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=Cyrus Arktos= <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> *[[AGOGAT:Cyrus_Background | Background]] *[[AGOGAT:Cyrus_XP | XP Notes]] </div> ==Profile== {| class="wikitable" border="0" style="text-align:center" ! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship |- | 45 || 44 || 50 || 50 || 45 || 55 || 40 || 45 || 35 |} <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> * '''Career Path:''' Explorator * '''Rank:''' 2 </div> <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> *Movement: 5/10/15/30 *Wounds: 19 *Corruption Points: 0 *Insanity Points: 7 *Fate Points: X *Role on ship: <br>?? *Armor: 6 (All) </div> ==Skills== <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> *Awareness: 40 *Common Lore **Machine Cult: 55 **Navis Nobilite: 55 **Tech: 55 *Drive (Ground): 45 *Forbidden Lore **Archeotech: 55 **Adeptus Mechanicus: 55 **Mutants: 55 *Literacy: 55 *Logic: 55 *Security: 45 <br> *Secret Language **Rogue Trader: 55 **Tech: 55 *Scholastic Lore **Astromancy: 55 **Beasts: 55 *Speak Language **Explorator Binary: 55 **Low Gothic: 55 **Techna-lingua: 55 *Tech-Use: 55 *Trade **Armourer: 55 **Technomat: 55 </div> ==Talents== <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> *Basic Weapon Training (Universal) *Melee Weapon Training (Universal) *Enemy (Beast Houses) - -20 to Interaction Tests with group *Foresight - Spend ten minutes analyzing problem, gain +10 to next Intelligence test. *Logis Implant - Spend round's Reaction and make Tech-Use, gain +10 WS/BS until end of next turn. Then make Toughness test, or gain level of fatigue. *Paranoia - +2 to Initiative and occasional hidden Perception rolls. *Peer (Mutants) - +10 to Interaction Tests with group *Resistance (Poisons) - +10 to tests to resist Poisons. </div> ==Traits== *Mechanicus Implants (Electro-Graft, Electoo Inductors, Respirator Unit (+20 vs. Airborne Toxins and Gas), Cyber-Mantle, Potentia-Coil, Cranial Circuitry) ==Equipment== ===Armour=== *Enforcer Light Carapace (6 All) ===Weapons=== *Good-Quality Hellgun (110m; S/3/-; 1d10+4 E; Pen 7; Clip 30; Reload 2 Full; Reliable;) *Good-Quality Baleful Eye: (35m; S/2/-; 1d10+4 E; Pen 7; Clip 40; Reload 2 Full; Reliable;) *Good-Quality Power Axe (1d10+12 E; Pen 6; Power Field, Unbalanced) *Omnissian Power Axe (Sollex) (2d10+9 E; Pen 6; Power Field, Unbalanced, also functions as a combi-tool) ===Gear=== *Combi-tool - +10 to Tech-Use Tests *Dataslate - It's a tablet full of data. *Injector - Inject one dose of any drug as a Full Action *Micro-bead - Talk to people! *Multikey - +30 to Security to break open locks. *Sacred Unguents - If applied (full action) weapon is immune to Jamming for (clipsize) shots. If applied to jammed weapons, unjams. *Voidsuit - Good for not horribly dying in space. ===Cybernetics=== *Good-Quality Cortex Implants: Unnatural Intelligence x2, +10 to Literacy, Logic and Lore Tests when having to compare or sift through large volumes of data. *Good-Quality Baleful Eye: Equivalent to a Good-Quality Hellpistol [[AGOGAT:Main_Page|Back]]
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