Difference between revisions of "Zortan the Heretic"

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(Name)
(Racial Abilities)
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**Rod, Stave, or Spell 12
 
**Rod, Stave, or Spell 12
  
== Racial Abilities ==
+
== Class Abilities ==
 
+
*Turn Undead
 
+
*Cleric Spells
 
+
**Level 1 (3)
 +
***Cure Light Wounds (R)
 +
***<strike>Detect Evil</strike> Sleep
 +
***Detect Magic
 +
***Light (R)
 +
***Protection from Evil
 +
***Purify Food and Drink (R)
 +
***Remove Fear (R)
 +
***Resist Cold
 +
**Level 2 (2)
 +
***Bless (R)
 +
***<strike>Find Traps</strike>Web
 +
***Know Alignment
 +
***Hold Person
 +
***Resist Fire
 +
***Silence 15' Radius
 +
***Snake Charm
 +
***Speak with Animal
 +
**Level 3 (1)
 +
***<strike>Animal Growth</strike>Fireball
 +
***Animate Dead
 +
***Continual Light (R)
 +
***Cure Disease (R)
 +
***Dispel Magic
 +
***Locate Object
 +
***Remove Curse (R)
 +
***Striking
  
 
== Equipment ==
 
== Equipment ==

Revision as of 20:24, 23 January 2015

A character in the Barrowmaze Labyrinth Lord Campaign.


Name

  • Chaotic Cleric (Heretic) 5
  • XP: 20001/25001
  • Backstory: 50 word maximum.

Attributes

  • STR 7
  • DEX 15
  • CON 9
  • INT 10
  • WIS 9
  • CHA 16


Combat

  • HP: 23
  • AC: 3 (Banded Mail AC 4, Dex adjustment -1)
  • Attack:
    • Quarterstaff: THAC0 19 (Base 18, +1 low Strength), 1d6 damage
    • Sling: THAC0 17 (Base 18, -1 high Dexterity), 1d4 damage
  • Movement: 90' (30' in combat)
  • Treasure-bearing movement:
  • Saves:
    • Death Ray or Poison 9
    • Magic Wands 10
    • Paralysation or Petrification 12
    • Dragon Breath 14
    • Rod, Stave, or Spell 12

Class Abilities

  • Turn Undead
  • Cleric Spells
    • Level 1 (3)
      • Cure Light Wounds (R)
      • Detect Evil Sleep
      • Detect Magic
      • Light (R)
      • Protection from Evil
      • Purify Food and Drink (R)
      • Remove Fear (R)
      • Resist Cold
    • Level 2 (2)
      • Bless (R)
      • Find TrapsWeb
      • Know Alignment
      • Hold Person
      • Resist Fire
      • Silence 15' Radius
      • Snake Charm
      • Speak with Animal
    • Level 3 (1)
      • Animal GrowthFireball
      • Animate Dead
      • Continual Light (R)
      • Cure Disease (R)
      • Dispel Magic
      • Locate Object
      • Remove Curse (R)
      • Striking

Equipment

  • Sword +1 Phen-nhoc, head-slicer
  • Sword +1/+3 v dragons. Risglaeder, the Wyrm-slayer
  • Potion of Healing
  • Treasure map to a hoard of 6d6x1000 gp value
  • Quarterstaff (1d6)
  • Sling
  • 30 sling bullets (1d4)
  • Banded mail (AC 4)
  • Backpack
    • 10 candles
    • 2 map cases
    • Flint and steel
    • Silver holy symbol
    • 3 vials holy water
    • 1 vial of ink
    • 3 quill pens
    • lantern
    • 4 pints of oil
    • 10 sheets of paper
    • 2 days trail rations
    • 2 large sacks
    • 2 small sacks
    • waterskin
    • 2 pints of wine

Gold: 1649 gp 5 sp 0 cp

Encumbrance Summary

Encumbrance: 50 lbs

Miscellaneous: (20.5 lbs, but counts as 8 lbs)

Arisen, Riding horse

  • Bedroll
  • Winter blanket
  • 10 pints of oil
  • 8 days trail rations
  • 100' silk rope
  • saddle
  • 4 saddle bags
  • shovel
  • 6 wooden stakes
  • 2 waterskins


  • Encumbrance: 81 lbs