Difference between revisions of "Yuda the Assassin"

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-->''Return to Main Site:''[[ACKS Versus Caverns of Thracia]]
 
-->''Return to Main Site:''[[ACKS Versus Caverns of Thracia]]
'''[Name & Epithet]''', [Level Title]
+
'''[Yuda the Healer]''', [Torturer]
*[Class] [Level], [Alignment, if you have one]
+
*[Assassin] [3],  
*[Current XP] / [XP Needed to Level]
+
**to Next: 3850/6800
 +
**Reserve:  3000
  
 +
==Battle Record==
 +
*Skeleton x2, Sword & Dagger. Smashed through one and cleaved into another.
 +
 +
*Super Armored Bear. Missed crossbow shot and watched it get impaled then decapitated by others.
  
 
== Attributes ==
 
== Attributes ==
*STR
+
*STR 13 +1
*INT
+
*INT 14 +1
*WIS
+
*WIS 9
*DEX
+
*DEX 12
*CON
+
*CON 13 +1
*CHA
+
*CHA 10
 
 
  
 
== Combat ==
 
== Combat ==
*HP: [current]/[total]
+
*HP: 14/14
*AC:
+
*AC: 6
*Initiative:
+
*Initiative: +0
  
 
*Movement:
 
*Movement:
**Base:
+
**Base: 120'
**Combat:
+
**Combat: 40'
**Charge:
+
**Charge: 120'
**Climb:
+
**Climb: 10'
**Stealth:
+
**Stealth: 20'
**Daily:
+
**Daily: 24mi
  
 
*Saving Throws
 
*Saving Throws
**Petrification & Paralysis
+
**Petrification & Paralysis 14+
**Poison & Death
+
**Poison & Death 13+
**Blast & Breath
+
**Blast & Breath 15+
**Staffs & Wands
+
**Staffs & Wands 15+
**Spells
+
**Spells 16+
  
 
*Weapons & Attacks
 
*Weapons & Attacks
**[Name] [Throw to Hit] [Damage]
+
**Sword & Dagger 7+ 1d6+3
 
+
**Sword 2h 8+ 1d8+3
 +
**Arbalest 9+ 1d8 +2
  
 
== Skills ==
 
== Skills ==
Line 42: Line 47:
 
*Languages
 
*Languages
 
*Proficiencies:
 
*Proficiencies:
**[Class Proficiency]
+
**Healer 2
**[General Proficiency 1]
+
**Alchemy 1
**[General Proficiency 2]
+
**Yet to be decided.
**etc.
+
 
 
*Class Abilities
 
*Class Abilities
**If any of them include a die roll, list the die roll too.
+
**Move Silently 15+ (only usable wearing leather or no armor)
**Class abilities
+
**Hide in Shadows 17+ (only usable wearing leather or no armor)
**Class Abilities
+
**Backstab +4 to hit, x2 (only usable wearing leather or no armor)
 
*Other Abilities
 
*Other Abilities
**Open Door
+
**Identify Poison/Potion 11+
**Detect Secret Door
+
**Identify Disease 7+
**Hear Noise
+
**Treat 4 patients/day heal 1d3 HP
**Find Traps
+
**Cure Light wounds 18+ 1/day per patient
**etc.etc.
+
**Remove Disease 18+ 1/day per patient
 
 
  
 
== Equipment ==
 
== Equipment ==
 +
Curved Sword
 +
Dagger
 +
Arbalest
 +
*Armor
 +
Plate Armor(AC 6)
  
*Weapons
 
**Weapon
 
**Weapon
 
**Weapon
 
*Armor
 
**Armor
 
**Shield
 
 
*Gear
 
*Gear
**Backpacks or tents or door spikes or whatever.  Be sure to list what container each object is in. It might be easiest to list each container as a sub-item and then list next to it what is in it.
+
**Leather Belt
**Gear
+
***Waterskin
**Gear
+
***Bolt casing, x20 crossbow bolts
 +
 
