Editing Yagura:SRD:Dwarves (Race)

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* size Medium
 
* size Medium
 
* Dwarf [[Yagura:SRD:Base Land Speed|base land speed]] is 20 feet. However, dwarves can move at this speed even when wearing [[Yagura:SRD:Armor|medium or heavy armor]] or when carrying a [[Yagura:SRD:Carrying Capacity|medium or heavy load]] (unlike other creatures, whose speed is reduced in such situations).
 
* Dwarf [[Yagura:SRD:Base Land Speed|base land speed]] is 20 feet. However, dwarves can move at this speed even when wearing [[Yagura:SRD:Armor|medium or heavy armor]] or when carrying a [[Yagura:SRD:Carrying Capacity|medium or heavy load]] (unlike other creatures, whose speed is reduced in such situations).
* [[Yagura:SRD:Darkvision|Darkvision]] A dwarf can see in the dark up to 30 feet. Darkvision is black and white only, but it is otherwise like normal sight, and a dwarf can function just fine with no light at all. From 31-60 feet total darkness appears as low light.
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* [[Yagura:SRD:Darkvision]] A dwarf can see in the dark up to 30 feet. Darkvision is black and white only, but it is otherwise like normal sight, and a dwarf can function just fine with no light at all.
 
* Stonecunning: This ability grants a dwarf a +2 racial bonus on [[SRD:Search Skill|Search]] checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A hill dwarf who merely comes within 10 feet of unusual stonework can make a [[SRD:Search Skill|Search]] check as if he were actively searching, and a hill dwarf can use the [[SRD:Search Skill|Search]] skill to find stonework traps as a [[SRD:Rogue|rogue]] can. A hill dwarf can also intuit depth, sensing his approximate depth underground as naturally as a [[SRD:Humans (Race)|human]] can sense which way is up.
 
* Stonecunning: This ability grants a dwarf a +2 racial bonus on [[SRD:Search Skill|Search]] checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A hill dwarf who merely comes within 10 feet of unusual stonework can make a [[SRD:Search Skill|Search]] check as if he were actively searching, and a hill dwarf can use the [[SRD:Search Skill|Search]] skill to find stonework traps as a [[SRD:Rogue|rogue]] can. A hill dwarf can also intuit depth, sensing his approximate depth underground as naturally as a [[SRD:Humans (Race)|human]] can sense which way is up.
 
* Armor Familiarity: All dwarves are proficient with the use of shields, and while not unclothed increase their armor bonus to AC by +1.
 
* Armor Familiarity: All dwarves are proficient with the use of shields, and while not unclothed increase their armor bonus to AC by +1.

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