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'''<span id="Fighting Style">Fighting Style</span> ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):''' (lvls 1, 3, 5, 7) You learn a Fighting Style. Each Fighting style requires a [[Yagura:SRD:Swift Actions|Swift Action]] to activate, lasts one round, and is usable at will. Each Fighting Style must have a name (see [[#Naming Your Fighting Style|Naming Your Fighting Style]]), and provides two bonuses from the Fighting Style Abilities:
 
'''<span id="Fighting Style">Fighting Style</span> ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):''' (lvls 1, 3, 5, 7) You learn a Fighting Style. Each Fighting style requires a [[Yagura:SRD:Swift Actions|Swift Action]] to activate, lasts one round, and is usable at will. Each Fighting Style must have a name (see [[#Naming Your Fighting Style|Naming Your Fighting Style]]), and provides two bonuses from the Fighting Style Abilities:
  
:'''<span id="Fighting Style Abilities">Fighting Style Abilities</span>
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'''<span id="Fighting Style Abilities">Fighting Style Abilities</span>
:While Active, your Fighting Style:  
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While Active, your Fighting Style:  
:* provides a +4 Dodge Bonus to AC.
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* provides a +4 Dodge Bonus to AC.
:* provides a +4 Dodge Bonus to Saving Throws.
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* provides a +4 Dodge Bonus to Saving Throws.
:* forces any opponent struck by your slam attack to make a Fortitude Save (DC 10 + ½ your character level + your Wisdom Modifier) or become [[Yagura:SRD:Stunned|stunned]] for one round. This can only affect any single opponent once per round.
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* forces any opponent struck by your slam attack to make a Fortitude Save (DC 10 + ½ your character level + your Wisdom Modifier) or become [[Yagura:SRD:Stunned|stunned]] for one round. This can only affect any single opponent once per round.
:* allows you to make an [[Yagura:SRD:Attack of Opportunity|attack of opportunity]] against any opponent who attacks you. This attack of opportunity must be a [[Yagura:SRD:Trip|trip]] or [[Yagura:SRD:Disarm|disarm]] attempt.
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* allows you to make an [[Yagura:SRD:Attack of Opportunity|attack of opportunity]] against any opponent who attacks you. This attack of opportunity must be a [[Yagura:SRD:Trip|trip]] or [[Yagura:SRD:Disarm|disarm]] attempt.
:* provides you with [[Yagura:SRD:Concealment|concealment]].
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* provides you with [[Yagura:SRD:Concealment|concealment]].
:* provides you with [[Yagura:SRD:Blindsense|blindsense]] and [[Yagura:SRD:Scent|scent]].
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* provides you with [[Yagura:SRD:Blindsense|blindsense]] and [[Yagura:SRD:Scent|scent]].
:* provides a +30' Insight Bonus to your movement rate.
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* provides a +30' Insight Bonus to your movement rate.
:* allows your slam attacks to ignore [[Yagura:SRD:Hardness|hardness]] and [[Yagura:SRD:Damage Reduction|DR]].
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* allows your slam attacks to ignore [[Yagura:SRD:Hardness|hardness]] and [[Yagura:SRD:Damage Reduction|DR]].
:* provides any bonuses it gives to your slam attack to any attack you make with any weapon.
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* provides any bonuses it gives to your slam attack to any attack you make with any weapon.
:* causes your slam attack to inflict piercing damage and to inflict 2 points of [[Yagura:SRD:Constitution|Constitution]] damage.
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* causes your slam attack to inflict piercing damage and to inflict 2 points of [[Yagura:SRD:Constitution|Constitution]] damage.
:* causes your slam attack to inflict slashing damage and to reduce your opponent's movement rate by 10' every time they suffer damage from it. This movement rate reduction can be healed like ability damage (treating 5' of movement as 1 point of ability damage).
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* causes your slam attack to inflict slashing damage and to reduce your opponent's movement rate by 10' every time they suffer damage from it. This movement rate reduction can be healed like ability damage (treating 5' of movement as 1 point of ability damage).
:* allows you to move through occupied spaces as if they were unoccupied and you provoke no [[Yagura:SRD:Attack of Opportunity|attacks of opportunity]] for your movement.
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* allows you to move through occupied spaces as if they were unoccupied and you provoke no [[Yagura:SRD:Attack of Opportunity|attacks of opportunity]] for your movement.
:* allows you to make [[Yagura:SRD:Jump Skill|Jump]] checks as if you had a running start, regardless of your movement, and you take no penalty for attempting to land without falling prone.
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* allows you to make [[Yagura:SRD:Jump Skill|Jump]] checks as if you had a running start, regardless of your movement, and you take no penalty for attempting to land without falling prone.
  