 +
**Backpack
 +
*** sack
 +
***Iron rations x2
 +
**waist pouch1
 +
***Birthwort x2 (+2 to neutralize poison)
 +
**waist pouch2
 +
***Comfry x4 (1d3 healing, once per day)
 +
***Woundwart x2 (enhances attempt at CLW)
 +
**waist pouch3
 +
 
 +
*Clothes
 +
**Armiger's Tunic & Pants
 +
**High leather boots with bear fur trim.  
 +
**black leather belt (pouches and weapons hang from here)
 +
**Gloves
 +
**Bear skin cloak
 +
 
 +
**Noble's Tunic & Pants
 +
 
 +
 
 
*Coinage
 
*Coinage
 
**CP
 
**CP
 
**SP
 
**SP
 
**EP
 
**EP
**GP
+
**GP 1500
 
**PP
 
**PP
*Treasure
 
**Gems
 
**Jewelry
 
**Whatever
 
*Magic Items
 
  
*Total Stones of Encumbrance
+
10 stone, 2 items encumbrance.
  
 
== Spells ==
 
== Spells ==

Latest revision as of 09:15, 13 September 2012

-->Return to Main Site:ACKS Versus Caverns of Thracia [Yuda the Healer], [Torturer]

  • [Assassin] [3],
    • to Next: 3850/6800
    • Reserve: 3000

Battle Record[edit]

  • Skeleton x2, Sword & Dagger. Smashed through one and cleaved into another.
  • Super Armored Bear. Missed crossbow shot and watched it get impaled then decapitated by others.

Attributes[edit]

  • STR 13 +1
  • INT 14 +1
  • WIS 9
  • DEX 12
  • CON 13 +1
  • CHA 10

Combat[edit]

  • HP: 14/14
  • AC: 6
  • Initiative: +0
  • Movement:
    • Base: 120'
    • Combat: 40'
    • Charge: 120'
    • Climb: 10'
    • Stealth: 20'
    • Daily: 24mi
  • Saving Throws
    • Petrification & Paralysis 14+
    • Poison & Death 13+
    • Blast & Breath 15+
    • Staffs & Wands 15+
    • Spells 16+
  • Weapons & Attacks
    • Sword & Dagger 7+ 1d6+3
    • Sword 2h 8+ 1d8+3
    • Arbalest 9+ 1d8 +2

Skills[edit]

  • Languages
  • Proficiencies:
    • Healer 2
    • Alchemy 1
    • Yet to be decided.
  • Class Abilities
    • Move Silently 15+ (only usable wearing leather or no armor)
    • Hide in Shadows 17+ (only usable wearing leather or no armor)
    • Backstab +4 to hit, x2 (only usable wearing leather or no armor)
  • Other Abilities
    • Identify Poison/Potion 11+
    • Identify Disease 7+
    • Treat 4 patients/day heal 1d3 HP
    • Cure Light wounds 18+ 1/day per patient
    • Remove Disease 18+ 1/day per patient

Equipment[edit]

Curved Sword Dagger Arbalest

  • Armor

Plate Armor(AC 6)

  • Gear
    • Leather Belt
      • Waterskin
      • Bolt casing, x20 crossbow bolts
    • Backpack
      • sack
      • Iron rations x2
    • waist pouch1
      • Birthwort x2 (+2 to neutralize poison)
    • waist pouch2
      • Comfry x4 (1d3 healing, once per day)
      • Woundwart x2 (enhances attempt at CLW)
    • waist pouch3
  • Clothes
    • Armiger's Tunic & Pants
    • High leather boots with bear fur trim.
    • black leather belt (pouches and weapons hang from here)
    • Gloves
    • Bear skin cloak
    • Noble's Tunic & Pants


  • Coinage
    • CP
    • SP
    • EP
    • GP 1500
    • PP

10 stone, 2 items encumbrance.

Spells[edit]

  • First Level Spells Per Day:
    • Repertoire
  • Second Level Spells Per Day:
    • Repertoire