D&D 5E: Adventurer Inc PC - Stelian von der Rosen

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Stelian von der Rosen
Lawful Good male half-orc paladin-7 (Oath of Devotion)

Armor Class 16 (chainmail); 18 (chainmail with shield)
Hit Points 60/60 (7/7d10+14)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 14 (+2) 10 (+0) 12 (+1) 16* (+3)

Senses Darkvision 60' (from race), Passive Perception 11, Passive Investigation 10
Immunities Disease (from class)


Proficiencies (+3 bonus)
Saving Throws: Wisdom, Charisma
Armor & Weapons: Simple & martial weapons; heavy armor & shields
Skills: Athletics +6, History +3, Insight +4, Intimidation +6 (from race), Persuasion +6
Tools: Tarot (game)
Languages: Common, Orcish


Actions

Longsword. Melee weapon attack: +6 to hit, 5' reach, one target. Hit: 1d8+5 slashing

Longbow. Ranged weapon attack: +3 to hit, range 150'/600', one target. Hit: 1d8 piercing

Javelin. Melee weapon attack (thrown): +6 to hit, 5' reach (range 30'/120'), one target. Hit: 1d6+3 piercing


Racial Features — Half-Orc

Relentless Endurance (1/long rest): When I would be reduced to 0hp (but not killed outright), I may be reduced to 1hp instead.

Savage Attacks: When I score a critical hit with a melee weapon attack, I can roll one of the weapon’s damage dice an additional time and add it to the total damage.

Class Features — Paladin (*Oath of Devotion)

Divine Sense (4/long rest): As an action, until the end of my next turn, I know the location and creature type of any celestial, fiend, or undead within 60’ (that is not behind total cover), as well as the presence of any consecrated (or desecrated) place or object.

Lay on Hands (50hp/long rest): As an action, I can touch a creature and transfer any amount of hp from my remaining pool to it. I can also spend 5hp from the pool to cure a disease or neutralize a poison.

Fighting Style (Duelling): When wielding a melee weapon in one hand, and no other weapons, I add +2 to damage rolls with that weapon.

Divine Smite: When I hit a creature with a melee attack, I may expend a spell slot to add (1+spell level)d8 radiant damage (+1d8 vs. fiends and/or undead) to the weapon damage.

*Channel Divinity (1/short rest): I may use either option below.

  • Sacred Weapon: As an action, for 1 minute a weapon I am holding becomes magical; it emits bright light in a 20’ radius and dim light in a 20’ further radius, and I add my Charisma bonus (+3) to attack rolls with it.
  • Turn Unholy: Each fiend and/or undead within 30’ that can see or hear me must make a Wisdom save or be turned for 1 minute. (A turned creature must spend its turns trying to move as far from me as possible, cannot willingly move within 30’ of me, my take no reactions, and may only use its actions to Dash, to escape restraints, or Dodge.

Extra Attack: When I take an Attack action, I may make two attacks.

Aura of Protection & Devotion: While I am conscious, I and all friendly creatures within 10' add a bonus (+3) equal to my Charisma modifier to all saving throws, and cannot be charmed.


Spellcasting

Spellcasting Ability Charisma   Attack +5   Save DC 14  

Spell Prepared ×6 (plus Oath spells):

  • 1st level (×4/4) — bless, compelled duel, protection from evil, sanctuary, thunderous smite, wrathful smite
  • 2nd level (×3/3) — lesser restoration, locate object, zone of truth

GetterBurai's PC for the Adventurer, Inc. campaign.

Appearance[edit]

Age 24   Height 6'2"   Weight 252 lbs.
Hair Dark brown   Eyes Amber   Skin Greenish-grey

Stelian is a tall, broad-shouldered young man with a somewhat foppish bearing; he typically wears a black silk scarf tied over the lower half of his face, ostensibly to "guard [his] sensitive constitution from miasma".

Background (Noble: Knight)[edit]

Wealthy landowner Nicolae von der Rosen is descended from a long-ago knight of great fame and heroic deeds (as he is often bound to reiterate in great detail to those who dine at his table), charged with the defense of this feudal territory; over many generations, the von der Rosen line bartered away the lion's share of their martial honors and governing privileges to leave a mostly-empty ceremonial title ... and, of course, the money.

Many years ago, the orcish witch Sazura was forced to flee her lair; magically disguising herself as a human damsel, she sought refuge from the widower Nicolae. As it happened, she grew sincerely fond of the man, and the two were eventually married. (Nicolae seems to have deduced the truth of his new wife's origins sometime shortly after the wedding, but saw no real evidence of any direct plot toward him and hence little reason to care.) Their son did not benefit from such a glamor, and whispers of an unfortunate curse plagued him throughout his childhood, though he did learn the truth from his mother as a young boy; often told romanticized stories of how every great orc warrior carries the proof of his courage in his scars, Stelian came to extend this outlook to a metaphorical level — considering the weathering of any hardship, social as well as physical, as clear proof of one's merit. This same sense of martial virtue naturally made him ready, even eager to step in place of others when danger threatened; thus, many locals who have come to know him are willing to excuse his outward eccentrities in respect of the aid he has often provided regardless of familiarity or station.