 
'''<span id="Rain of Flowers">Rain of Flowers</span> ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):''' (lvl 2) Any time you inflict lethal damage, you may elect to inflict [[Yagura:SRD:Nonlethal Damage|non-lethal damage]] instead. Any time you inflict non-lethal damage, you may elect to inflict lethal damage instead.
 
'''<span id="Rain of Flowers">Rain of Flowers</span> ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):''' (lvl 2) Any time you inflict lethal damage, you may elect to inflict [[Yagura:SRD:Nonlethal Damage|non-lethal damage]] instead. Any time you inflict non-lethal damage, you may elect to inflict lethal damage instead.
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'''<span id="">Master Fighting Style">Master Fighting Style</span> ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):''' (lvls 9, 11, 13) You learn a Master Fighting Style. Each Master Fighting style requires a [[Yagura:SRD:Swift Actions|Swift Action]] to activate, lasts one round, and is usable at will. Each Master Fighting Style must have a name (see [[#Naming Your Fighting Style|Naming Your Fighting Style]]), and provides two bonuses from the Master Fighting Style Abilities. When you gain a new Master Fighting Style, you may replace one of your Fighting Styles with a different Fighting Style.
 
'''<span id="">Master Fighting Style">Master Fighting Style</span> ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):''' (lvls 9, 11, 13) You learn a Master Fighting Style. Each Master Fighting style requires a [[Yagura:SRD:Swift Actions|Swift Action]] to activate, lasts one round, and is usable at will. Each Master Fighting Style must have a name (see [[#Naming Your Fighting Style|Naming Your Fighting Style]]), and provides two bonuses from the Master Fighting Style Abilities. When you gain a new Master Fighting Style, you may replace one of your Fighting Styles with a different Fighting Style.
  
