Ysora Wolf-Friend

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The elves of the Dreadwood have only ever paid nominal homage to the Elven Queen, preferring to live relatively free and unfettered in the wilderness. An long standing tradition of the tribes, one that is rarely spoken of but wildly acknowledged, is that some families will part with a young child, giving them to the druids that watch over the wood. The children are raised away from their tribe, knowing only other druids and the animals of the forests as their new friends and family.

Ysora was a new apprentice, working with her master as a new initiate into the druidic order. Her master strove to teach her that nature does not take sides; it simply does as it's meant to do. Ysora could not forget her old family and clansmen of her old elf tribe, and longed for a wider circle of friends and family outside of the few druids she met and the local wolf pack that roamed where she was training. She did her best to maintain harmony with the forest, while also trying to secretly help the other elves with offerings of game and food in the lean months.

When one of the local wolf-pack fell victim to some sort of curse or unknown disease, Ysora was forced to put it down. Her master decreed that as the final step of her initiation, she needed to leave the forest - both to see if she could locate the source of the taint infecting her lands, but also to see the rest of the world, and understand just how important it is to keep the sanctity of the Dreadwood intact.

Name: Ysora Wolf-Friend Race: Wood Elf Class: Druid Alignment: Neutral Good

Str 10 (0) Dex 13 +2 = 15 (+2) Con 14 (+2) Int 11 (+0) Wis 15 +1 = 16 (+3) Char 9 (-1)

Background: Outlander (Nomad) Feature: Excellent Memory for Maps/Geography Trait: I watch over my friends as if they were newborn pups Ideal: Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe Bond: An injury to the unspoiled wilderness of my home is an injury to me Flaw: I remember every insult I've received and nurse a silent resentment toward anyone who’s ever wronged me.

HP: 10 AC: 15 Saves: Int, Wis

Proficiencies: Weapons: Longsword, Shortsword, Longbow, Shortbow, Clubs, Daggers, Darts, Javelins, Maces, Quarterstaffs, Scimitars, Sickles, Slings, Spears Armor: Light Armor, Medium Armor, Shields Skills: Perception, Survival, Athletics, Animal Handling, Stealth

Fleet of foot: Base walking speed = 35 Mark of the Wild: Can attempt to hide even with only lightly obscured Languages: Gelini, Druidic, Elvish, Imperial

Equipment: Club Wooden Shield Leather Armor Explorer’s Pack Druid Focus (scrimshaw amulet with a carving of a stag) Staff Hunting trap Trophy (Wolf pelt cloak) Traveler’s Clothes Belt pouch 80 GP

Spells: Cantrips: Druidcraft, Shillelagh Prepared spells: Cure Wounds, Faerie Fire, Speak With Animals, Longstrider

Trinket: A white, sequined glove sized for a human



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