With his elder half-brother Sandru the heir-apparent of the von der Rosen estates, Stelian bore few if any formal duties; rather than linger on feeling like a freeloader on the family fortune, he has taken to travelling in search of opportunities to build both a fortune and heroic reputation of his own, perhaps one day equalling the founder of his line.

Background Feature — Retainers[edit]

I have the service of three loyal retainers who will perform mundane tasks for me; they will not fight for me, or enter obviously dangerous areas.

  • (Doctor) Pontifilus, Stelian's one-time tutor, barber, and now personal valet; a well-educated gnomish gentleman with a gently sardonic manner, he is typically introduced as Stelians "physician" in keeping with the public conceit maintained by the family that Stelian continues to be afflicted by the after-effects of a childhood illness.
  • Arrin de Onda, Stelian's squire, the adolescent son of one of Nicolae's wealthier tenant-merchants. Arrin is an almost painfully earnest lad, solid and sensible enough to recognize he's best off personally avoiding the esoteric dangers Master Stelian and his companions often find themselves facing, and youthfully romantic enough to feel at least a little guilty he can't stand with them ("...yet!", he would like to tell himself) as a 'proper' shieldbearer would.
  • Preciosa Kindleheath (just "Kindy" by preference, finding her given name embarrassingly grandiose) is Stelian's groom (in the equestrian sense). Kindy was originally a childhood friend and lady-in-waiting of Stelian's half-sister Adela; when Adela took on a position as an acolyte of the family chapel under her uncle Razvan, Kindy more or less imposed herself on the stables in a stubborn bid to prove herself useful. She has an occasionally aggressive, almost bullying rivalry with Arrin — concerned her role has retroactively become a sinecure given the unnaturally easy-going behavior of Stelian's current steed Skrytifar, she feels an urge to 'elbow in' to other, more important-appearing responsibilities.

Personal Characteristics[edit]

Personality:

  • Because I cannot change the appearance I was born with, I approach what I can change (clothes, manners, etc.) with exacting attention.
  • I hide my heritage not to protect myself (because I am fearful or ashamed) but others (who might foolishly force me into a fight).

Ideal: Justice — The arc of existence is long, but bends towards justice when enough force is applied.

Bond: I must look out for the well-being of my family and the honor of their name.

Flaw: I have little sense of "enough" where food and drink are concerned.

Rosenschild
Armor (shield), heirloom
Held by the von der Rosen family to be the very heraldric shield of Albrett the Rose Knight, founder of the family (though they have been notably uninterested in rigorously authenticating that providence …). In recent years, Stelian has been permitted to carry it on his adventures, largely from the family's pride in the novelty of having a scion of the sort who would regularly go on valorous adventures; in that time, he has discovered certain strange properties not mentioned in the family histories…

The shield gives Stelian the benefits of the Shield Master feat:

  • If he takes the Attack action on his turn, as a bonus action he may also shove a creature within 5 ft. of him.
  • If he is not incapacitated, he may add the shield's AC bonus (+2) to Dexterity saving throws against spells and/or harmful effects that target only him.
  • If subjected to an effect that allows a Dexterity save for half damage, he can use his reaction to take no damage on a successful save.

Spirit's Blessing. The shield acts as a holy symbol, and can be used as a spellcasting focus for Stelian's paladin spells. Additionally, when he uses his Turn Unholy class feature, creatures affected must make their saves at a disadvantage; incorporeal creatures affected by this are banished from the Prime Material Plane.

Spirit's Rebuke (2/short rest). When he is wielding the shield and would take damage from an attack, as a reaction Stelian can cause the attacker to make a DC 15 Dexterity save or take 2d10 Radiant damage and be pushed back 10 feet (1d10 damage only if it successfully saves). This is accompanied by a triumphant crescendo like a great bronze bell has been struck.

Sentience. The shield is apparently possessed by a spirit of its own which can communicate with Stelian. On command (or its own whim), it can turn the inner surface of the shield as reflective as a mirror.

Equipment[edit]

Encumbrance: 80/160/240 lbs Current Load: 111 lbs.

#6 Fine Clothes; signet ring
#5 Belt pouch: 6 healing potions (heals 7hp)
#1 purse (17gp, 15sp)
#3 Longsword
#6 Shield w/holy symbol emblem — "heirloom" item
#3 Longbow w/20 arrows
#10 javelins (×5)
#22 Backpack: mess kit, 50' hemp rope, tinderbox, rations (×2 days), tarot deck, waterskin
Skrytifar
Large celestial, unaligned

Armor Class 13 (hide barding)
Hit Points 19/19 (3/3d10+3)
Speed 60 ft. (50 ft. w/rider)


STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 13 (+1) 6 (-2) 12 (+1) 7 (-2)

Senses Passive Perception 11
Languages Common


Traits

Trampling Charge: If Skrytifar moves at least 20' straight toward a creature and then hits it with a hooves Attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, Skrytifar can make another Attack with its hooves against it as a Bonus Action.


Actions

Hooves. Melee weapon attack: +6 to hit, 5' reach, one target. Hit: 2d6+4 bludgeoning

Skrytifar (Paladin's Steed)[edit]

Encumbrance: 180/360/540 lbs

#31 Military saddle; bit & bridle
#16 Saddlebags: rations (× 8 days)
#7 Bedroll