the outside world. In addition to the Archmage's already magnificent magical powers, he is, upon election, placed at the center of a powerful spellform that is tied to the city itself. This spellform, among other things, enables the Archmage to detect, or analyze (or even dispel) any spells or magical effects that are cast within the city limits. It also maintains the various protective magics that encircle the city, including a city-wide Dimensional Anchor effect, which prevents all teleportation, planar movement, and summoning spells in the area. When these sorts of spells are taught at the academy, the students leave the city limits in order to practice. As protector of the realm, The Archmage also commands the city watch.