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"Raven Darksong" d'Kundarak
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== Character Sheet == [[File:Raven_Darksong.jpg|thumb|alt=Alt text|Raven Darksong|250px|left]] '''Languages''': Common, Dwarven, Giant Str 11, Con 18, Dex 10, Int 16, Wis 21, Cha 8. '''HP''': 65 Surges: 10 Surge value: 16 '''AC''': 23 '''Fort:''' 22 '''Ref:''' 20 '''Will:''' 21 Religion +14, Athletics +9, Stealth +9, Perception +14 Acrobatics +4, Arcana +7, Bluff +3, Diplomacy +3, Dungeoneering +11, Endurance +9, Heal +9, History +7, Insight +9, Intimidate +3, Nature +9, Streetwise +3, Thievery +4 '''Censure of Retribution''': When any enemy other than your oath of enmity target hits you, you gain a +3 bonus to damage rolls against your oath of enmity target until the end of your next turn. This bonus is cumulative. * '''Cast-Iron Stomach''': +5 racial bonus to saving throws against poison. * '''Dwarven Resilience:''' You can use your second wind as a minor action instead of a standard action. * '''Stand Your Ground:''' When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move. ===Oath of Enmity=== '''Encounter''' (Special) Divine Minor Action Close burst 10 '''Target:''' One enemy you can see in burst '''Effect:''' When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point you regain the use of this power. If another effect lets you roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces you to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either. If an effect lets you reroll an attack roll and you rolled twice because of this power, you reroll both dice. === Overwhelming Strike === '''At-Will ''' Divine, Weapon Standard Action Melee weapon '''Target:''' One creature '''Attack:''' +14 vs. AC '''Hit:''' 2d6 (Brutal 1) + 8 damage. You shift 1 square and slide the target 1 square into the space you occupied. === Radiant Vengeance === '''At-Will ''' Divine, Implement, Radiant Standard Action Ranged 10 '''Target:''' One creature '''Attack:''' +12 vs. Reflex '''Hit:''' 1d8 + 8 radiant damage, and you gain 4 temporary hit points. === Relentless Attack === '''Encounter ''' Divine, Weapon Standard Action Melee weapon '''Target''': One creature '''Attack:''' +14 vs. AC '''Hit:''' 4d6(Brutal 1) + 8 damage. You push the target 2 squares and then shift 3 squares to a square adjacent to it. === Sparking Wounds === '''Encounter ''' Divine, Fire, Lightning, Weapon Standard Action Melee weapon '''Target''': One creature. '''Attack:''' +14 vs. AC '''Hit:''' 2d6(Brutal 1) + 8 damage. At the end of the target’s next turn, each enemy adjacent to the target takes 5 fire and lightning damage, and if no enemies are adjacent to it, the target takes 5 fire and lightning damage. * ''Censure of Retribution:'' If no other creatures are adjacent to the target when the attack hits, you gain a bonus to the damage roll equal to your Intelligence modifier (+3). ===Blade Step=== '''Encounter''' Divine, Teleportation, Weapon<br> '''Standard Action''' Melee weapon<br> '''Target:''' One creature<br> '''Attack''': +14 vs. AC<br> '''Hit''': 2d6(Brutal 1) + 8 damage, and you teleport 10 squares to a space that must be adjacent to an enemy.<br> ===Enduring Spirit=== '''Encounter''' Divine Minor Action Personal '''Requirement''': You must be bloodied. '''Effect''': You gain a +5 bonus to all defenses until the end of your next turn ===Cloaked Steps=== ''Shadows cling to you whenever you move, like a lover’s embrace.''<br> '''Encounter''' Divine, Stance, '''[Shadow]'''<br> '''Minor Action''' Personal<br> '''Effect:''' Until the stance ends, if you move more than 2 squares on your turn, you gain concealment until the start of your next turn.<br>
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