:'''<span id="Master Fighting Style Abilities">Master Fighting Style Abilities</span>
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'''<span id="Master Fighting Style Abilities">Master Fighting Style Abilities</span>
:While Active, your Master Fighting Style:
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While Active, your Master Fighting Style:
:* allows you to teleport yourself and everything you are physically carrying 60 feet in any direction as a [[Yagura:SRD:Free Actions|free action]] usable once per round.
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* allows you to teleport yourself and everything you are physically carrying 60 feet in any direction as a [[Yagura:SRD:Free Actions|free action]] usable once per round.
:* provides total [[Yagura:SRD:Concealment|concealment]].
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* provides total [[Yagura:SRD:Concealment|concealment]].
:* provides you the effect of a ''[[Yagura:SRD:True Seeing|true seeing]]'' spell.
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* provides you the effect of a ''[[Yagura:SRD:True Seeing|true seeing]]'' spell.
:* transforms your slam attacks into Force effects that inflict Force damage.
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* transforms your slam attacks into Force effects that inflict Force damage.
:* affects any creature struck with your slam attack with a ''[[Yagura:SRD:Banishment|banishment]]'' effect that transports it back to its home plane unless it succeeds at a Will save (DC 10 + ½ character level + Wisdom Modifier). Outsiders suffer a -4 penalty to their saving throw. A creature so banished may not return to the plane from which it was banished for a year. This can only affect any single opponent once per round.
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* affects any creature struck with your slam attack with a ''[[Yagura:SRD:Banishment|banishment]]'' effect that transports it back to its home plane unless it succeeds at a Will save (DC 10 + ½ character level + Wisdom Modifier). Outsiders suffer a -4 penalty to their saving throw. A creature so banished may not return to the plane from which it was banished for a year. This can only affect any single opponent once per round.
:* forces any creature struck by your slam attack to make a Reflex Save (DC 10 + ½ character level + Wisdom Modifier) or be [[Yagura:SRD:Helpless|helpless]] for one round. This can only affect any single opponent once per round.
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* forces any creature struck by your slam attack to make a Reflex Save (DC 10 + ½ character level + Wisdom Modifier) or be [[Yagura:SRD:Helpless|helpless]] for one round. This can only affect any single opponent once per round.
:* provides you the effect of an ''[[Yagura:SRD:Air Walk|air walk]]'' spell, and gives you a +20' competence bonus to your speed.
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* provides you the effect of an ''[[Yagura:SRD:Air Walk|air walk]]'' spell, and gives you a +20' competence bonus to your speed.
:* affects any opponent you successfully [[Yagura:SRD:Trip|trip]] or [[Yagura:SRD:Bull Rush|bull rush]] with the violent thrust version of ''[[Yagura:SRD:Telekinesis|telekinesis]]'', with a caster level equal to your character level. There is no saving throw against this effect.
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* affects any opponent you successfully [[Yagura:SRD:Trip|trip]] or [[Yagura:SRD:Bull Rush|bull rush]] with the violent thrust version of ''[[Yagura:SRD:Telekinesis|telekinesis]]'', with a caster level equal to your character level. There is no saving throw against this effect.
:* allows you to shoot fire out of your hands or mouth as a standard action. The fire can be shot out to medium range, requires a [[Yagura:SRD:Touch Attack|ranged touch attack]], and inflicts 1d6 of fire damage per character level if it hits.
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* allows you to shoot fire out of your hands or mouth as a standard action. The fire can be shot out to medium range, requires a [[Yagura:SRD:Touch Attack|ranged touch attack]], and inflicts 1d6 of fire damage per character level if it hits.
:* causes your slam attack to inflict vile damage.
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* causes your slam attack to inflict vile damage.
:* forces every creature within 10 feet of you to make a Will save (DC 10 + ½ character level + Wisdom Modifier) or become [[Yagura:SRD:Panicked|panicked]] for one minute.
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* forces every creature within 10 feet of you to make a Will save (DC 10 + ½ character level + Wisdom Modifier) or become [[Yagura:SRD:Panicked|panicked]] for one minute.
:* affects any target you strike with your slam attack with a targeted version of ''[[Yagura:SRD:Greater Dispel Magic|greater dispelling]]'' with a caster level equal to your character level.
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* affects any target you strike with your slam attack with a targeted version of ''[[Yagura:SRD:Greater Dispel Magic|greater dispelling]]'' with a caster level equal to your character level.
:* causes 5d6 of Sonic damage to everything within 30 feet of you when you inflict damage with your slam attack against any target. You are immune to Sonic damage while your Master Fighting Style is active.
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* causes 5d6 of Sonic damage to everything within 30 feet of you when you inflict damage with your slam attack against any target. You are immune to Sonic damage while your Master Fighting Style is active.
:* Instead of gaining a Master Fighting Style Ability, you may choose two regular Fighting Style Abilities.
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* Instead of gaining a Master Fighting Style Ability, you may choose two regular Fighting Style Abilities.
  
 
'''<span id="Leap of the Clouds">Leap of the Clouds</span> ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):''' (lvl 10) The DC for any jump check is divided by 5.
 
'''<span id="Leap of the Clouds">Leap of the Clouds</span> ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):''' (lvl 10) The DC for any jump check is divided by 5.
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'''<span id="Grand Master Fighting Style">Grand Master Fighting Style</span> ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):'''  (lvls 15, 17, 19) You learn a Grand Master Fighting Style. Each Grand Master Fighting style requires a Swift Action to activate, lasts one round, and is usable at will. Each Grand Master Fighting Style must have a name (see [[#Naming Your Fighting Style|Naming Your Fighting Style]]), and provides two bonuses from the Grand Master Fighting Style Abilities. When you gain a new Grand Master Fighting Style, you may replace one of your Fighting Styles or Master Fighting Style with a different Style of the same type.
 
'''<span id="Grand Master Fighting Style">Grand Master Fighting Style</span> ([[Yagura:SRD:Special Abilities Overview#Supernatural|Su]]):'''  (lvls 15, 17, 19) You learn a Grand Master Fighting Style. Each Grand Master Fighting style requires a Swift Action to activate, lasts one round, and is usable at will. Each Grand Master Fighting Style must have a name (see [[#Naming Your Fighting Style|Naming Your Fighting Style]]), and provides two bonuses from the Grand Master Fighting Style Abilities. When you gain a new Grand Master Fighting Style, you may replace one of your Fighting Styles or Master Fighting Style with a different Style of the same type.
  
