Editing Yagura:SRD:Spellcasting Strain

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== Strain Costs ==
 
== Strain Costs ==
 
The amount of strain it costs to cast a spell depends on your level and the type of caster you are, as defined by your spellcasting class.
 
 
=== Alpha Casters ===
 
 
{| class="column"
 
|-
 
| width="33%" style="vertical-align:top" |
 
{|  class="wikitable"
 
|+ Table: Strain Costs for Alpha Casters
 
|-
 
! rowspan="2" | Level || colspan="10" | Strain Points
 
|-
 
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
 
|-
 
|1st||5||8||—||—||—||—||—||—||—||—
 
|-
 
|2nd||5||8||—||—||—||—||—||—||—||—
 
|-
 
|3rd||3||5||8||—||—||—||—||—||—||—
 
|-
 
|4th||3||5||8||—||—||—||—||—||—||—
 
|-
 
|5th||2||3||5||8||—||—||—||—||—||—
 
|-
 
|6th||2||3||5||8||—||—||—||—||—||—
 
|-
 
|7th||1||2||3||5||8||—||—||—||—||—
 
|-
 
|8th||1||2||3||5||8||—||—||—||—||—
 
|-
 
|9th||0||1||2||3||5||8||—||—||—||—
 
|-
 
|10th||0||1||2||3||5||8||—||—||—||—
 
|-
 
|11th||0||0||1||2||3||5||8||—||—||—
 
|-
 
|12th||0||0||1||2||3||5||8||—||—||—
 
|-
 
|13th||0||0||0||1||2||3||5||8||—||—
 
|-
 
|14th||0||0||0||1||2||3||5||8||—||—
 
|-
 
|15th||0||0||0||0||1||2||3||5||8||—
 
|-
 
|16th||0||0||0||0||1||2||3||5||8||—
 
|-
 
|17th||0||0||0||0||0||1||2||3||5||8
 
|-
 
|18th||0||0||0||0||0||1||2||3||5||8
 
|-
 
|19th||0||0||0||0||0||1||2||3||5||8
 
|-
 
|20th||0||0||0||0||0||1||2||3||5||8
 
|-
 
|}
 
 
| width="33%" style="vertical-align:top" |
 
{|  class="wikitable"
 
|+ Table: Strain Costs for Beta Casters
 
|-
 
! rowspan="2" | Level || colspan="10" | Strain Points
 
|-
 
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
 
|-
 
|1st||8||—||—||—||—||—||—||—||—||—
 
|-
 
|2nd||5||8||—||—||—||—||—||—||—||—
 
|-
 
|2nd||5||8||—||—||—||—||—||—||—||—
 
|-
 
|4th||3||5||8||—||—||—||—||—||—||—
 
|-
 
|4th||3||5||8||—||—||—||—||—||—||—
 
|-
 
|4th||3||5||8||—||—||—||—||—||—||—
 
|-
 
|7th||2||3||5||8||—||—||—||—||—||—
 
|-
 
|8th||2||3||5||8||—||—||—||—||—||—
 
|-
 
|9th||2||3||5||8||—||—||—||—||—||—
 
|-
 
|10th||1||2||3||5||8||—||—||—||—||—
 
|-
 
|11th||1||2||3||5||8||—||—||—||—||—
 
|-
 
|12th||1||2||3||5||8||—||—||—||—||—
 
|-
 
|13th||0||1||2||3||5||8||—||—||—||—
 
|-
 
|14th||0||1||2||3||5||8||—||—||—||—
 
|-
 
|15th||0||1||2||3||5||8||—||—||—||—
 
|-
 
|16th||0||0||1||2||3||5||8||—||—||—
 
|-
 
|17th||0||0||1||2||3||5||8||—||—||—
 
|-
 
|18th||0||0||1||2||3||5||8||—||—||—
 
|-
 
|19th||0||0||1||2||3||5||8||—||—||—
 
|-
 
|20th||0||0||1||2||3||5||8||—||—||—
 
|-
 
|}
 
 
| width="33%" style="vertical-align:top" |
 
{|  class="wikitable"
 
|+ Table: Strain Costs for Gamma Casters
 
|-
 
! rowspan="2" | Level || colspan="10" | Strain Points
 
|-
 
! 0 || 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup> || 5<sup>th</sup> || 6<sup>th</sup> || 7<sup>th</sup> || 8<sup>th</sup> || 9<sup>th</sup>
 
|-
 
|1st||—||—||—||—||—||—||—||—||—||—
 
|-
 
|2nd||—||—||—||—||—||—||—||—||—||—
 
|-
 
|3rd||—||—||—||—||—||—||—||—||—||—
 
|-
 
|4nd||5||8||—||—||—||—||—||—||—||—
 
|-
 
|5nd||5||8||—||—||—||—||—||—||—||—
 
|-
 
|6nd||5||8||—||—||—||—||—||—||—||—
 
|-
 
|7nd||5||8||—||—||—||—||—||—||—||—
 
|-
 
|8th||3||5||8||—||—||—||—||—||—||—
 
|-
 
|9th||3||5||8||—||—||—||—||—||—||—
 
|-
 
|10th||3||5||8||—||—||—||—||—||—||—
 
|-
 
|11th||2||3||5||8||—||—||—||—||—||—
 
|-
 
|12th||2||3||5||8||—||—||—||—||—||—
 
|-
 
|13th||2||3||5||8||—||—||—||—||—||—
 
|-
 
|14th||1||2||3||5||8||—||—||—||—||—
 
|-
 
|15th||1||2||3||5||8||—||—||—||—||—
 
|-
 
|16th||1||2||3||5||8||—||—||—||—||—
 
|-
 
|17th||1||2||3||5||8||—||—||—||—||—
 
|-
 
|18th||1||2||3||5||8||—||—||—||—||—
 
|-
 
|19th||1||2||3||5||8||—||—||—||—||—
 
|-
 
|20th||1||2||3||5||8||—||—||—||—||—
 
|-
 
|}
 
|}
 
 
 
