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  • pg. 41-43). With some level of work, they could be moved to other Unfortunately, some ten years ago, Nepovilo made an unwise choice,
    16 KB (2,527 words) - 16:00, 2 March 2007
  • |align="center" style="background:#efefef"| <big> '''" PC NAME "''' </big> ! align="left" | <small> '''NAME:''' </small>
    7 KB (764 words) - 15:26, 28 December 2008
  • ...ope does not need a roll, jumping over a small ditch does not need a roll. Some Skills, like Knife and First Aid, always need a roll. '''First Aid''' -- While this name is relatively modern, the skill dates back to the first primitive hunters w
    25 KB (4,144 words) - 21:34, 15 June 2014
  • ...ve easy methods of detecting or interacting with immaterial beings without some kind of artefact or other prop (a mirror for Dragonblooded, for example). C ...ur opponent cannot react to the attack, meaning no defence at all, barring some combos. Yes, Let it sink in. No defence. Ebon shadow doesn’t combine too
    18 KB (2,913 words) - 19:55, 29 November 2008
  • [http://forum.rpg.net/showpost.php?p=9239501&postcount=8916 Some Clever Name] [http://forum.rpg.net/showpost.php?p=9240844&postcount=8930 Some Clever Name]
    162 KB (21,915 words) - 05:39, 20 December 2019
  • You've probably grasped that already, though, so how about some more helpful advice? ...ernatural heritage) characters are an eminently viable choice, despite the name of the game! They are also your only option other than Solars if you only o
    21 KB (3,629 words) - 11:41, 8 October 2007
  • ...foolish things like attack you, or be in your way, I think we can come to some sort of mutual understanding. ...ortunity not to be. At that point she could still use Iron Kettle Body for some extra soak.
    111 KB (19,279 words) - 12:17, 12 July 2009
  • <@Random_Nerd> But if any of you want to bring up some of your Spooky PC Powers, this is the time for it.<br> * @Mrs_Senko pushes some buttons.<br>
    60 KB (10,467 words) - 22:43, 24 April 2014
  • ! align="left" | <small> '''NAME:''' </small> : ''Clever Nicknames'': ???
    5 KB (558 words) - 16:08, 1 October 2007
  • ...of these have been kept as close to the original posts as possible, though some of them were given no names by the original poster and have been given name ...children would not perceive any boundaries, riding through the emptiness. Some say Temujin, Lord Absolute, dreamt of destroying the very mountains, of tur
    37 KB (6,797 words) - 13:34, 14 January 2010
  • Eshu are inherently clever, witty, pursuasive, and flamboyant.
    845 bytes (132 words) - 13:27, 14 January 2008
  • ...nt of a bunch of other dwarves (who are very passionate about theology for some reason). The GM decides that this kind of debate is both intellectual and ...onvinced on this topic by some loud dwarf, but concedes that he might need some verbal standfastness. So his reactive modifier is determined to be ACU (+2
    5 KB (756 words) - 18:57, 14 October 2005
  • ...ion law, but the results are still commonplace as drones or labor workers. Some of the common gene hybrids were cats, dogs, mice, horses, and bulls althoug ...the majority of the council. The empire's finances are in ruins, and only clever bookkeeping allows it to continue. Though it does them little good, the Emp
    11 KB (1,880 words) - 09:08, 1 March 2010
  • ...or the Six Elements campaign, which is admittedly in need of a more clever name. The setting is intended for use with the D&D 3.5 rules, though there are
    758 bytes (126 words) - 20:34, 13 June 2005
  • the ground. Then, as doves or thrushes beating their spread wings against some snare there's no tomorrow, and vagina foreheads, so let's check out some of the other 1,996
    44 KB (7,139 words) - 01:05, 8 July 2014
  • ...owing stats: Strength 2, Dexterity 3, Stamina 3, and a Wits of 3. She is a clever girl, graceful, and has been toughened by life on a farm, though she didn't Jaida has improved some since we last saw her, gaining Melee 3. Apparently, Steel is an excellent t
    24 KB (4,151 words) - 19:18, 15 July 2009
  • ...lenge and conflict are good things. They are a fantastic source of drama - some say you don't have drama at all without them. ...xalted nature is important (as is common in early Solar games) - give them some opportunities to cut loose, so they *understand* what it is they're conceal
    15 KB (2,655 words) - 09:57, 18 December 2008
  • Good (+3): Clever Invoke: To do scholarly and magely things, to have some martial training
    1 KB (191 words) - 09:12, 31 August 2015
  • Good (+3): Clever ...aves and vambraces) which he forged and enchanted himself; these offer him some measure of protection against other items made of metal.
    3 KB (550 words) - 09:36, 31 August 2015
  • ...he sea of tall sword grass can men and the last remaining halflings snatch some freedom from the Shadow’s tyranny, but their existence is a hounded one a ...is quite likely to find himself becoming a wildlander. On the other hand, some heroic paths can have surprising effects on a character; the most peaceful
    66 KB (11,657 words) - 11:12, 3 October 2007

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