Difference between revisions of "Yuda the Assassin"

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(Attributes)
(Combat)
Line 14: Line 14:
  
 
== Combat ==
 
== Combat ==
*HP: [current]/[total]
+
*HP: 7/7
*AC:
+
*AC: 2
*Initiative:
+
*Initiative: +0
  
 
*Movement:
 
*Movement:
**Base:
+
**Base: 90'
**Combat:
+
**Combat: 30'
**Charge:
+
**Charge: 90'
**Climb:
+
**Climb: .75'
**Stealth:
+
**Stealth: 15'
**Daily:
+
**Daily: 18mi
  
 
*Saving Throws
 
*Saving Throws
**Petrification & Paralysis
+
**Petrification & Paralysis 15+
**Poison & Death
+
**Poison & Death 14+
**Blast & Breath
+
**Blast & Breath 16+
**Staffs & Wands
+
**Staffs & Wands 16+
**Spells
+
**Spells 17+
  
 
*Weapons & Attacks
 
*Weapons & Attacks
**[Name] [Throw to Hit] [Damage]
+
**Sword & Dagger 8+ 1d8+2
 
+
**Shortbow 10+ 1d6
  
 
== Skills ==
 
== Skills ==

Revision as of 04:26, 14 August 2012

-->Return to Main Site:ACKS Versus Caverns of Thracia [Name & Epithet], [Level Title]

  • [Class] [Level], [Alignment, if you have one]
  • [Current XP] / [XP Needed to Level]


Attributes

  • STR 13
  • INT 14
  • WIS 9
  • DEX 12
  • CON 13
  • CHA 10

Combat

  • HP: 7/7
  • AC: 2
  • Initiative: +0
  • Movement:
    • Base: 90'
    • Combat: 30'
    • Charge: 90'
    • Climb: .75'
    • Stealth: 15'
    • Daily: 18mi
  • Saving Throws
    • Petrification & Paralysis 15+
    • Poison & Death 14+
    • Blast & Breath 16+
    • Staffs & Wands 16+
    • Spells 17+
  • Weapons & Attacks
    • Sword & Dagger 8+ 1d8+2
    • Shortbow 10+ 1d6

Skills

  • Languages
  • Proficiencies:
    • [Class Proficiency]
    • [General Proficiency 1]
    • [General Proficiency 2]
    • etc.
  • Class Abilities
    • If any of them include a die roll, list the die roll too.
    • Class abilities
    • Class Abilities
  • Other Abilities
    • Open Door
    • Detect Secret Door
    • Hear Noise
    • Find Traps
    • etc.etc.


Equipment

  • Weapons
    • Weapon
    • Weapon
    • Weapon
  • Armor
    • Armor
    • Shield
  • Gear
    • Backpacks or tents or door spikes or whatever. Be sure to list what container each object is in. It might be easiest to list each container as a sub-item and then list next to it what is in it.
    • Gear
    • Gear
  • Coinage
    • CP
    • SP
    • EP
    • GP
    • PP
  • Treasure
    • Gems
    • Jewelry
    • Whatever
  • Magic Items
  • Total Stones of Encumbrance

Spells

  • First Level Spells Per Day:
    • Repertoire
  • Second Level Spells Per Day:
    • Repertoire