====Spell Power====
 
Most numeric effects of a spell are determined primarily by the spell's level, and not by the caster's level. Any reference to caster level within a spell, such as "1d6 per caster level" or "one target per two caster levels" or similar reference, is calculated as if the caster's level was equal to the spell power in the following table. An exception is made for range, which is modified from the SRD progression and listed by spell level in the following table.
 
 
{|  class="wikitable"
 
|+ Table: Spell Power
 
|-
 
! Spell Level !! Spell Power !! Close Range !! Medium Range !! Long Range
 
|-
 
| 0 || 2 || 30' || 60' || 120'
 
|-
 
| 1 || 4 || 35' || 70' || 140'
 
|-
 
| 2 || 6 || 40' || 80' || 160'
 
|-
 
| 3 || 8 || 45' || 90' || 180'
 
|-
 
| 4 || 10 || 50' || 100' || 200'
 
|-
 
| 5 || 12 || 55' || 110' || 220'
 
|-
 
| 6 || 14 || 60' || 120' || 240'
 
|-
 
| 7 || 16 || 65' || 130' || 260'
 
|-
 
| 8 || 18 || 70' || 140' || 280'
 
|-
 
| 9 || 20 || 75' || 150' || 300'
 
|}
 
 
Thus a ''fireball'' always does 8d6 damage at up to 180', a ''charm person'' always lasts for 4 hours and only targets within 35', and ''fabricate'' always affects up to 120 cubic feet of material. If you want the spell to deal more, last longer, go farther, or affect a larger area you need to apply metamagic effects to it or cast a version of the spell that is a higher level.
 
 
=====Dispel Magic=====
 
An exception is made for ''dispel magic'' and ''greater dispel magic''. These spells use your level in the relevant casting class rather than spell power to determine your likelihood of dispelling an effect.
 
 
====Spell DCs====
 
 
All spells have a DC of 10 + half caster level + casting ability modifier.
 
 
====Metamagic====
 
 
Preparation casters are still required to apply any desired metamagic effects to their spells at preparation. These spells take up a slot of the appropriate level and a number of spell points based on that slot when cast.
 
 
Spontaneous casters may choose to apply any metamagic feats that they know when casting a spell. They pay a cost in spell points based on the final level of the spell after all metamagic adjustments are complete. If the spell has a casting time of 1 full-round action or less, they must spend a swift action to apply metamagic effects. In the case of a quickened spell, this swift action also entails the entire casting of the spell. If the spell has a cast time of 1 round or more, they must spend an additional standard action to apply metamagic effects.
 
 
Some specific adjustments and clarifications to metamagic appear below.
 
 
=====Empower Spell=====
 
Empower Spell only carries a metamagic cost of 1 spell level, not 2.
 
 
The reasons behind this are fairly straightforward. Casting an empowered spell of level X has an effect roughly equal to casting a spell of level X and a spell of level X-1. Since we know that the cost of casting those two spells is the same as the cost of casting a spell of level X+1, we charge the same amount for this metamagic effect.
 
 
=====Heighten Spell=====
 
Heighten Spell increases the spell's level, which also increases the spell power of a spell. This is generally an inefficient way of boosting a spell's effect, but may be necessary to breach a defense.
 
 
=====Widen Spell=====
 
Widen Spell increases both the length and the width of line effects. This grants a similar effect to lines as it does other areas.
 
 
{{Underbar|
 
===Optional Caster Adjustments===
 
|The spell power system in particular lends itself to class adjustment that makes spellcasters dependent on additional attributes. If your spell power was equal to the listed amount -4 + an attribute modifier, then your spellcaster suddenly has an attribute that they may want to increase to boost their effectiveness. The important thing then would be to make it a different attribute than that which governed their spell DCs.
 
 
As an example of this sort of adjustment, we present the following suggestions for the core caster classes.
 
 
'''Bard:''' Intelligence adds to spell DC, Charisma adds to spell power.
 
 
'''Cleric:''' Charisma adds to spell DC, Wisdom adds to spell power.
 
 
'''Druid:''' Wisdom adds to spell DC, Charisma adds to spell power.
 
 
'''Paladin:''' Charisma adds to spell DC and spell power. They have enough attributes to manage already.
 
 
'''Ranger:''' Wisdom adds to spell DC and spell power. They also have enough attributes to manage already.
 
 
'''Sorcerer:''' Charisma adds to spell DC, Intelligence adds to spell power.
 
 
'''Wizard:''' Intelligence adds to spell DC, Wisdom adds to spell power.}}</onlyinclude>
 

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