:'''<span id="Grand Master Fighting Style Abilities">Grand Master Fighting Style Abilities</span>
+
'''<span id="Grand Master Fighting Style Abilities">Grand Master Fighting Style Abilities</span>
:While Active, your Grand Master Fighting Style:
+
While Active, your Grand Master Fighting Style:
:* makes you and everything you are carrying [[Yagura:SRD:Incorporeal Subtype|incorporeal]], your slam attacks are incorporeal touch attacks.
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* makes you and everything you are carrying [[Yagura:SRD:Incorporeal Subtype|incorporeal]], your slam attacks are incorporeal touch attacks.
:* provides you the effect of a ''[[Yagura:SRD:Foresight|foresight]]'' spell.
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* provides you the effect of a ''[[Yagura:SRD:Foresight|foresight]]'' spell.
:* slows down time to the point where you can act twice each round. You do not gain an extra [[Yagura:SRD:Swift Actions|Swift Action]] during your extra actions.
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* slows down time to the point where you can act twice each round. You do not gain an extra [[Yagura:SRD:Swift Actions|Swift Action]] during your extra actions.
:* allows you to punch a hole through space and time, allowing you to open a travel version of ''[[Yagura:SRD:Gate|gate]]'' with a slam attack.
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* allows you to punch a hole through space and time, allowing you to open a travel version of ''[[Yagura:SRD:Gate|gate]]'' with a slam attack.
:* prevents all [Teleport] effects from entering or exiting within 1 mile of your location.
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* prevents all [Teleport] effects from entering or exiting within 1 mile of your location.
:* causes your slam attacks to reduce the [[Yagura:SRD:Spell Resistance|spell resistance]] of enemies by an equal amount to the damage the slam attack inflicts.
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* causes your slam attacks to reduce the [[Yagura:SRD:Spell Resistance|spell resistance]] of enemies by an equal amount to the damage the slam attack inflicts.
:* forces every creature struck with your slam attack to make a Fortitude save (DC 10 + ½ character level + Wisdom Modifier) or die. This can only affect any single opponent once per round.
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* forces every creature struck with your slam attack to make a Fortitude save (DC 10 + ½ character level + Wisdom Modifier) or die. This can only affect any single opponent once per round.
:* affects any target you strike with your slam attack with a ''[[Yagura:SRD:Disintegrate|disintegrate]]'' effect, with a caster level equal to your character level (DC 10 + ½ character level + Wisdom Modifier).
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* affects any target you strike with your slam attack with a ''[[Yagura:SRD:Disintegrate|disintegrate]]'' effect, with a caster level equal to your character level (DC 10 + ½ character level + Wisdom Modifier).
:* causes you to [[Yagura:SRD:Regeneration|regenerate]]. You recover a number of points of nonlethal damage each round equal to your character level. Unarmed or Slam attacks inflict regular damage.
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* causes you to [[Yagura:SRD:Regeneration|regenerate]]. You recover a number of points of nonlethal damage each round equal to your character level. Unarmed or Slam attacks inflict regular damage.
:* forces any opponent you strike with your slam attack to make a Willpower save (DC 10 + ½ character level + Wisdom Modifier) or become [[Yagura:SRD:Feeblemind|feeble minded]]. This can only affect any single opponent once per round.
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* forces any opponent you strike with your slam attack to make a Willpower save (DC 10 + ½ character level + Wisdom Modifier) or become [[Yagura:SRD:Feeblemind|feeble minded]]. This can only affect any single opponent once per round.
:* affects every target you strike with a slam attack with the violent thrust version of ''[[Yagura:SRD:Telekinesis|telekinesis]]'', with a caster level equal to your character level. There is no saving throw against this effect.
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* affects every target you strike with a slam attack with the violent thrust version of ''[[Yagura:SRD:Telekinesis|telekinesis]]'', with a caster level equal to your character level. There is no saving throw against this effect.
:* Instead of gaining a Grand Master Fighting Style Ability, you may choose two Master Fighting Style Abilities.
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* Instead of gaining a Grand Master Fighting Style Ability, you may choose two Master Fighting Style Abilities.
  
 
'''<span id="Perfect Mastery">Perfect Mastery</span>:''' (lvl 18) Once per day you may activate a Fighting Style, Master Fighting Style, or Grand Master Fighting Style and extend its duration to 1 round/level rather than 1 round. Activating this style is still a Swift Action. Other styles may be activated during this period, though their duration is normally going to be only 1 round.
 
'''<span id="Perfect Mastery">Perfect Mastery</span>:''' (lvl 18) Once per day you may activate a Fighting Style, Master Fighting Style, or Grand Master Fighting Style and extend its duration to 1 round/level rather than 1 round. Activating this style is still a Swift Action. Other styles may be activated during this period, though their duration is normally going to be only 1 round.

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